Ultra Fight Da! Kyanta 2/Natanee

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UFDK2 Natanee Header.png

Bio

From an early age, she was victim to brainwashing and experiments to turn her into a powerful bio-weapon.
A spy at the facility named Kawashima gave her hope of escaping and living a normal life.
After Kawashima was discovered, they were held captive and tortured into eventual suicide.
Filled with violent rage, Natanee was able to use her power to escape.
She's living safely in the outside world now, working at a convenience store, but she waits for the right time to have her revenge.

Gameplay

Recommended Types: Stamina/Super
Natanee is Kyanta's Twelve.
She has big pokes and an air glide, yet she struggles to keep her openings and her best buttons usually have large drawbacks.
She does have an amazing Ultra and high damaging combos, although difficult.
She's incredibly underplayed and doesn't have much going for her, good luck if you want to play her.

Movelist

Input Damage Guard Notes
5A 5 Mid 1f jab, mid with a respectable hitbox.
2A 5 Low 1f jab, low with a smaller hitbox.
j.A 15 High Extremely good air to ground move with strong air to air potential as well.

Halts air momentum when pressed.

5B 25 Mid Good ranged slap, is a bit vulnerable to trading and is minus on block.
2B 20 Mid Close range anti air/launcher. Extremely important for corner combos.
j.B 15*3(39) High Can hit up to 3 times, but more often only hits twice.

It's a long range air to air poke with a very poor hurtbox, often will just result in trades if they already have a move out.
Halts air momentum when pressed.

5X 25 Mid After a short delay you teleport forwards and launches anything in the teleport's range.
2X 15*8(66) Mid Rapid hit anti air and combo tool.
j.X N/A N/A 4/6j.X will halt upwards momentum and change the direction you are facing to that direction and glide rapidly in that direction.

If 5j.X is pressed instead it will perform 4/6j.X based off the last direction Natanee jumped.
You can also stop j.X using any combination of two buttons besides KC.

5EX 25*3(59) Mid Long range triple slap, it has some issues landing all 3 hits outside of the corner is prone to dropping.
2EX 30 Low Low sweep that covers fullscreen.

Very good punish tool and combos into itself.

j.EX 15*5 Mid Ridiculously fast jump-in that can be even faster when combined with j.X, general combo tool.

Best would be the best tk.j.EX in the game if it weren't for the fact that it's a mid.

Ultra 1 (Y) N/A N/A An invincible clone of all your actions occurs shortly after you perform yours.

Similar to UMVC3 Zero's Twin Dream, is just as oppressive as that super and easily melts characters provided good execution.

Ultra 2 (Y) 90 Mid 5X teleport but with hitgrab properties and a wad of damage.

Is immune to scaling.

Throw 40 Grab Dunk throw similar to Gyanta, can actually be combo'd off and get the damage with a well-timed KC.
Taunt N/A Unblockable Time stop taunt, not terribly useful and there's no way to confirm it.

If it hits, you're guaranteed basically anything you want, if they're in the air you can't combo them.

Double Jump (j.7/8/9) N/A N/A Natanee has a double-jump, she's the only member of the cast that can do this.

It's pretty useless? She never really wants to be off the ground for too long since you can't block in the air and her first jump is really really low.

Sample Combos

Fullscreen

2EX xN

  • Demon loop, woo yea.

Midscreen

2B > 5A > j.B > 5B (60)
5X > 5A > 5X > (5A > 2B)x2 > 5A (78)

U1 Install > 5X > (delay)5X > (2B)x3 > 5A > 5B (140)

  • Install midscreen pick-up.

Corner

2B > 5A > j.B > (2B)x3 > (5A)x2 (80)

U1 Install > (2A > (j.A)x2 > 2X)xUntil Out of Install (139)

  • Difficult install loop with some really odd timing due to hitstop and j.A.


Demon Loop

!!Will be made it's own section post-page rework, for now it's in this format.

Natanee can loop (2B)x3 > j.9EX in the corner with good timing.
While this combo isn't demon exclusive, it's very expensive so it's generally considered unviable for Stamina.

Starters:

  • 5X > DC > (5B)x2
  • AA j.A > 5A > DC
  • AA j.B
  • 2B > DC > 5B


The Loop:

  • (2B)x3 > j.9EX


Example Combo:

  • 5X > DC > (5B)x2 > tk.j.9EX > ((2B)x3 > j.9EX)xUntil out of Demon Install > 2X (227 dmg)


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