Tough Love Arena/Rice

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Overview

Rice is a dedicated zoner who wants to keep their opponents far away for as long as possible. However, they can put up a fight up close if they need to.


Strengths Weaknesses
  • Great Range: Rice can consistently poke at the opponent with long moves.
  • Frametraps: Swipe is a threatening frametrap off of Rice's buttons which gives them strong mixups and zoning.
  • Anti-Airs: Rice has many useful answers to Jumps which can be very rewarding relative to other characters.
  • Relatively High Damage: Wile Rice's damage isn't the highest, combos done up close, with meter, or in the corner get surprising damage for a zoner.
  • Low Health: Rice is tied for the lowest health in the game, leading to them dying in fewer interactions
  • Mobility: Rice is tied with having the slowest walk speed in the game and their other movement options are relatively slow.
  • Defense: Between slow buttons, slow walkspeed, and a non-damaging reversal which can be covered while doing pressure, Rice's defense is one of the worst in the game.
  • Meter Reliance: Rice's offense, defense, and combos all greatly benefit from having meter and Rice is a less threatening character without it.

Move List

Notation

TLA Shorthand


Basic Moves

Slap
5L
TLA Rice 5L.png
TLA Rice 5L(1) Hitbox.png
TLA Rice 5L(2) Hitbox.png
Not your typical slap.
Not your typical slap.
Damage Startup Active Recovery On Hit On Block Invuln
40, 60 5 17 12 +5 +1 -

Rice's fastest attack. A fairly long-range two-hit slap that is a solid anti air. Has Launch 3 as an anti air.


First Hit Scaling: 2 hits


Cancels: H, 6H

Toggle Hitboxes
Toggle Hitboxes
Whip
5H
TLA Rice 5H.png
TLA Rice 5H Hitbox.png
Longest range heavy in the game.
Longest range heavy in the game.
Damage Startup Active Recovery On Hit On Block Invuln
60 10 3 16 ±0 -5 -

The longest range basic attack in the game. A cornerstone of Rice's gameplan and a strong zoning tool. Leaves Rice open to jumps and has a large recovery hurt box.


Cancels: L, H, S, RC

Toggle Hitboxes
Toggle Hitboxes
Whip Pounce
5HH
TLA Rice 5HH.png
TLA Rice 5HH Hitbox.png
Rice wants in.
Rice wants in.
Damage Startup Active Recovery On Hit On Block Invuln
60 10 5 20 -1 -5 -

The safe, but risky, follow-up to Whip. It slides Rice forward and puts them next to the opponent.


Cancels: H, S, RC

Toggle Hitboxes
Toggle Hitboxes
Whip Splash
5HHH
TLA Rice 5HHH.png
TLA Rice 5HHH Hitbox.png
How many arms do they have again?
How many arms do they have again?
Damage Startup Active Recovery On Hit On Block Invuln
70 10 5 28 KD -15 -

The combo-ender followup to the Whip series. Forces a knockdown on hit and serves as Rice's primary combo ender.


Cancels: RC (on block)

Toggle Hitboxes
Toggle Hitboxes
Jump Attack
6S
TLA Rice 6S.png
TLA Rice 6S Hitbox.png
The living helicopter.
The living helicopter.
Damage Startup Active Recovery On Hit On Block Invuln
50, 50 35 20 5 +20 +10 -

Rice's jump attack, a spinning helicopter move. It's the slowest Jump Attack in the game but travels the furthest distance.


First Hit Scaling: 1 Hit


Cancels: 4 (During startup)

Toggle Hitboxes
Toggle Hitboxes

Universal Mechanics

Throw
5T
TLA Rice Throw.png
TLA Rice Throw Hitbox.png
They want a hug.
They want a hug.
Damage Startup Active Recovery On Hit On Block Invuln
200 5 10 10 KD - -

The longest ranged throw in the game. Rice chucks the opponent behind them with a casual toss.

  • Throw can not hit most attacks during startup and active frames.
  • Moves with armor can be hit with Throw during startup frames only.
Toggle Hitboxes
Toggle Hitboxes
Rapid Cancel (RC)
6T (during hitsun or blockstun of a move)
TLA Rice Rapid.png
Damage Startup Active Recovery On Hit On Block Invuln
- 35 0 0 Stop Time Frames 1-35 Stop Time Frames 1-35 1-35

A universal metered option that removes the end lag of a move.

  • Costs one bar of meter.
  • Allows for combos and setups that are not possible otherwise.
Reject
6T (while blocking a move)
TLA Rice Reject.png
Damage Startup Active Recovery On Hit On Block Invuln
- 10 5 15 ±0 -2 1-15

A universal metered option that acts as a low risk, low reward reversal.

