Notation Key
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7 8 9
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N |
4 5 6
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1 2 3
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P K S HS O SP
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BRK |
Skill Break, used on the previous move.
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xx |
Some suitable chain or lead-in to the rest of the combo.
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> |
A link or cancel into something other than a normal.
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~ |
Input move 2 quickly after move 1, actual timing may vary.
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X > Y / Z |
X goes into Y OR Z.
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(<move>) |
Possible to omit some move.
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<move>(X) |
Some move hits X times.
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j(X)., dj(X). |
Jump or double jump. May or may not specify a direction (X).
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cl., f. |
Close and far version of a move, respectively.
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