Ultra Fight Da! Kyanta 2/Changelog

From Mizuumi Wiki
Jump to navigation Jump to search

If you'd like to check the patch notes of each yourself, then check here: Kyanta Steam News.
This page will become outdated as time goes on, so make a habit out of checking the news page and asking the community to stay in the loop.
Also most changelog entries only highlight important changes and miss finer details, please read the linked patch notes for each entry.

Game Version Date Notes
Patch 1.07 August 10, 2019 Added ZackyWild and changed the amount of meter players received at the start of the match, depending on their team size.

Three character teams start with one bar, two characters with one and a half bars, and solo characters start with two bars.

Patch 1.08 August 17, 2019 Added Host Delay to matchmaking.
Patch 1.09 August 29, 2019 EX type underwent significant changes.

Prior to 1.09, EX type built 1 point of meter per frame walking forward (requiring 80f to build one bar). Now it reduces the cost of Ultras.
Corrected corner facing in certain situations, which allowed for some jab infinites.

Patch 1.09a August 31, 2019 Fixed the aforementioned corner jab infinites accidentally introduced by the last update.
Patch 1.10 October 5, 2019 Mostly netplay lobby changes, but also issued nerfs to ZackyWild.
Patch 1.10a October 6, 2019 Reduced loading times and added an arcade attract mode.
Patch 1.11 October 13, 2019 Changed properties on many of Masao's attacks, notably his throw, which was previously four hits, to three.
Changed the recovery of Cocorn's 2X and 2EX from grounded to aerial.
Patch 1.12 October 20, 2019 Added a feature to select the previously used team.
Patch 1.12.1 October 27, 2019 Arcade mode change.
Patch 13 October 28, 2019 Balance changes to Well-Done, Cocorn, Jakor, Sendou, Azuma-Robo, Tsukinami, ZackyWild, and Chihiro.

Mainly buffed damage, hitboxes, and frame-data.

Patch 14 November 9, 2019 Universal meter gain nerf, match UI adjustments, some English move names localized.

Introduced restrictions to the combo-counter capping out most meter and combos at 5 rather than the current 10.

Patch 15 November 26, 2019 Universal meter gain nerf introduced in patch 14 is reverted, Tsukinami and Jako meter gain nerfs, bug fixes on Taro. Story mode translation added.
Patch 16 January 14, 2020 Corcorn Nerfs.

Mainly making 2X and 2EX act as crouching at the end of animation.

Patch 17 February 17, 2020 Hotswap controller support , various interface bug fixes.
Patch 18 March 7, 2020 New Minigame added, some characters added as possible opponents as survival mode, and various bug fixes.
Patch 19 March 10, 2020 Small Bug Fixes.
Patch 20 April 26, 2020
  • Added new character, Natanee.
  • Made LT and RT bindable on controllers.
  • Grabs now work on characters in who are in landing recovery and the start of jumping.
  • Buffed the damage of several different ultras or made them scale better.
  • Fixed art on some character icons.
  • Removed invulnerability from Chihiro's 5EX and replaced with armor.
  • Added a combo challenge mode.
Patch 21 May 8, 2020 Fixed some small bugs, along with adding new combo challenges for Kyanta.

Also removed the "Ready" flash in training mode, making training just a smidge more streamlined.

Patch 21a May 11, 2020 Fixed a bug with Chihiro's 5EX giving you infinite armor when using Demon-type's install.
Patch 22 Nov 17, 2022 Complete game overhaul, "I'll be Back" edition.

New character, new stages, new system mechanics, revised hitstop/runtime, and menu changes.

Patch 23 Nov 19, 2022 Hotfix patch.

Full notes can be read on the steam news page.

Patch 24 Nov 22, 2022 Hotfix patch.

Full notes can be read on the steam news page.

Patch 25 Nov 30, 2022 Hotfix patch.

Restored broken guard values for plenty of moves.

Patch 26 Dec 9, 2022 Dr. K Buffs/Netplay Hotfix.

Dr. K can now force looping unblockables through the use of 5B/5EX which now force the opponent to jump.
His 2X now works in the air.

Patch 27 Dec 23, 2022 Multi-hit parries are functional again!

Parry window has been increased and been made easier as parry hitstop has been reverted to Patch 21.

Patch 28 Jan 6, 2023 Qol patch.

Full notes can be read on the steam news page.

Patch 30 Jan 14, 2023 Qol/Hotfix patch.

Dr. K's j.2X now locks the opponent in place in the air, similar to Raoh's Sai from HNK.
ZackyWild's U1 has been fixed to now pass through projectiles again.
(We skipped 29!?)

Patch 31 Jan 27, 2023 Qol patch.

Gives proper training mode options for blocking instead of having to manually record one block type.
Also a solo-only mode has been added.

Patch 32 Feb 3, 2023 Hotfix patch.

Garasha's step-jumps (done with 4/6Y) now no longer start based off of the last animation frame of Garasha's walk.
ZackyWild's 2EX now works again (was broken in Patch 30).
Cocorn's U2 now has ultra flash on hit again.

Patch 33 Feb 11, 2023 Hotfix/Balance patch.

Hatoyan, Sendou, and Gyanta's j.As now hit everyone crouching. Meaning Gyanta is no longer SOL against Anna.
Garasha can no longer infinite off 2A.
Kinoko's j.X/5X no longers throws the mushroom without holding it.
Dr. K restand, which let you essentially unblockable reset Dr. K for extra damage/meter no longer works.


General
FAQ
Advanced
Characters
Kyanta
Buttobi
Spike
Anna
Tsukinami
Blues
Jakor
Sendou
Michelle
Chihiro
Investigator Azuma
Rogue
Rare
Garasha
Hisomi
Well Done
Cocorn
Nanatsu
Robo-Azuma
Gyanta
Mask Michelle
Katana Kyanta
Masao
Taro
Hatoyan
Masako
kinoko
ZackyWild
Natanee
Dr. K