Template:AttackDataHeader-SSBC
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! Type ! Startup ! Total ! Lag ! Hits ! ID ! Hitstun ! Version | ! Damage ! Angle ! BKB ! KBG ! Shield ! Hitlag ! Active ! Priority | ! Description2
Usage
- Type: If hitbox is a sweetspot/sourspot or a clean/late hit.
- Startup: Frame at which the Hitbox comes out
- Total: Move's Duration
- Lag: a move's Landing Lag
- Hits: Amount of Hits in an Attack
- ID: Identifier for multiple Hitboxes in a single strike.
- Hitstun: the amount of pause given to the receiver when move connects.
- Version: A way for editors and players to know if the move's frame data is up to date.
- Damage: the percent damage caused by an attack
- Angle: the trajectory the opponent is launched
- BKB: the Base Knockback dealt regardless of damage percentage
- KBG: the Knockback Growth relative to the foe's precentage
- Shield: the percent damage caused on a shield's health
- Hitlag: the amount of pause given to the user when move connects
- Active: the amount of time the hitbox remains
- Priority: the power an attack has to overcome other attacks on a scale of 0 to 4
- Description2: Another Description slot for multi hitbox spots.