Template:AttackData-SG/Documentation

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SG pwl qcbk.png
Flight Sg 214.png + Sg k.png (Air OK)
Ground Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 N/A N/A N/A N/A N/A {{{superhitstop}}}
Air Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
10 N/A N/A N/A N/A N/A {{{superhitstop}}}


  • As a quick special move with no active or recovery frames, Flight is a powerful offensive tool for canceling the recovery of other moves and extending combos. Painwheel can fake Hatred Guard attacks by canceling to Flight during the charge.
  • Going from flight directly into an attack has is a 9 frame buffer window for the normal during flight's startup.
  • Attacks made from flight mode preserve Flight's momentum, which can subtly change the behavior of her air normals.
  • Starting Flight from the ground gives Painwheel enough height to use j.LP, j.LK, and j.MK as a fast overhead attack.
  • Flight then ↗+j.MP will let Painwheel use j.MP before hitting the ground
  • A PP command during Flight causes Painwheel to immediately stop flying, allowing her to block and preserving either half of her backward momentum or all of her forward momentum.
  • Painwheel can call assists at any time while flying, even if Flight starts during a super jump.


SG pwl shp.png
Fury Sledge
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hatred Guard (3 hits) 900 10% -1 -8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 3 24 25 18 12 {{{superhitstop}}}
[ Sg hp.png ] Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hatred Guard (3 hits) 1100 10% Stagger (+38 / +53 CH),
KD (vs air)
-8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6, (27), 10 3 24 32 18 15 {{{superhitstop}}}


  • A slow, Hatred Guard normal that staggers on hit when fully charged. A chain cancel into this move can force a reset while Painwheel charges and absorbs a reversal attack.
  • Charging this move in blockstrings is useful to see what the opponent is doing and absorb assists calls. If they block, fly canceling is safe.