Template:AttackDataHeader-SSBC

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! Type ! Startup ! Total ! Lag ! Hits ! ID ! Hitstun ! Version | ! Damage ! Angle ! BKB ! KBG ! Shield ! Hitlag ! Active ! Priority | ! Description2


Usage

  • Type: If hitbox is a sweetspot/sourspot or a clean/late hit.
  • Startup: Frame at which the Hitbox comes out
  • Total: Move's Duration
  • Lag: a move's Landing Lag
  • Hits: Amount of Hits in an Attack
  • ID: Identifier for multiple Hitboxes in a single strike.
  • Hitstun: the amount of pause given to the receiver when move connects.
  • Version: A way for editors and players to know if the move's frame data is up to date.
  • Damage: the percent damage caused by an attack
  • Angle: the trajectory the opponent is launched
  • BKB: the Base Knockback dealt regardless of damage percentage
  • KBG: the Knockback Growth relative to the foe's precentage
  • Shield: the percent damage caused on a shield's health
  • Hitlag: the amount of pause given to the user when move connects
  • Active: the amount of time the hitbox remains
  • Priority: the power an attack has to overcome other attacks on a scale of 0 to 4
  • Description2: Another Description slot for multi hitbox spots.