Template:AttackDataHeader-MKD

From Mizuumi Wiki
Jump to navigation Jump to search

! height="25px" |Damage ! Startup ! Ground/Air Range ! Guard ! Block Advantage ! On Hit ! Push ! Chip Damage ! Attributes

Usage

  • Damage: List damage dealt by a move.
  • Startup: Frames between attack activation and hitbox appearance (e.g.: write numeric value "9" not "nine" or "9f"). Does not include walking or disadvantage.
  • Ground/Air Range: Range (in squares) on the ground, and in the air, separated by a slash.
  • Guard: Describe how the attack has to be guarded:
    • All: Can always be blocked.
    • Low: Can only be blocked while standing still.
    • Unblockable: Cannot be blocked.
  • Block Advantage: Frame advantage on block (not counting meaty).
  • On Hit: Effects on Hit
  • Push: How many squares of push
  • Chip Damage: Damage dealt to a blocking opponent.
  • Attributes: Other key attributes (late-moving, side switch)

Note: This is copied from samsho. Need to make it work for just MKD.