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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Overview
Pork is the grappler of TLA who also can play as a midrange character. They have strong strike-throw pressure with Caber, can wall their opponents out in neutral with Heavy Punch, and can do a ton of damage. They have these strengths at the price of sometimes having a hard time on defense and sometimes struggling to approach.
Strengths |
Weaknesses
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- Pressure: With a varied kit of frametraps combined with a command grab, Pork always makes the opponent nervous with 50/50s.
- Okizeme: Getting knockdowns sets up scary strike/throw mixups or safejumps.
- High Reward: Pork’s most common starters lead into great damage, great corner carry, and favorable knockdowns.
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- Defense: Pork struggles to counter most blockstrings, meaties, and frametraps due to having a lack of a frame 1 reversal.
- High Risk: Pork’s approach options have a high layer of commitment due to slow startup and can be stuffed/punished.
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Move List
Notation
Basic Moves
Gutpunch 5L
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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50
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5
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10
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10
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+5
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+1
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-
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Pork's fastest attack. A low punch to the gut. Has short range but is useful in scrambles, combos, and pressure. Can not anti air Jumps like other 5L's.
First Hit Scaling: 2 Hits
Cancels: H, S
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Toggle Hitboxes Toggle Hitboxes
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Heavy Punch 5H The big punch. The big punch.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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80
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9
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5
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15
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+5
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-5
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-
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Pork's heavy attack. A big beefy punch with an excellent combination of range, startup, and damage.
Cancels: L, H, S, RC
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Toggle Hitboxes Toggle Hitboxes
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Uppercut 5HH Tackle Tackle Uppercut Uppercut
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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40, 80
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10,10
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10,10
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34
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+29
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-20
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-
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Pork moves forward into a shoulder tackle, followed by an uppercut that launches the opponent. Pork is put right next to the opponent. Useful for combo extensions and creating pressure.
Cancels: RC
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Toggle Hitboxes Toggle Hitboxes
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Palm 5HL Talk to the hand. Talk to the hand.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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70
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13
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5
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20
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+2
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-8
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-
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A low-risk, low-reward followup to Heavy Punch.
Cancels: S, RC
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Toggle Hitboxes Toggle Hitboxes
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Jump Attack/Spike 6S Rising Knee. Rising Knee. Falling Kick. Falling Kick.
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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150, 100
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11, 18
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6, 6
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5
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KD, +20
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+10
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Armor vs. Air: 6-17
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Pork's Jump attack. The attack has two parts: the rising knee at the beginning and the falling kick. The rising knee is a fast anti air attack that leads to an automatic knockdown on hit. The falling kick occurs if the rising knee did not hit anything and functions similar to other jump attacks.
First Hit Scaling: 1 Hit (Falling Kick portion only)
Cancels: 4 (During startup)
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Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Throw 5T
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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200
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5
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10
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10
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KD
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-
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-
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Pork chucks the opponent behind them with a grunt.
- Throw can not hit most attacks during startup and active frames.
- Moves with armor can be hit with Throw during armor frames.
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Toggle Hitboxes Toggle Hitboxes
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Rapid Cancel (RC) 6T (during hitsun or blockstun of a move)
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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-
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35
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0
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0
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Stop Time Frames 1-35
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Stop Time Frames 1-35
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1-35
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A universal metered option that removes the end lag of a move.
- Costs 1000 meter to use.
- Allows for combos and setups that are not possible otherwise.
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Reject 6T (while blocking a move)
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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-
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10
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5
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15
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±0
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-2
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1-15
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A universal metered option that acts as a low risk, low reward reversal.
- Costs 1000 meter to use (essentially half meter/one bar of meter).
- Pushes the opponent a short distance away.
- Allows Pork to reset to neutral when they are under pressure.
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Burst 4T (while in hitstun)
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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-
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20
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2
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28
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KD
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-24
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1-22
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A universal metered option that combo breaks.
- Costs 2000 meter to use (essentially full meter).
- Pushes the opponent full screen and acts as a full reset to neutral.
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Special Moves
Caber Toss 5S The reason you play this character. The reason you play this character. The fake out for the reason you play this character. The fake out for the reason you play this character.
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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Caber Toss
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80
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10
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64
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15
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+30
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-
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-
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A sliding command grab. Unlike normal throws, Caber keeps the opponent on the same side that they were on. Pork can also combo off of it, leading to higher damage and better knockdowns. However, it has shorter range than throw and slower startup. Pork starts sliding forward on frame 26.
First Hit Scaling: 3 Hits
Cancels: 4 (during startup)
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Version
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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Shy Caber Toss
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-
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-
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-
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10
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-
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-
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-
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Pork stops before command grabbing you. Can only be done before the move starts sliding forwards. Takes 20 frames from Caber Toss startup to fully whiff in neutral. Canceling any normal into Caber Fake will result in the normal being 1 frame less advantageous if canceled quickly.
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Toggle Hitboxes Toggle Hitboxes
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Chop 4S
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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100
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20
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5
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20
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+9
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-8
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Armor vs. Air and Projectiles 1-4, Armor 5-25
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Pork's reversal, an armored two-handed chop. A high risk, high reward reversal that sets up into oki and pressure. Chop also makes for a great antiair, as it either knocks down or catches the opponent on their landing frames depending on timing.
First Hit Scaling: 3 Hits
Cancels: RC (on hit)
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Toggle Hitboxes Toggle Hitboxes
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Empty Jump 6S4 A jump with no hitbox A jump with no hitbox
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Damage
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Startup
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Active
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Recovery
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On Hit
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On Block
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Invuln
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-
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41
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0
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0
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-
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-
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-
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Pork fakes out a Jump Attack and lands with no hitbox.
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Colors
Resources
The Lean Cut - Pork Comprehensive Guide
Pork Tech Video
Pork Video Guide
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