Ultra Fight Da! Kyanta 2/Changelog

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If you'd like to check the patch notes of each yourself, then check here: Kyanta Steam News.
This page may become outdated as time goes on, so make a habit out of checking the news page and asking the community to know what's up.

Game Version Date Notes
Patch 1.07 August 10, 2019 Added ZackyWild and changed the amount of meter players received at the start of the match, depending on their team size.

Three character teams start with one bar, two characters with one and a half bars, and solo characters start with two bars.

Patch 1.08 August 17, 2019 Added Host Delay to matchmaking.

No changes to character balance.

Patch 1.09 August 29, 2019 EX type underwent significant changes.

Prior to 1.09, EX type built 1 point of meter per frame walking forward (requiring 80f to build one bar). Now it reduces the cost of Ultras.
Corrected corner facing in certain situations, which allowed for some jab infinites.

Patch 1.09a August 31, 2019 Fixed the aforementioned corner jab infinites accidentally introduced by the last update.
Patch 1.10 October 5, 2019 Mostly netplay lobby changes, but also issued nerfs to ZackyWild.
Patch 1.10a October 6, 2019 Reduced loading times and added an arcade attract mode.
Patch 1.11 October 13, 2019 Changed properties on many of Masao's attacks, notably his throw, which was previously four hits, to three.
Changed the recovery of Cocorn's 2X and 2EX from grounded to aerial.
Patch 1.12 October 20, 2019 Added a feature to select the previously used team.
Patch 1.12.1 October 27, 2019 Arcade mode change.
Patch 13 October 28, 2019 Balance changes to Well-Done, Cocorn, Jakor, Sendou, Azuma-Robo, Tsukinami, ZackyWild, and Chihiro.

Mainly buffed damage, hitboxes, and frame-data.

Patch 14 November 9, 2019 Universal meter gain nerf, match UI adjustments, some English move names localized.

Introduced baffling restrictions to the combo-counter-- capping out most meter and combos at 5 rather than the current 10.

Patch 15 November 26, 2019 Universal meter gain nerf introduced in patch 14 is reverted, Tsukinami and Jako meter gain nerfs, bug fixes on Taro. Story mode translation added.
Patch 16 January 14, 2020 Corcorn Nerfs.

Mainly making 2X and 2EX act as crouching at the end of animation.

Patch 17 February 17, 2020 Hotswap controller support , various interface bug fixes.
Patch 18 March 7, 2020 New Minigame added, some characters added as possible opponents as survival mode, and various bug fixes.
Patch 19 March 10, 2020 Small Bug Fixes.
Patch 20 April 26, 2020 Added new character, Natanee.

Made LT and RT bindable on controllers,
made grabs work on characters in who are in landing recovery and the start of jumping,
buffed the damage of several different ultras or made them scale better,
fixed art on some character icons,
removed invulnerability from Chihiro's 5EX and replaced with armor,
and finally... added a combo challenge mode.

Patch 21 May 8, 2020 Fixed some small bugs, along with adding new combo challenges for Kyanta.

Also removed the "Ready" flash in training mode, making training just a smidge more streamlined.

Patch 21a May 11, 2020 Fixed a bug with Chihiro's 5EX giving you infinite armor when using Demon-type's install.


General
HUD
Characters
Kyanta
Buttobi
Spike
Anna
Tsukinami
Blues
Jakor
Sendou
Michelle
Chihiro
Azuma-Deka
Rogue
Rare
Garasha
Hisomi
Well Done
Cocorn
Nanatsu
Robo-Azuma
Gyanta
Mask Michelle
Katana Kyanta
Masao
Taro
Hatoyan
Masako
kinoko
ZackyWild
Natanee
Mechanics
Types