Under Night In-Birth/FAQ

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What's the difference between UNIB, UNIEL, UNIST, and UNICLR?

Each game version is just an update that includes extra mechanics, moves, and characters. They are not sequels to each other.

UNIB (Under Night In-Birth)
  • Base game never released outside of arcades.
  • Started with only 12 characters, but updated with 2 more guest characters, Eltnum and Akatsuki, to make 14 playable characters.
  • Considered a "kusoge" by many, due to low damage infinites and poor balancing.
UNIEL (Under Night In-Birth Exe:Late)
  • First console release.
  • 2 new exclusive console characters, Byakuya and Nanase, increasing the playable cast to 16.
  • Added balance changes which gave the game the much needed quality of life changes it needed.
UNIST (Under Night In-Birth Exe:Last[st])
  • Adds 4 new characters, bringing the cast to 20: Phonon and Mika who were first seen on the arcade version, then Wagner and Enkidu who released with the console version.
  • Added more balance changes, along with the new CCVO mechanic.
  • Added Chronicles, Tutorial, Mission modes to make it easier for new players to pick up the game.
  • This version is no longer available to play under normal circumstances.
UNICLR (Under Night In-Birth Exe:Late[cl-r])
  • Additonal character Londrekia, bringing the current cast to 21 characters.
  • Balance and quality of life changes.

Is UNICLR compatible to play against previous versions of the game: UNIST, UNIEL, UNIB?

UNICLR is a different update version of the Under Night In-Birth game to UNIST, UNIEL, and UNIB. Compatibility between different versions of Under Night In-Birth is impossible due to differences in the game versions.

I already have UNIST, do I need to buy UNICLR?

UNICLR is fully purchasable as a stand alone game, but current owners of UNIST on PS4 and Steam get a free patch for the balance changes only. The new character, Londrekia, gallery items, and new colors are available for purchase as DLC for UNIST users.

Switch users will need to purchase UNICLR, as UNIST was not available on the Switch previously.

Is it still possible to play UNIST?

You can only play a fully patched UNIST version on PS3 now. If you have a physical copy of UNIST on PS4, it is possible to play the unpatched version of UNIST by deleting the game data, but the game will continually try to patch to UNICLR while connected to the internet.

Where can I talk to other players?

Check out the Under Night In-Birth Player Hub Discord to ask for advice, find player matches, or just talk.

What character should I play?

Under Night has a very diverse cast of characters so it can be hard to pick a character for you. There is no objective answer to this but you should pick characters you think are fun to play. If it is the most difficult character in the game but you're having fun, that's a better situation to be in than playing the easiest character in the game and being bored. Use the Arcade mode to pick characters you think look cool and fight against the Under Night cast controlled by the CPU.

How do I find tech on Twitter?

Each character in the game has a specific hashtag which people should aim to use when posting tech for ease of searching. Hashtags begin with #CLR_ for UNICLR or #UNI_ for UNIST. At the end, two letters are appended based on a character first 2 letters of their name (HYde, ORie) or dominant consonant (LiNne, YuZuriha). Tech posted using these hashtags is automatically posted to the UNICLR Hashtags or UNIST Hashtags Discord servers. The current lists are as follows:

UNICLR Hashtags
Character キャラクター Hashtag / ハッシュタグ
Akatsuki アカツキ #CLR_AK
Byakuya ビャクヤ #CLR_BY
Carmine カーマイン #CLR_CR
Chaos ケイアス #CLR_CH
Eltnum エルトナム #CLR_EL
Enkidu エンキドゥ #CLR_EN
Gordeau ゴルドー #CLR_GD
Hilda ヒルダ #CLR_HL
Hyde ハイド #CLR_HY
Linne リンネ #CLR_LN
Londrekia ロンドレキア #CLR_LD
Merkava メルカヴァ #CLR_MR
Mika ミカ #CLR_MI
Nanase ナナセ #CLR_NA
Orie オリエ #CLR_OR
Phonon フォノン #CLR_PH
Seth セト #CLR_SE
Vatista バティスタ #CLR_VA
Wagner ワーグナー #CLR_WG
Waldstein ワレンシュタイン #CLR_WD
Yuzuriha ユズリハ #CLR_YZ
UNIST Hashtags
Character キャラクター Hashtag / ハッシュタグ
Akatsuki アカツキ #UNI_AK
Byakuya ビャクヤ #UNI_BY
Carmine カーマイン #UNI_CR
Chaos ケイアス #UNI_CH
Eltnum エルトナム #UNI_EL
Enkidu エンキドゥ #UNI_EN
Gordeau ゴルドー #UNI_GD
Hilda ヒルダ #UNI_HL
Hyde ハイド #UNI_HY
Linne リンネ #UNI_LN
Londrekia ロンドレキア #UNI_LD
Merkava メルカヴァ #UNI_MR
Mika ミカ #UNI_MI
Nanase ナナセ #UNI_NA
Orie オリエ #UNI_OR
Phonon フォノン #UNI_PH
Seth セト #UNI_SE
Vatista バティスタ #UNI_VA
Wagner ワーグナー #UNI_WG
Waldstein ワレンシュタイン #UNI_WD
Yuzuriha ユズリハ #UNI_YZ

What are the characters' Unique and Vorpal Traits?