  • Costs one bar of meter.
  • Pushes the opponent a short distance away and allows Rice to reset to neutral when they are under pressure.
Burst
4T (while in hitstun)
TLA Rice Burst.png
Damage Startup Active Recovery On Hit On Block Invuln
- 20 2 28 KD -24 1-22

A universal metered option that combo breaks.

  • Costs full meter.
  • Pushes the opponent full screen and acts as a full reset to neutral.


Special Moves

Swipe
4H
TLA Rice 4H.png
TLA Rice 4H Hitbox.png
A Whip that hits harder.
A Whip that hits harder.
Damage Startup Active Recovery On Hit On Block Invuln
80, 40 or 30, 10 (Chip) 15 10 16 -2,+7 -8,-2 -

A highly active, two-hit poke exclusive to Rice. The second hit is close to Rice. Compared to Whip it deals more damage, applies chip damage, has better frame advantage up close, covers more vertical space, and is more disjointed with a smaller recovery hurtbox. In exchange it's slower, has worse frame advantage from further away, has less horizontal range, and doesn't cancel into Whip Pounce/Splash. Normally minus on block, but can be made up to +2 if done as a meaty. Useful for zoning, combos, and as a meaty.


Cancels: RC

Toggle Hitboxes
Toggle Hitboxes
Swat
5S
TLA Rice 5S.png
TLA Rice 5S Hitbox.png
Swat
Swat
Damage Startup Active Recovery On Hit On Block Invuln
40, 80 10 1 19 +7 - Proj Invuln 11-11

Rice reaches up and outward with their hand, plucking any unfortunate airborne souls from the sky before slamming them down. A large anti-air move that cannot hit grounded opponents. Can be used as a combo ender from 5HH for more damage in exchange for leaving the opponent closer to you.


Cancels: RC

Toggle Hitboxes
Toggle Hitboxes
Teleport
4S
TLA Rice 4S.png
Damage Startup Active Recovery On Hit On Block Invuln
- 30 - 20 - - Armor 1-10, Invuln 11-31

Rice disappears into the Arm Dimension, travels a long distance, and reappears (usually behind the opponent). Teleports Rice a fixed distance forward. Rice is invulnerable when they disappear and is vulnerable when they reappear. Its recovery can be cancelled into a throw. While it's not the best, it can be used as a reversal. Depending on spacing and if timed perfectly, it can allow for a mixup after 5HHH.

Quickport
5L4S/6S or 5H4S/6S or 5HH4S/6S
TLA Rice 4S.png
Damage Startup Active Recovery On Hit On Block Invuln
- 13 - 15 - - Invuln 6-14

Rice cancels into a teleport from a normal. Useful for running away, shimmying, and pressuring. Forward Quickport will never go behind the opponent regardless of distance, along with leaving Rice open to a punish if the opponent mashes 5L or throw. It can be used for pressure if the opponent is particularly respectful, however. All back variants are good for running away and shimmying (see "Strategy" section for shimmy setups).

Jump Drill
6S4
TLA Rice 6S4.png
TLA Rice 6S4 Hitbox.png
A fast divekick.
A fast divekick.
Damage Startup Active Recovery On Hit On Block Invuln
50 29 10 10 -1 (point blank) to +8 (furthest distance) -1 (point blank) to +8 (furthest distance) -

Rice dives in feet first at the opponent. Minus if it connects with the opponent's upper half, but can be up to +8 depending on how low it connects with the opponent. Useful for oki, pressure, and approaching.


First Hit Scaling: 1 Hit

Toggle Hitboxes
Toggle Hitboxes

Colors

TLA Rice color1.png TLA Rice color2.png TLA Rice color3.png TLA Rice color4.png TLA Rice color5.png
Rice Striped Rice Chocolate Rice Aqua Rice Plaid Bice. Unlock by getting Peak MMR of atleast 1700 in Ranked Match.

TLA Rice color6.png TLA Rice color7.png TLA Rice color8.png TLA Rice color9.png
Pumpkin Spice Rice Strawberry Cake Rice Normal Rice Polka Rice. Unlock by winning an official major tournament.

The plaid skin has the colors of the bisexual flag, hence why Rice is referred to as "Bice" for the skin.

Resources

Rice Tech Video

TLA Rice Combo Doc Partially outdated - 5HHL doesn't work as a combo anymore. Some other combos might not work anymore too.

Off the Grain - TLA Rice Guide Private; requires access :(

Navigation

General
Controls
HUD
System
Glossary
Changelog
Characters
Noodle
Beef
Onion
Rice
Pork
Garlic