Name:Raiya Mikazuchi
Age:17
Occupation: High School Student
Introduction
Raiya is the game's shoto. She has a fireball that can be angled in 3 directions, and a dp that covers a wide range.
On top of that, she has good ranged grounded and aerial normals that can be used to catch jump ins and dash ins, and are good at setting up jab infinites.
Normals
Standing Normals
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
5C (close)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
5C (far)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
5D (close)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
5D (far)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
Same as close version, but the second hit does one less point of damage.
|
|
6D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
4D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
Crouching Normals
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
|
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
|
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
|
2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
|
Jumping Normals
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
|
|
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
|
|
j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
|
|
j.2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
|
|
j.2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
|
|
Dashing Normals
66A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
|
|
66B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
|
|
66C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
|
|
66D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
Similar to j.D, but does 2 hits.
|
|
663D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
On Block
|
Invuln
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
|
|
Universal Mechanics
Throws
Special Moves
Super Moves
Combos