Ultra Fight Da! Kyanta 2

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Steam Page: here
Haramaself's Website: dream-eel.com/aaa
Haramaself's Twitter: @Kasubisha
English Kyanta 2 Twitter: @Kyanta2EN
Japanese Wiki: https://kyanta2.playing.wiki/
Ultra Fight Da! Kyanta 2 Main Discord: Invite Link
Ultra Fight Da! Kyanta 2 Labbing Discord: Invite Link


Ultra Fight Da! Kyanta 2 is a fighting game developed by artist and musician Haramaself. A “crowdsourced story” set in a version of Japan with animal and fantasy races. The titular Kyanta controls the mysterious Kyanta Force and battles with the equally enigmatic Michelle and his secret society.

A deceptively simple game that harkens back to Street Fighter 2 or early KOF titles, but offers customization similar to CVS2 with variable team size and selectable “grooves” (called Types). Kyanta 2 has no shortage of gameplay quirks. There are no traditional fighting game inputs such as quarter circles, moves are done with a single button press. There are no collision boxes, so cross-throughs are an ever-present threat, especially against quick characters. The buffer window is indefinite- as long as you hold a button down, that move will be performed at the first available opportunity. The guard gauge does not deplete during a round, excess blocking will result in a guard break with extra damage to boot. All EX moves have some amount of invulnerability, so all characters have an answer to pressure. These mechanics, along with a large cast of characters, make Kyanta 2 one of the most accessible and fresh doujin games on the scene today.

Wiki Roadmap

Please pm or @ on the Kyanta Discord: @Durdge-o#8021 or @YFDHippo#9401 when in doubt of what to add or in doubt of the resource you're adding.

55% complete
In Progress / Completed To-do
  • All character's basic information has been added, needs to be expanded so the wiki is on-par with other games.
  • System data and other miscellaneous pages have been overhauled. A fancy navbox has been made too!
  • Plenty of completed character pages, use these as the basis for future pages.
  • All character pages need to be updated up to the standard of other actual pages and need to have false info fixed, a good handful are done so far.
  • Natanee needs to be finished, so it may be taken to the standard of other pages, such as the Robo-Azuma page.
  • Other notable guides, such as YFDHippo's various videos, should be linked whenever applicable.
  • Netplay Section needs to be created. This needs to wait until after the rollback update, so don't worry.
  • On-hit, on-block, and on-parry frame-data needs to be captured and added whenever possible. Most Ultras/Taunts are also missing frame data entirely.


General
HUD
Characters
Kyanta
Buttobi
Spike
Anna
Tsukinami
Blues
Jakor
Sendou
Michelle
Chihiro
Azuma-Deka
Rogue
Rare
Garasha
Hisomi
Well Done
Cocorn
Nanatsu
Robo-Azuma
Gyanta
Mask Michelle
Katana Kyanta
Masao
Taro
Hatoyan
Masako
kinoko
ZackyWild
Natanee
Mechanics
Types