Tough Love Arena/Noodle/Combos

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Noodle


Abbreviation Meaning
General legend
AA Anti air starter
> Link
5LH Cancel (Light cancels into Heavy in this case)
DAC Delayed Attack Cancel
(Number) Indicates what part of a multi hit move hits. Omitted if every hit of a multi hit move hits.
[Text] Indicates that multiple variations can end the specific combo covered
Bold Text Meaty Attack



Beginner Combos

Some basic combos that are useful to know if Noodle’s advanced are too hard.

  5HHHS

A solid ground combo to use off of a 5H opener


  5L6HS

Solid ground combo off of a 5L opener.


  AA 5L(1) > 5HHHS

Easy 5L anti air combo.


  5HH > RC > 5HHHS

Solid Rapid Cancel conversion off of a 5H opener.


  4S > RC > 6S > 5HHHS

Solid Rapid Cancel conversion off of Noodle’s reversal.


Combo Primer

Common Openers

  • 5L is an easy move to hit confirm from and is advantageous on block.
  • AA 5L is a very reliable anti air that can lead to solid damage for Noodle.
  • 5H is a bit hard to hit confirm but is often the move Noodle uses the most in neutral.
  • 4S is very easy to hit confirm from, has the same follow ups regardless of whether it is used to anti air or if it was used as a reversal, and can lead to loads of damage depending on Noodle’s positioning.


5L/AA 5L Opener

Notation Damage Meter Gain Location Notes
5L6H

137

200

Anywhere

Noodle's most common combo off of Slap.

5LH > RC > [5HHHS]

220

-450

Anywhere

A good metered Slap conversion, especially in the corner.

AA 5L(1) > Microwalk > 5HHHS

172

At least 350

Anywhere

A solid anti air combo. Will work if Slap trades with Jump attack

AA 5L(1) > Microwalk > 5LH > 5H

198

At least 450

Anywhere

A better anti air conversion to use if Noodle is closer to the corner since it can lead to more damage. End of the combo can be replaced with the full Whip combo if Noodle is close enough to the corner.

AA 5L(1) > Microwalk > 5LH > 4S > 5L6HS

250

At least 750

Corner

A harder variant of the previous combo but leads to more damage meterless and allows for a damaging extension.

AA 5L > Microwalk > 5HH > 5SS

166

At least 300

Anywhere

A combo for when you occasionally get a 2-hit Slap. The Prep Soup/Serve Soup only sets up Noodle's oki as they are plus on the opponent's wakeup.


5H Opener

Notation Damage Meter Gain Location Notes
5HHHS

183

300

Anywhere

Noodle's most common combo off of Whip.

5HH > RC > [5HHHS]

271

-650

Anywhere

A solid metered conversion that gives extra corner carry and damage.

5HH > RC > 4S > RC > 6S > 5L(1)H > 5HHHS

424

-525

Midscreen

Good to use to carry the opponent to the corner for better oki.


4S Opener

Notation Damage Meter Gain Location Notes
4S > 5L6HS

207

400

Corner

Good corner combo to know if you get a Frenzy read meterless or if you can combo into this as an ender.

4S > RC > 6S > 5HHHS

236

-550

Anywhere

Very consistent Frenzy combo that works all the time.

4S > RC > 5SS > 5H > Soup > Microwalk > 5L(2) > 5HHHS

242

-550

Anywhere

Consistent Frenzy combo that works as long as Noodle lands Frenzy close to the opponent.

4S > RC > 6S > 5L(1)H > 5H

244

-525

Anywhere

Has a ton of corner carry and can lead to a full Whip combo if Noodle is close enough to the corner.

4S > RC > 5SS > 5L > 5LH > Soup > 5LH > 5L6HS

341

-300

Corner

A high damage and high meter gain combo that only works in the corner.

4S > RC > 6S > 5L(1)H > 5L6H

280

-450

Corner

A good metered conversion to know if Noodle is close enough to the corner for Slap to connect. Noodle isn't close enough to land Slap, Whip can serve as a substitute.


Miscellaneous Combos

Notation Damage Meter Gain Location Notes
4H(4) > 5L6HS

190

250

Anywhere

Landing the last two hits of Trample can also lead to the same combo.

Soup > [5HHHS]

220

400

Anywhere

Good combo to know for corner pressure and when the opponent tries to Jump while Soup is on the field.

5SS > 4S > Soup > [5HHHS]

230

600

Anywhere

Can sometimes be a Jump punish if Soup is spaced well for it.

Resources

Ramen Rumble

Framekill Setup video

Meaty Whip Pounce OS video

General Setplay Video

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