Template:Property-SG
Low(Syntax:{{Property-SG|Low}})
High(Syntax:{{Property-SG|High}})
Throw(Syntax:{{Property-SG|Throw}})
Air Throw(Syntax:{{Property-SG|Air Throw}})
Command Grab(Syntax:{{Property-SG|Command Grab}})
Anti-Air Grab(Syntax:{{Property-SG|Anti-Air Grab}})
Tag(Syntax:{{Property-SG|Tag}})
Snapback(Syntax:{{Property-SG|Snapback}})
Stagger(Syntax:{{Property-SG|Stagger}})
Crumple(Syntax:{{Property-SG|Crumple}})
Projectile(Syntax:{{Property-SG|Projectile}})
Hit Grab(Syntax:{{Property-SG|Hit Grab}})
Chains Into Self(Syntax:{{Property-SG|Chains Into Self}})
Launcher(Syntax:{{Property-SG|Launcher}})
Sweep(Syntax:{{Property-SG|Sweep}})
50% Damage Scaling(Syntax:{{Property-SG|Damage Scaling|(这里写比例的数字)}})
50% Minimum Scaling(Syntax:{{Property-SG|Minimum Scaling|(这里写比例的数字)}})
No Scaling(Syntax:{{Property-SG|No Scaling}})
Airdash Cancel(Syntax:{{Property-SG|Airdash Cancel}})
Chains Backwards(Syntax:{{Property-SG|Chains Backwards}})
No Cancel(Syntax:{{Property-SG|No Cancel}})
Flight Cancel(Syntax:{{Property-SG|Flight Cancel}})
Jump Cancel(Syntax:{{Property-SG|Jump Cancel}})
Whiff Cancel(Syntax:{{Property-SG|Whiff Cancel}})
Armor(Syntax:{{Property-SG|Armor}})
Hyper Armor(Syntax:{{Property-SG|Hyper Armor}})
Invuln. (Proj.)(Syntax:{{Property-SG|Invuln. (Proj.)}})
Invuln. (Full)(Syntax:{{Property-SG|Invuln. (Full)}})
Invuln. (Throw)(Syntax:{{Property-SG|Invuln. (Throw)}})
Invuln. (Strike)(Syntax:{{Property-SG|Invuln. (Strike)}})
Beam(Syntax:{{Property-SG|Beam}})
Ignites Tears(Syntax:{{Property-SG|Ignites Tears}})
Hatred Guard(Syntax:{{Property-SG|Hatred Guard}})
Sound Stun(Syntax:{{Property-SG|Sound Stun}})
KD(Syntax:{{Property-SG|KD}})
Sliding KD(Syntax:{{Property-SG|Sliding KD}})
Wall Bounce(Syntax:{{Property-SG|Wall Bounce}})
Ground Bounce(Syntax:{{Property-SG|Ground Bounce}})
Wall Splat(Syntax:{{Property-SG|Wall Splat}})
Soft KD(Syntax:{{Property-SG|Soft KD}})
Soft KD (Invuln.)(Syntax:{{Property-SG|Soft KD (Invuln.)}})
Hard KD(Syntax:{{Property-SG|Hard KD}})