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Ultra Fight Da! Kyanta 2/Changelog
If you'd like to check the patch notes of each yourself, then check here: Kyanta Steam News.
This page may become outdated as time goes on, so make a habit out of checking the news page and asking the community to know what's up.
|Patch 1.07||August 10, 2019||Added ZackyWild and changed the amount of meter players received at the start of the match, depending on their team size.|
Three character teams start with one bar, two characters with one and a half bars, and solo characters start with two bars.
|Patch 1.08||August 17, 2019||Added Host Delay to matchmaking.|
No changes to character balance.
|Patch 1.09||August 29, 2019||EX type underwent significant changes.|
Prior to 1.09, EX type built 1 point of meter per frame walking forward (requiring 80f to build one bar). Now it reduces the cost of Ultras.
|Patch 1.09a||August 31, 2019||Fixed the aforementioned corner jab infinites accidentally introduced by the last update.|
|Patch 1.10||October 5, 2019||Mostly netplay lobby changes, but also issued nerfs to ZackyWild.|
|Patch 1.10a||October 6, 2019||Reduced loading times and added an arcade attract mode.|
|Patch 1.11||October 13, 2019||Changed properties on many of Masao's attacks, notably his throw, which was previously four hits, to three.|
Changed the recovery of Cocorn's 2X and 2EX from grounded to aerial.
|Patch 1.12||October 20, 2019||Added a feature to select the previously used team.|
|Patch 1.12.1||October 27, 2019||Arcade mode change.|
|Patch 13||October 28, 2019||Balance changes to Well-Done, Cocorn, Jakor, Sendou, Azuma-Robo, Tsukinami, ZackyWild, and Chihiro.|
Mainly buffed damage, hitboxes, and frame-data.
|Patch 14||November 9, 2019||Universal meter gain nerf, match UI adjustments, some English move names localized.|
Introduced baffling restrictions to the combo-counter-- capping out most meter and combos at 5 rather than the current 10.
|Patch 15||November 26, 2019||Universal meter gain nerf introduced in patch 14 is reverted, Tsukinami and Jako meter gain nerfs, bug fixes on Taro. Story mode translation added.|
|Patch 16||January 14, 2020||Corcorn Nerfs.|
Mainly making 2X and 2EX act as crouching at the end of animation.
|Patch 17||February 17, 2020||Hotswap controller support , various interface bug fixes.|
|Patch 18||March 7, 2020||New Minigame added, some characters added as possible opponents as survival mode, and various bug fixes.|
|Patch 19||March 10, 2020||Small Bug Fixes.|
|Patch 20||April 26, 2020||Added new character, Natanee.|
Made LT and RT bindable on controllers,
|Patch 21||May 8, 2020||Fixed some small bugs, along with adding new combo challenges for Kyanta.|
Also removed the "Ready" flash in training mode, making training just a smidge more streamlined.
|Patch 21a||May 11, 2020||Fixed a bug with Chihiro's 5EX giving you infinite armor when using Demon-type's install.|