Tough Love Arena/Beef/Combos
Under Construction
|
Abbreviation | Meaning |
---|---|
AA | Anti air starter |
> | Link |
5LH | Cancel (Light cancels into Heavy in this case) |
DAC | Delayed Attack Cancel |
(Number) | Indicates what part of a multi hit move hits. Omitted if every hit of a multi hit move hits. |
[Text] | Indicates that multiple variations can end the specific combo covered |
Bold Text | Meaty Attack |
Beginner Combos
Some basic combos that are useful to know if Beef’s advanced are too hard.
5HH > 6S
A solid combo to use off of a 5H opener. Note that 5L can lead to this combo as well
5LHL
A combo that can also be a safe block string when spaced.
5HH(1) > RC > 5S > 5LHH > 6S
Solid Rapid Cancel conversion off of a 5H opener.
4S > Walk > 5H > 6S
Solid conversion off of Beef’s reversal.
Combo Primer
Common Openers
- 5L is an easy move to hit confirm from and is advantageous on block.
- 5H is a poke that can be hit confirmed from consistently.
- 5S is Beef’s most damaging starter and is a projectile.
Combo Enders
Beef has different combo enders that they can use depending on the scenario. Since all of their combos typically end starting with Heavy Punch, each ender leads to a knockdown with various levels of possible oki:
5HH > 6S
Beef’s meterless midscreen ender.
5HH > 5H > 5H > 6S
Beef’s main corner juggle. 5H can be an alternative ender to Jump if you want to setup a meaty Lemon
5HH > RC > Walk > 5HH
Beef gets a safejump or a meaty Lemon and the ender has a ton of corner carry. In some instances a corner juggle can be used instead if Beef is close enough to the corner after the RC.
5L/5H Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
253 |
400 |
Anywhere |
Basic combo off of 5L. |
|
283 |
At least 300 |
Anywhere |
Beef's most damaging AA 5H combo. Note that Beef has to land a close AA 5H for the full combo to work. |
|
300 |
300 |
Anywhere |
A 5H combo that works at any range. |
|
390 |
500 |
Corner |
A combo that uses Beef's corner juggle. |
|
418 |
-600 |
Anywhere |
A solid metered conversion off of a spaced 5H. Delaying the RC slightly makes the combo easier. |
|
376 |
at most -650 |
Midscreen |
A metered combo with large corner carry which gives Beef pressure. |
5S Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
373 |
400 |
Anywhere |
A useful combo to know if Beef lands a spaced Lemon. |
|
388 |
500 |
Corner |
Beef’s most damaging meterless combo from a point blank Lemon. |
|
448 |
-700 or -400 |
Anywhere |
A combo that can start from outside 5H range and can avoid meter scaling if you RC Lemon before it hits the opponent. Can combo into 5h after lemon if too far away to do 447 damage and gain less meter. |
|
464 |
-400 |
Anywhere |
A repeatable combo loop that Beef has as long as they have meter. |
4S Opener
Notation | Damage | Meter Gain | Location | Notes |
---|---|---|---|---|
|
271 |
At least 800 |
Anywhere |
A good midscreen combo to know for a spaced 4S. Does not lead to good oki outside of the corner. |
|
243 |
At least 800 |
Anywhere |
A midscreen combo that leads to less damage, but allows Beef to set up a safe lemon from a far distance. |
|
260 |
At least 800 |
Anywhere |
A midscreen combo that leads to more damage than 4S > Walk > 5HL while leaving Beef close for a safejump or mixup. |
|
270 |
At least 900 |
Anywhere |
Use this combo when you get a point blank 4S midscreen. |
|
308 |
At least 1000 |
Corner |
A corner 4S combo that build a full bar of meter. |