Tough Love Arena/Beef/Combos

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Beef


Abbreviation Meaning
General legend
AA Anti air starter
> Link
5LH Cancel (Light cancels into Heavy in this case)
DAC Delayed Attack Cancel
(Number) Indicates what part of a multi hit move hits. Omitted if every hit of a multi hit move hits.
[Text] Indicates that multiple variations can end the specific combo covered
Bold Text Meaty Attack



Beginner Combos

Some basic combos that are useful to know if Beef’s advanced are too hard.


  5HH > 6S

A solid combo to use off of a 5H opener. Note that 5L can lead to this combo as well


  5LHL

A combo that can also be a safe block string when spaced.


  5HH(1) > RC > 5S > 5LHH > 6S

Solid Rapid Cancel conversion off of a 5H opener.


  4S > Walk > 5H > 6S

Solid conversion off of Beef’s reversal.


Combo Primer

Common Openers

  • 5L is an easy move to hit confirm from and is advantageous on block.
  • 5H is a poke that can be hit confirmed from consistently.
  • 5S is Beef’s most damaging starter and is a projectile.


Combo Enders

Beef has different combo enders that they can use depending on the scenario. Since all of their combos typically end starting with Heavy Punch, each ender leads to a knockdown with various levels of possible oki:

  5HH > 6S

Beef’s meterless midscreen ender.


  5HH > 5H > 5H > 6S

Beef’s main corner juggle. 5H can be an alternative ender to Jump if you want to setup a meaty Lemon


  5HH > RC > Walk > 5HH

Beef gets a safejump or a meaty Lemon and the ender has a ton of corner carry. In some instances a corner juggle can be used instead if Beef is close enough to the corner after the RC.


5L/5H Opener

Notation Damage Meter Gain Location Notes
5LHH > 6S

253

400

Anywhere

Basic combo off of 5L.

AA 5H > Walk > 5H > 6S

283

At least 300

Anywhere

Beef's most damaging AA 5H combo. Note that Beef has to land a close AA 5H for the full combo to work.

5HH > 6S

300

300

Anywhere

A 5H combo that works at any range.

5HH > 5H > 5H > 6S

390

500

Corner

A combo that uses Beef's corner juggle.

5HH(1) > RC > 5S > 5LHH > 6S

418

-600

Anywhere

A solid metered conversion off of a spaced 5H. Delaying the RC slightly makes the combo easier.

5HH > RC > Walk > 5H > Walk > 5HH

376

at most -650

Midscreen

A metered combo with large corner carry which gives Beef pressure.


5S Opener

Notation Damage Meter Gain Location Notes
5S > 5HH > 6S

373

400

Anywhere

A useful combo to know if Beef lands a spaced Lemon.

5S > 5LHH > 6S

388

500

Corner

Beef’s most damaging meterless combo from a point blank Lemon.

5S > RC > 6S > 5LHH > 6S

448

-700 or -400

Anywhere

A combo that can start from outside 5H range and can avoid meter scaling if you RC Lemon before it hits the opponent. Can combo into 5h after lemon if too far away to do 447 damage and gain less meter.

5S > 5LHH(1) > RC > 5S > 5LHH > 6S

464

-400

Anywhere

A repeatable combo loop that Beef has as long as they have meter.


4S Opener

Notation Damage Meter Gain Location Notes
4S > Walk > 5H > 6S

271

At least 800

Anywhere

A good midscreen combo to know for a spaced 4S. Does not lead to good oki outside of the corner.

4S > Walk > 5HL

243

At least 800

Anywhere

A midscreen combo that leads to less damage, but allows Beef to set up a safe lemon from a far distance.

4S > Walk > 5HH

260

At least 800

Anywhere

A midscreen combo that leads to more damage than 4S > Walk > 5HL while leaving Beef close for a safejump or mixup.

4S > Walk > 5LHH

270

At least 900

Anywhere

Use this combo when you get a point blank 4S midscreen.

4S > Walk > 5H > 5H > 5HH

308

At least 1000

Corner

A corner 4S combo that build a full bar of meter.


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