Ultra Fight Da! Kyanta 2/HUD
HUD Elements
1. Character Health. Represented numerically as well, which is very convenient.
2. Boko. When this gauge is filled by being hit while guarding, being counter-hit, and for some special moves.
The character becomes stunned and takes 50 extra damage from the next hit.
3. Time remaining. The timer will run down quickly until it reaches 100, then slowly count down.
Once it's done, the player with more health will win the round and have all their health restored.
If both players tie health it will draw and both player's teams will lose a character.
If both players are solo it will result in a draw.
4. Flash bonus. Flash bonus cycles every 60 frames when no one is hit and is active for 7 frames.
This cycle is not affected by super freeze, throws, or K-cancel.
It resets every time a move hits or is blocked.
5. Portraits. This indicates how many more characters your opponent has left in reserve with their portraits.
It also shows the current character your opponent is using.
6. Type/Ultra. This allows you to see the Types of the characters on screen.
It also shows if the character has access to their Ultra I or Ultra II.
7. Meter. The super gauge will flash when a character has access to EX moves.
You can store 3 meters in reserve as well as a full bar. (3.99 total)
8. Meter Stocks. This number shows how many bars of meter you or an opponent has.
Any number greater than 0 indicates you can perform an Ultra.