Mizuumi Wiki is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.

Super Smash Bros. Crusade/Samus

From Mizuumi Wiki
Jump to navigation Jump to search
Samus

Metroid (Nintendo)

SSBC Samus Stock.png
SSBC Samus Portrait.png
SSBC Metroid Icon.png


Introduction

xSSBC_Samus_Stock.png Samus (サムス) is the prolific bounty hunter and protagonist of the Metroid series. Infused with Chozo DNA and a member of the Galactic Federation, Samus is a skilled athlete who dons the Power Suit in her travels across the galaxy to stop terrifying space beasts like Kraid, xSSBC_Ridley_Stock.png Ridley Mother Brain and now a Chozo Warrior in Metroid: Dread. While in the suit, she has enhanced mobility and a plethora of weapons and beams from her arm cannon to equip and fire. Samus also is the protagonist of the Metroid Prime game series as well.

Versus Theme Title Theme / Brinstar Metroid

SSBC Metroid Icon.png

Figburn

SSBC Crusade Icon.png


Overview

Samus Attributes
Max Jumps Weight Gravity Friction
3.0
Average
0.26
Heavyweight
0.2
High
0.91
Walk Speed Run Start Speed Run Acceleration Run Speed
1.94
Slow
2.9
Average
0.6
3.2
Jump Momentum Jump Speed Mid Jump Speed Short Hop Speed
0.8
6.35
5.7
3.3
Air Speed Fall Speed Fast Fall Multiplier Airdash Speed
2.0
2.85
1.3
8.0
Average
Air Acceleration Air Friction Special Actions
0.19
0.7
Crawl, Wall Jump, ZAir

* Archetype:
* Availability: Default

Game Plan

"3 good things about the character". "Unique Mechanic".

"1-3 bad things".

Quick overview/ Description of

  • Tilts are...
  • Smashes are...
  • Aerials are...
  • Throws are...
  • For Neutral, character does thing
  • For Advantage, character does thing
  • For Disadvantage, character does thing

"Character is for you if:"

  • Archetype
  • Game plan
  • Pros

For a more in depth overview of the character, guides and a matchup spread, go to Samus: Competitive Overview

Kirby Copy Ability Laser SSBC Kirby CopyAbility Laser.png Description


Home Stage SSBC SectorZ StageIcon.png Sector Z SSBC StarFox Icon.png


Moveset

Normals
Jab 1
5A.
5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 2
5A.5A.
5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Jab 3
5A.5A.5A.
5A.5A.5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Jab

Tilts
Side Tilt
6A.
6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Up Tilt
8A.
8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Down Tilt
2A.
2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Tilt

Smash Attacks
Side Smash
6C.
6C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Up Smash
8C.
8C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash

Down Smash
2C.
2C.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Smash


Dash Attack
(During Dash/Run) A.
(During Dash/Run) A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Dsh Atk

Aerials
Neutral Air
(Air) 5A.
(Air) 5A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Forward Air
(Air) 6A.
(Air) 6A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Back Air
(Air) 4A.
(Air) 4A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Up Air
(Air) 8A.
(Air) 8A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Down Air
(Air) 2A.
(Air) 2A.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Aerial

Grabs
Grapple Beam (Grab)
5Z./6Z. (Ground)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Reaches out her Arm Cannon and fires a grapple beam. Has longer reach at the cost of lag.

Pummel
5A. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -


Forward Throw
6. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Back Throw
4. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Up Throw
8. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Down Throw
2. (Grab)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -
Specials
Charge Shot (Neutral Special)
5B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Samus charges a beam attack from her Arm Cannon. Pressing the button again or when it becomes fully charged fires the projectile.

Missile / Super Missile (Side Special)
6B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Fires a homing missile that locks onto opponents, but fairly weak. Pressing B in tandem with the left stick lets Samus fire a more powerful Super Missile that goes faster and farther, but cannot home.

Screw Attack (Up Special)
8B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Curls into a ball and flip jumps, covered in electricity. Hits multiple times.

Morph Bomb (Down Special)
2B.
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
1 1 9 5 - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
2 80 2 0 - - 4 1 -

Turns into the Morph Ball state and releases a small bomb that's fairly weak but good at disrupting. Can also boost Samus's height.

Final Smash
Zero Laser (Final Smash)
5B. (Max Meter)
Type Placement Version
- - -
Hits ID Total Startup Endlag Land lag IASA iFrames Armor
- - - - - - - - -
Damage Angle Base KB KBG Shield Hitlag Active Priority Hitstun
- - - - - - - - -

Charges up and fires a super large laser beam.

Alternate Costumes

Default

Gallery

Trivia

  • Use of the Zero Laser used to transform Samus into Zero Suit Samus. However, this functionality was removed in 9.0 for loading issues and a lack of Zero Suit Samus in later versions.
  • Fun Fact Here too


General
Downloads
Controls
Stages
Items
Mechanics
System Info
Game Modes
Music
Characters
Agumon
Ashley
Black Mage
Bomberman
Bowser
Captain Falcon
Chun-li
Crash
Donkey Kong
Dr. Mario
Duck Hunt Dog
Evil Ryu
Falco
Fox
Ganondorf
Geno
Goku
Gooey
Goomba
Heracross
Ice Climbers
Jigglypuff
Kirby
Klonoa
Knuckles
Krystal
Link
Little Mac
Lucario
Lucas
Luigi
Mach Rider
Mario
Marth
Mega Man
Meta Knight
Mewtwo
Mr. Game & Watch
Nega Shantae
Ness
Olimar
Pac-Man
Patamon
Peach
Petey Piranha
Phoenix Wright
Pichu
Pikachu
Porky
Rayman
Ridley
Ristar
R.O.B.
Ryu
Saki
Samus
Shadow
Shantae
Snake
Snivy
Sonic
Sukapon
Tails
Tetromino
Tingle
Toad
Toon Link
Vegeta
Waluigi
Wario
Weegee
Yoshi
Zero Suit Samus
Alts / Transformations
Goku (Super Saiyan)
Greymon
Popo (Solo)
Nana (Solo)
Link (Hidden Skills)
Little Mac (Ultimate)
Lucario (Auraless)
Lucina (Spread)
Roy (Centered)
Mr. G&W (Ultimate)
Shantae (Monkey)
Shantae (Harpy)
Shantae (Elephant)
Vegeta (Super Saiyan)