xSSBC_Samus_Stock.pngSamus(サムス) is the prolific bounty hunter and protagonist of the Metroid series. Infused with Chozo DNA and a member of the Galactic Federation, Samus is a skilled athlete who dons the Power Suit in her travels across the galaxy to stop terrifying space beasts like Kraid, xSSBC_Ridley_Stock.pngRidley Mother Brain and now a Chozo Warrior in Metroid: Dread. While in the suit, she has enhanced mobility and a plethora of weapons and beams from her arm cannon to equip and fire. Samus also is the protagonist of the Metroid Prime game series as well.
Versus Theme
Title Theme / Brinstar
Metroid
Figburn
Overview
Samus Attributes
Max Jumps
Weight
Gravity
Friction
3.0 Average
0.26 Heavyweight
0.2 High
0.91
Walk Speed
Run Start Speed
Run Acceleration
Run Speed
1.94 Slow
2.9 Average
0.6
3.2
Jump Momentum
Jump Speed
Mid Jump Speed
Short Hop Speed
0.8
6.35
5.7
3.3
Air Speed
Fall Speed
Fast Fall Multiplier
Airdash Speed
2.0
2.85
1.3
8.0 Average
Air Acceleration
Air Friction
Special Actions
0.19
0.7
Crawl, Wall Jump, ZAir
* Archetype: * Availability: Default
Game Plan
"3 good things about the character". "Unique Mechanic".
"1-3 bad things".
Quick overview/ Description of
Tilts are...
Smashes are...
Aerials are...
Throws are...
For Neutral, character does thing
For Advantage, character does thing
For Disadvantage, character does thing
"Character is for you if:"
Archetype
Game plan
Pros
For a more in depth overview of the character, guides and a matchup spread, go to Samus: Competitive Overview
Reaches out her Arm Cannon and fires a grapple beam. Has longer reach at the cost of lag.
Pummel
5A. (Grab)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Forward Throw
6. (Grab)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Back Throw
4. (Grab)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Up Throw
8. (Grab)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Down Throw
2. (Grab)
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Specials
Charge Shot (Neutral Special)
5B.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Samus charges a beam attack from her Arm Cannon. Pressing the button again or when it becomes fully charged fires the projectile.
Missile / Super Missile (Side Special)
6B.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Fires a homing missile that locks onto opponents, but fairly weak. Pressing B in tandem with the left stick lets Samus fire a more powerful Super Missile that goes faster and farther, but cannot home.
Screw Attack (Up Special)
8B.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Curls into a ball and flip jumps, covered in electricity. Hits multiple times.
Morph Bomb (Down Special)
2B.
Type
Placement
Version
-
-
-
Hits
ID
Total
Startup
Endlag
Land lag
IASA
iFrames
Armor
1
1
9
5
-
-
-
-
-
Damage
Angle
Base KB
KBG
Shield
Hitlag
Active
Priority
Hitstun
2
80
2
0
-
-
4
1
-
Turns into the Morph Ball state and releases a small bomb that's fairly weak but good at disrupting. Can also boost Samus's height.
Use of the Zero Laser used to transform Samus into Zero Suit Samus. However, this functionality was removed in 9.0 for loading issues and a lack of Zero Suit Samus in later versions.