Max Jumps | Weight | Gravity | Friction |
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3.0 Average |
0.225 Lightweight |
0.213 Low |
0.84 |
Walk Speed | Run Start Speed | Run Acceleration | Run Speed |
2.28 Fast |
4.25 Very Fast |
0.15 |
3.8 |
Jump Momentum | Jump Speed | Mid Jump Speed | Short Hop Speed |
0.645 |
6.25 |
5.75 |
2.75 |
Air Speed | Fall Speed | Fast Fall Multiplier | Airdash Speed |
2.5 |
3.8 |
1.14 |
8.0 Average |
Air Acceleration | Air Friction | Special Actions | |
0.23 |
0.1 |
None |
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Super Smash Bros. Crusade/Marth
Marth Fire Emblem (Nintendo) |
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Introduction
xSSBC_Marth_Stock.png Marth (Fire Emblem) Who is this?
Versus Theme | War of Shadows | Fire Emblem Warriors | Nintendo |
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Overview
Max Jumps | Weight | Gravity | Friction |
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3.0 Average |
0.27 Heavyweight |
0.26 High |
0.99 |
Walk Speed | Run Start Speed | Run Acceleration | Run Speed |
2.1 Average |
2.6 Slow |
0.008 |
3.1 |
Jump Momentum | Jump Speed | Mid Jump Speed | Short Hop Speed |
0.75 |
7.0 |
6.9 |
4.0 |
Air Speed | Fall Speed | Fast Fall Multiplier | Airdash Speed |
2.2 |
3.3 |
1.55 |
8.0 Average |
Air Acceleration | Air Friction | Special Actions | |
0.18 |
0.6 |
None |
Max Jumps | Weight | Gravity | Friction |
---|---|---|---|
3.0 Average |
0.27 Heavyweight |
0.26 High |
0.99 |
Walk Speed | Run Start Speed | Run Acceleration | Run Speed |
2.1 Average |
2.6 Slow |
0.008 |
3.1 |
Jump Momentum | Jump Speed | Mid Jump Speed | Short Hop Speed |
0.75 |
7.0 |
6.9 |
4.0 |
Air Speed | Fall Speed | Fast Fall Multiplier | Airdash Speed |
2.2 |
3.3 |
1.55 |
8.0 Average |
Air Acceleration | Air Friction | Special Actions | |
0.18 |
0.6 |
None |
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
- Archetype
- Game plan
- Pros
For a more in depth overview of the character, guides and a matchup spread, go to Marth (Tipper): Competitive Overview
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
- Archetype
- Game plan
- Pros
For a more in depth overview of the character, guides and a matchup spread, go to Marth (Spread): Competitive Overview
"1-3 bad things".
Quick overview/ Description of
- Tilts are...
- Smashes are...
- Aerials are...
- Throws are...
- For Neutral, character does thing
- For Advantage, character does thing
- For Disadvantage, character does thing
"Character is for you if:"
- Archetype
- Game plan
- Pros
For a more in depth overview of the character, guides and a matchup spread, go to Marth (Centered): Competitive Overview
Kirby Copy Ability | Sword ![]() |
Based on his fighting style as a Sword-user. |
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Home Stage | ![]() |
Castle Siege ![]() |
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Home Stage | ![]() |
Dragon's Gate ![]() |
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Moveset
Normals
Jab 1 5A. 5A.
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Jab 1 5A. 5A.
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Jab 1 5A. 5A.
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Jab 2 5A.5A. 5A.5A.
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Jab 2 5A.5A. 5A.5A.
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Jab 2 5A.5A. 5A.5A.
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Tilts
Side Tilt 6A. 6A.
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Up Tilt 8A. 8A.
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Down Tilt 2A. 2A.
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Smash Attacks
Side Smash 6C. 6C.
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Up Smash 8C. 8C.
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Down Smash 2C. 2C.
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Dash Attack (During Dash/Run) A. (During Dash/Run) A.
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Aerials
Neutral Air (Air) 5A. (Air) 5A.
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Forward Air (Air) 6A. (Air) 6A.
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Back Air (Air) 4A. (Air) 4A.
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Up Air (Air) 8A. (Air) 8A.
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Down Air (Air) 2A. (Air) 2A.
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Grabs
Grab (Grounded) 5Z. or 6Z. (Grounded) 5Z. or 6Z.
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Pummel (During Grab) 5A. (During Grab) 5A.
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Forward Throw (During Grab) 6. (During Grab) 6.
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Back Throw (During Grab) 4. (During Grab) 4.
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Up Throw (During Grab) 8. (During Grab) 8.
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Down Throw (During Grab) 2. (During Grab) 2.
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Specials
B Name 5B. (Neutral Special) 5B. (Neutral Special)
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SideB Name 6B. (Side Special) 6B. (Side Special)
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UpB Name 8B. (Up Special) 8B. (Up Special)
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DownB Name 2B. (Down Special) 2B. (Down Special)
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Final Smash
Final Smash: Name 5B. (Full Meter) 5B. (Full Meter)
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Alternate Costumes
Gallery
Trivia
- The term "Centered" comes from the fact that the Sweetspot on his sword has been moved closer to the hilt, turning his hand and tipper into sourspots just like Roy in the official Super Smash Bros.
- This was made so the community could play with Roy's playstyle even if he's not in the game
- The term "Spread" comes from the fact that the Sweetspot on his sword has been spread evenly for consistency, just like Lucina in Super Smash Bros. for Wii U or Super Smash Bros. Ultimate
- This was made so the community could play with Lucina's playstyle even if she's not in the game.