Template:MoveData-SG/Documentation

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MoveData for Skullgirls

Example

SG cer qcfthrow.png
Toggle Hitboxes
Toggle Hitboxes
Diamond Drop Sg 236.png + Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Command Grab Invuln. (Throw),
55% Damage Scaling
0, 2300 (2.5%) 5%, 8% KD N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
4 3 26 N/A N/A N/A {{{superhitstop}}}
  • Point blank command grab. One of the fastest startups in the game at 4 frames, which will beat out and/or punish lots of moves most characters can't.
  • Sends the opponent behind Cerebella far away enough where Cerebella can't convert unless they're thrown into the corner. In that case, micro dash 2LK will convert. Otherwise, Dynamo will bring them a bit closer to the corner, but you will still need the corner or a DHC to lead into a full combo. Meterlessly, 6HP can tack on a bit more damage, and if you have the right assist, such as M Beat Extend, you can use this method to get a meterless full conversion outside of the corner.