Ultra Fight Da! Kyanta 2/kinoko

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Kinoko is a great addition to many recipes. The edible portions of a Kinoko are the head, hair, and tail. The wild Kinoko has become increasingly rare due to people overhunting after its newfound popularity in cooking. It was added to the IUCN Red List in 2019.



Kinoko is a confusing character that is missing multiple core tools of the game, but the tools they do have are fairly strong. Whenever Kinoko is fighting, a mushroom item appears on the ground that can be picked up with 2X. This mushroom has several uses that affect Kinoko and their opponent in many ways, be it for meter gain, going cleanly through other projectiles, or for healing any life that Kinoko's ungodly Ultra 1 has taken away.

It should also be noted that, in Kinoko mirrors, there will always only be one mushroom between both players, so the pace of the fight can change the moment one of them grabs it.

Recommended Types: Stamina/Super/Parry
Parry utilizes her 2EX to get out of bad situations free to go back to jumping like an idiot and guessing parry at neutral for more HP.

Both of her ultras have their own use ultra 1 is extremely gimmicky while ultra 2 has it's uses in giving Kinoko another very high damage tool.


Input Damage Guard Notes
5A 5 Mid
2A 5 Low
j.A 15 Overhead Bounce off the opponents head and deal damage, if you hold back while jumping off them you will jump backwards off them. Mastering this move is key to being kinoko.
5B 15 Mid One of the best non invun anti-airs in the game.
5[B] 40 Mid Charged version of 5B, has full super armor until released and you can move back and forth while holding it down. It also makes the hitbox HUGE.
2B 20 Low Slow slide, goes under fireballs, very strong with mushroom cancel. Won't go under Kyanta, Gyanta, Jakor, or Michelle's fireballs.
j.B 15/10(OTG) Overhead Buttdrop causes knockdown, also one of few moves that will OTG, and it will always give 10 damage.

At a high enough height, the landing recovery of this move will go away, this is important in her higher damage routing.

5X 30/60 Mid Mushroom toss, can only be used when holding a mushroom. One of the few ways in the game that you can cancel into. Mushroom is a unique projectile that does not clash with other projectiles and instead just passes straight through.
2X 0 N/A Mushroom pick, 4 picks to get a small, 6 for a big. Gives a full bar upon picking up mushroom.
j.X 30/60 N/A Same as 5X but in the air.
j.Y 0 N/A Float, gives you control over your air momentum and can be canceled into any attack. Very important.
5EX 0 N/A Eat the mushroom. Heals you for 30/60 health depending on mushroom size, also invulnerable.
2EX 0 N/A Invunerable dig for re-positioning, hold left or right to move around underground.
2EX~EX 40 Mid EX followup to dig doing an invulnerable version of 5[B], do note since this is 2 EX's in a row this is a full bar.
j.EX 0 N/A Same as 5EX
Ultra 1 (Y) 30/999 Unblockable Rocks fall, everyone dies, including kinoko. Rocks are completely unblockable/parryable. There is also a red rock that randomly appears, which does 999 damage on hit. The Ultra lasts approximately 11 seconds and persists throughout the entire match, even if Kinoko is defeated. It's kinda ridiculous.
Ultra 2 (2Y) 120 Grab Can combo after.
Throw 40 Grab
Taunt - - We are Kinoko

Sample Combos

Ultra 2 , 9j , 9j , 9j.A , j.A , j.A , j.B , 5B, j.B(175)
j.A , j.B , j.B (38)
2B , 5X (48/78)
2B , j.B (30)

Throw , j.B (50)
2B , 5X , j.A , j.A , j.B , j.B(85/115)
Throw, KC , j.A , delay j.A , slight delay j.B , land j.A , j.B , j.B(125)

Ultra Fight Da! Kyanta 2

KyantaButtobiSpikeAnnaTsukinamiBluesJakorSendouMichelleChihiroAzuma-DekaRogueRareGarashaHisomiWell Done
CocornNanatsuRobo-AzumaGyantaM. MichelleK. KyantaMasaoTaroHatoyanMasakokinokoZackyWildNatanee


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