Ultra Fight Da! Kyanta 2/Changelog
If you'd like to check the patch notes of each yourself, then check here: Kyanta Steam News.
This page will become outdated as time goes on, so make a habit out of checking the news page and asking the community to stay in the loop.
Also most changelog entries only highlight important changes and miss finer details, please read the linked patch notes for each entry.
Game Version | Date | Notes |
---|---|---|
Patch 1.07 | August 10, 2019 | Added ZackyWild and changed the amount of meter players received at the start of the match, depending on their team size. Three character teams start with one bar, two characters with one and a half bars, and solo characters start with two bars. |
Patch 1.08 | August 17, 2019 | Added Host Delay to matchmaking. |
Patch 1.09 | August 29, 2019 | EX type underwent significant changes. Prior to 1.09, EX type built 1 point of meter per frame walking forward (requiring 80f to build one bar). Now it reduces the cost of Ultras. |
Patch 1.09a | August 31, 2019 | Fixed the aforementioned corner jab infinites accidentally introduced by the last update. |
Patch 1.10 | October 5, 2019 | Mostly netplay lobby changes, but also issued nerfs to ZackyWild. |
Patch 1.10a | October 6, 2019 | Reduced loading times and added an arcade attract mode. |
Patch 1.11 | October 13, 2019 | Changed properties on many of Masao's attacks, notably his throw, which was previously four hits, to three. Changed the recovery of Cocorn's 2X and 2EX from grounded to aerial. |
Patch 1.12 | October 20, 2019 | Added a feature to select the previously used team. |
Patch 1.12.1 | October 27, 2019 | Arcade mode change. |
Patch 13 | October 28, 2019 | Balance changes to Well-Done, Cocorn, Jakor, Sendou, Azuma-Robo, Tsukinami, ZackyWild, and Chihiro. Mainly buffed damage, hitboxes, and frame-data. |
Patch 14 | November 9, 2019 | Universal meter gain nerf, match UI adjustments, some English move names localized. Introduced restrictions to the combo-counter capping out most meter and combos at 5 rather than the current 10. |
Patch 15 | November 26, 2019 | Universal meter gain nerf introduced in patch 14 is reverted, Tsukinami and Jako meter gain nerfs, bug fixes on Taro. Story mode translation added. |
Patch 16 | January 14, 2020 | Corcorn Nerfs. Mainly making 2X and 2EX act as crouching at the end of animation. |
Patch 17 | February 17, 2020 | Hotswap controller support , various interface bug fixes. |
Patch 18 | March 7, 2020 | New Minigame added, some characters added as possible opponents as survival mode, and various bug fixes. |
Patch 19 | March 10, 2020 | Small Bug Fixes. |
Patch 20 | April 26, 2020 |
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Patch 21 | May 8, 2020 | Fixed some small bugs, along with adding new combo challenges for Kyanta. Also removed the "Ready" flash in training mode, making training just a smidge more streamlined. |
Patch 21a | May 11, 2020 | Fixed a bug with Chihiro's 5EX giving you infinite armor when using Demon-type's install. |
Patch 22 | Nov 17, 2022 | Complete game overhaul, "I'll be Back" edition. New character, new stages, new system mechanics, revised hitstop/runtime, and menu changes. |
Patch 23 | Nov 19, 2022 | Hotfix patch. Full notes can be read on the steam news page. |
Patch 24 | Nov 22, 2022 | Hotfix patch. Full notes can be read on the steam news page. |
Patch 25 | Nov 30, 2022 | Hotfix patch. Restored broken guard values for plenty of moves. |
Patch 26 | Dec 9, 2022 | Dr. K Buffs/Netplay Hotfix. Dr. K can now force looping unblockables through the use of 5B/5EX which now force the opponent to jump. |
Patch 27 | Dec 23, 2022 | Multi-hit parries are functional again! Parry window has been increased and been made easier as parry hitstop has been reverted to Patch 21. |
Patch 28 | Jan 6, 2023 | Qol patch. Full notes can be read on the steam news page. |
Patch 30 | Jan 14, 2023 | Qol/Hotfix patch. Dr. K's j.2X now locks the opponent in place in the air, similar to Raoh's Sai from HNK. |
Patch 31 | Jan 27, 2023 | Qol patch. Gives proper training mode options for blocking instead of having to manually record one block type. |
Patch 32 | Feb 3, 2023 | Hotfix patch. Garasha's step-jumps (done with 4/6Y) now no longer start based off of the last animation frame of Garasha's walk. |
Patch 33 | Feb 11, 2023 | Hotfix/Balance patch. Hatoyan, Sendou, and Gyanta's j.As now hit everyone crouching. Meaning Gyanta is no longer SOL against Anna. |