Ultra Fight Da! Kyanta 2/Masako

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Bio

When hit by Well Done’s Gender Change Beam, Masao became Masako. Yet, it unexpectedly caused her to become stronger. With a newfound unity between her body and spirit, she was able to fully realize control of the Kyanta Force. In time, she may even be able to surpass her master.

Gameplay

Movelist

Input Damage Guard Notes
5A 5 Mid 1 frames. Average jab.
2A 5 Low 2 frames. Average low jab.
j.A 15 Overhead Like Masao's j.A. Changes momentum, can be used to short hop.
5B 20 Mid Cheerleader kick. Goes over lows from the 1st frame.
2B 20 Low Slide. Lowers Masako's hurtbox enough to go under fireballs. Launches on hit.
j.B 20 Overhead Dive butt. Safe, even on parry.
5X 20 Mid Masao's 5B punch, sort of. Quite disjointed. Moves Masako forward a lot.
2X 15*4 (48) Mid Running dragon punch. Not invulnerable at all. Subject to randomly crossing up.
j.X 10 Mid Jumping fireball. Can be done low enough to threaten most crouching characters.
5EX 35 Mid EX version of 5X. Rockets Masako forward. Can cross up randomly pretty well.
2EX ??? Mid EX version of 2X. More vertical than the regular version, and completely invulnerable. One of the weirdest moves in the game when it comes to damage, its first hit does 30 and scales down from there. It doesn't seem possible to connect with more than four hits, and a meaty 2EX will normally deal around 51 damage over three hits. One hit dealing 7 damage, 12 damage over two hits, 18 damage over two hits, and other strange damage/hit combinations have been observed.
j.EX 35 Overhead EX version of j.B. Invulnerable until its first active frame.
Ultra 1 (Y) 30 (three times) Mid Summons three Kyantas to protect Masako. She can send them to attack her opponent's current position by pressing Y again. Can be used to make moves safer and to open up new combo opportunities. When fired, the Angelli-Kyanta will begin moving from its current position on screen, affecting its travel time. They are always sent in the same order: Yellow, Green, Red.
Ultra 2 (Y) 25*5 (110) Mid Tatsu Super. Can loop into itself in corner.
Throw 40 Grab
Taunt - - Masako's taunt gives her one bar of meter.

Sample Combos

  • 5A, 2X
  • j.B, 5X
  • Crossup j.B, 5EX

Corner only

  • 5A, 2B, 2EX
  • 2B, 5A, 6B/5X, 2X
  • 2B, 5A, 6B, 6B, 2EX
  • (Ultra 1 activated) Throw, 5Y, 6B, 2X
  • (Ultra 1 activated) 5X, 5Y, 5X, 5Y, 5Y, 2X


General
FAQ
Advanced
Characters
Kyanta
Buttobi
Spike
Anna
Tsukinami
Blues
Jakor
Sendou
Michelle
Chihiro
Investigator Azuma
Rogue
Rare
Garasha
Hisomi
Well Done
Cocorn
Nanatsu
Robo-Azuma
Gyanta
Mask Michelle
Katana Kyanta
Masao
Taro
Hatoyan
Masako
kinoko
ZackyWild
Natanee
Dr. K