Super Smash Bros. Crusade/Rayman

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Rayman

Rayman (Ubisoft)

SSBC Rayman Stock.png
SSBC Rayman Portrait.png
SSBC Rayman Icon.png


Introduction

xSSBC_Rayman_Stock.png Rayman (Rayman) is a limbless creature who was created by several nymphs as an effort to shield the world from evil. His lack of limbs is attributed to lum shortage upon creation. Despite his peculiar nature, Rayman is very laid back, enrgetic, childish even, and apparently will stop at nothing to help those in need, going even as far as to defeat villains such as Mr. Dark, Admiral Razorbeard and Andre. Despite his lack of limbs, Rayman's physique is phenomenal.

Versus Theme Rayman Theme Rayman Arena

SSBC Rayman Icon.png

Ubisoft

SSBC Music Icon.png


Overview

Rayman Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.234
Lightweight
0.234
Low
1.5
Walk Speed Run Start Speed Run Acceleration Run Speed
2.232
Fast
3.3
Average
0.4
3.72
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.7
5.8
5.7
2.5
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
1.95
3.5
1.5
8.0
Average
Air Acceleration Air Friction Special Actions
0.25
0.1
Float

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Rayman: Competitive Overview

Kirby Copy Ability Fighter SSBC Kirby CopyAbility Fighter.png Description


Home Stage SSBC PlanetFlora StageIcon.png Planet Flora SSBC Ristar Icon.png


Home Stage SSBC KongoJungle StageIcon.png Kongo Jungle SSBC DonkeyKong Icon.png


Moveset

Normals
Jab 1
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fast Punch forward.

Jab 2
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A followup second punch.

Jab 3
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Finishes with a third forward punch. Creative, I know...


Side Tilt
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A forward kick while walking.

Up Tilt
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman punches upward at an angle while turning his body around.

Down Tilt
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A sweeping low kick. Good for poking.


Heavy Metal Fist (Side Smash)
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman equips the Heavy Metal Fists from Rayman 3, and performs a long ranged forward punch.

Up Smash
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman charges a punch similar to Side Smash, but launches his fist skyward, instead.

Down Smash
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman leans back, kicking forward and punching backward at the same time.


Swing Fists (Dash Attack
66A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman spins like a top with his hands stretched out, performing a clotheline attack.


Rolling Attack (Neutral Air)
5A. (Air)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman spins around in a 360 motion, attacking with punches and kicks as he does so.

Lunge Kick (Forward Air)
6A. (Air)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A long ranged forward kick.

Back Air
4A. (Air)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A quick kick behind Rayman.

Up Air
8A. (Air)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman "tosses" his fist into the air, before it falls down and he catches it.

Down Air
2A. (Air)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman thrusts his foot downward. Can meteor foes, and bounces Rayman upward on contact.

Grabs
Grab
5Z./6Z. (Ground)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out with both hands.

Pummel
5A. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Headbutts the captures foe.


Forward Throw
6. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reels back and tosses the opponent forward.

Back Throw
4. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Up Throw
8. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Down Throw
2. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Specials
Telescopic Fist (Neutral Special)
5B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman charges by swinging his fist around. While charging, Rayman can walk around and jump. When the charge button is released, Rayman will toss his fist forward, damaging any opponent hit by it. Once it hits a foe, or reaches the apex of its flight, the fist will begin flying back toward Rayman, during which it can also damage opponents.

LockJaw (Side Special)
6B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

A command grab where Rayman sends out a metal jaw on a chain. If the move connects with a foe, Rayman will pull them in, and can then throw them in one of three different directions. The LockJaw can also be used as a tether recovery.

Lum Line (Up Special)
8B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman leaps forward, following and collecting a line of Lums, before performing a flying kick. This move covers a solid horizontal range in terms of recovery, but suffers from poor vertical range. The kick at the end does low damage and knockback, as well.

Rabbid Smash (Down Special)
2B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Rayman brings out a Rabbid, then reels back and slams it downward with all his might.

Final Smash
Final Smash Name Here
5B. (Max Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Alternate Costumes

Rayman Origins
Heavy Metal Fist
Raybox
Vortex
Throttle Copter
Gothic
Tarayzan
Bad Rayman
Ed (Tonic Trouble)
Murfy
Lockjaw
Shock Rocket
Raymesis
Snoop Dogg

Gallery

Trivia

  • Fun Fact Here
  • Fun Fact Here too


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