Introduction
xSSBC_Rob_Stock.png R.O.B. (known as Robot in Japan) is actually not a "character" that debuts in any video games. It is actually an add-on used to play them. The only games compatible with the R.O.B. add-on are "Gyromite" and "Stack-Up", both games appearing on the NES in 1985. R.O.B.'s first ever appearance in a video game was as a cameo in "StarTropics" on the NES in 1990.
R.O.B. served as a last-resort attempt by Nintendo to save the gaming industry, following the video game crash of 1983. While the peripheral itself died out quickly - along with the only two games that it worked with - it reintroduced the love for the video game industry to the world.
R.O.B. would go on to make cameos - by likeness or by name - in many Nintendo games that followed, including - but not limited to - Star Fox 64, the WarioWare series, F-ZERO GX, And the Legend of Zelda: Majora's Mask re-release for the Nintendo 3DS. Its first ever playable appearance was in Mario Kart DS in 2005.
Versus Theme
Gyromite / Stack-Up
Super Smash Bros. Brawl
Nintendo
Overview
R.O.B. Attributes
Max Jumps
Weight
Gravity
Friction
3.0 Average
0.28 Heavyweight
0.27 High
1.3
Walk Speed
Run Start Speed
Run Acceleration
Run Speed
1.89 Slow
3.0 Average
0.3
3.15
Jump Momentum
Jump Speed
Mid Jump Speed
Short Hop Speed
0.7
6.8
6.75
3.2
Air Speed
Fall Speed
Fast Fall Multiplier
Airdash Speed
2.3
2.6
1.5
8.0 Average
Air Acceleration
Air Friction
Special Actions
0.22
0.1
None
* Archetype:
* Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
Tilts are...
Smashes are...
Aerials are...
Throws are...
For Neutral, character does thing
For Advantage, character does thing
For Disadvantage, character does thing
"Character is for you if:"
For a more in depth overview of the character, guides and a matchup spread, go to R.O.B.: Competitive Overview
Kirby Copy Ability
Laser
Based on R.O.B.'s signature attack, the "Robo Beam".
Moveset
Normals
Jab 1
5A.
5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Jab 2
5A.5A.
5A.5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Jab 3
5A.5A.5A.
5A.5A.5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Tilts
Side Tilt
6A.
6A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Tilt
8A.
8A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Tilt
2A.
2A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Smash Attacks
Side Smash
6C.
6C.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Smash
8C.
8C.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Smash
2C.
2C.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Forward Air
(Air) 6A.
(Air) 6A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Back Air
(Air) 4A.
(Air) 4A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Air
(Air) 8A.
(Air) 8A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Air
(Air) 2A.
(Air) 2A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Grabs
Grab
(Grounded) 5Z. or 6Z.
(Grounded) 5Z. or 6Z.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Pummel
(During Grab) 5A.
(During Grab) 5A.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Forward Throw
(During Grab) 6.
(During Grab) 6.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Back Throw
(During Grab) 4.
(During Grab) 4.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Throw
(During Grab) 8.
(During Grab) 8.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Throw
(During Grab) 2.
(During Grab) 2.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Specials
B Name
5B. (Neutral Special)
5B. (Neutral Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
SideB Name
6B. (Side Special)
6B. (Side Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
UpB Name
8B. (Up Special)
8B. (Up Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
DownB Name
2B. (Down Special)
2B. (Down Special)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Final Smash
Final Smash:
Name
5B. (Full Meter)
5B. (Full Meter)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
-
-
-
-
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
-
-
-
-
-
-
-
-
-
Alternate Costumes
Gallery
Promo Art by Triforceriku
Trivia
Fun Fact Here
Fun Fact Here too
General
Characters
Alts / Transformations