UNICLR

Character Unique Trait Vorpal Trait
Uni akatsuki icon.png
Akatsuki
  • Force Function 'Reflector' - Functions as a parry. Can counter strikes and invalidate projectiles.
    • Can be done standing, crouching and jumping.
  • Can double jump with 7/8/9 inputs after jumping.
  • Can perform an air throw, which can lead into a high damage combo or finish them into a hard knockdown.
  • Force Function (Parry) has less scaling and increased catch frames.
Uni byakuya icon.png
Byakuya
  • Several moves set web traps on the screen that will snare an opponent that touches them, granting Byakuya grd on hit.
    • Webs can be destroyed by special moves or B/C normals, but doing so will drain grd from the oppponent. Most projectiles will not destroy webs.
    • It's worth noting that after coming in contact with a web, it does not connect immediately. "Meaty" webs effectively have 14 frame startup for this reason.
    • Byakuya getting hit or either player teching a throw will clear all existing webs. Causing Byakuya to block will not, however.
  • Webs give slightly more GRD on hit.
  • Webs give slightly more grd and deal slightly more chip damage on air block.
  • After performing 214XXB, Byakuya can perform a second web before he hits the ground.
Uni carmine icon.png
Carmine
  • Certain moves cost health, but in return those attacks leave a Dissolve puddle.
    • Dissolves are activated in various ways to attack the opponent.
  • Throw and command throws regain health.
  • Dissolve self damage reduced.
  • Force Function startup decreased.
Uni chaos icon.png
Chaos
  • Controls Azhi Dahaka, which can be controlled independently with specials.
    • Azhi's status is indicated by a colored icon under Chaos' health bar.
      • Green: Azhi can be summoned or controlled.
      • Red: Azhi is acting and can be hit.
      • Gray: Azhi is acting but cannot be hit or Chaos has been hit while Azhi was acting.
      • Black: Azhi is has been hit and is unavailable. Chaos will take some damage as well when Azhi is hit.
  • Azhi getting hit does not cause Chaos to lose HP.
  • Azhi is fully invulnerable during 623A/B.
  • Azhi specials can be cancelled on whiff.
Uni eltnum icon.png
Eltnum
  • Can perform an air throw.
  • Has 13 bullets indicated by a gauge below Eltnum's health bar.
    • When using gun moves, bullets are consumed.
    • When reloading bullets manually or by consuming all bullets, a reload gauge appears below the bullet gauge.
    • During manual reload, if a button press is timed properly in the white area of the reload gauge, bullets reloaded will become purple which have enhanced properties.
  • Can influence air momentum (Aerial Drift) by holding 4 or 6 after an 8 jump (neutral and super jump cancel off 3C).
  • Can air backdash by inputting 44 while aerial.
    • Can also cancel into air backdash from some aerial normals.
  • 5A and 2A can be cancelled on whiff.
  • Moves that are special cancellable can be cancelled into backdash.
Uni enkidu icon.png
Enkidu
  • Havoc - Enkidu's attacks gain additional damage and 9 additional frames of hitstun when they connect with an opponent in a recovery state (not necessarily just counter hits).
    • Havoc does not activate off Enkidu's A normals.
    • Rekka inputs will re-apply Havoc bonus damage. For example: 5CCC would apply it thrice, as would the 236X rekka series. 5BBB will only apply Havoc bonus damage on the initial 5B, but additional meter generation and hitstun remain.
    • This bonus damage is dealt as damage over time and cannot kill.
  • Havoc applies an additional 6 frames of hitstun.
Uni gordeau icon.png
Gordeau
  • Assimilation steals GRD from opponents.
  • Force Function startup decreased.
  • Force Function range increased.
  • Force Function damage increased.
Uni hilda icon.png
Hilda
  • Most normals have disjointed hitboxes and even though they look like projectiles, they are treated as normal strike attacks.
  • EX moves will refund a set amount of meter.
  • Ground teleport into air teleport possible.
Uni hyde icon.png
Hyde
  • Sword normals deal chip damage.
  • Chip damage increased.
  • Force Function recovery decreased.
  • [Increased] Force Function startup decreased.
Uni linne icon.png
Linne
  • Can double jump to completely change air momentum by inputting 7/8/9 while mid air.
  • Can roll to pass through opponents, along with having some invincibility. Can be done by inputting 6A+B while dashing or certain circumstances.
  • Force Function recovery decreased.
  • Force Function invul duration increased.
Uni londrekia icon.png
Londrekia
  • Dare Glacial (Freeze) - On hit or block, 6B, 236X, 22X, and 623C will leave a Freeze debuff on the opponent.
    • Hitting an opponent with one of these attacks while they are in this state will have it do extra damage and leave them frozen solid, defenceless. This allows for extensions and oki setups if used during a combo and for hits from anywhere on screen to be converted into full combos.
    • Londrekia being hit by or blocking an attack will clear the debuff.
      • Note: 236X and 22X can be purple shielded to prevent the debuff (green shielding will still lead to debuff). However, 6B and 623C will always proc debuff, even on successful shield.
  • Freeze debuff will not be removed when Londrekia blocks an attack.
Uni merkava icon.png
Merkava
  • Can temporarily gain Flight by inputting 8 while jumping.
  • Can air backdash by inputting 44 while jumping.
  • Can increase throw hits and damage by mashing.
  • Worms no longer disappear when Merkava blocks.
  • On hit, Force Function can be special cancelled, has more untechable time, and steals more GRD.
Uni mika icon.png
Mika
  • Certain moves destroy projectiles.
  • [Increased] Force Function start up decreased.
  • 214A and 214B have longer untech time.
Uni nanase icon.png
Nanase
  • Ground normals, air normals, and dash attacks can be cancelled with Force Function on block or hit.
  • Fireball can be cancelled with Force Function immediately after start-up.
  • Aerial Force Function can be used after using ground Force Function (This normally cannot be done without landing again first.)
  • Aerial momentum increased for 3C jump cancel on block and Force Function.
Uni orie icon.png
Orie
  • Some special attacks summon Thanatos, which performs attacks in Orie's stead.
  • Force Function startup decreased.
  • Force Function can be cancelled into aerial version.
Uni phonon icon.png
Phonon
  • None.
  • Force Function startup decreased (17F -> 13F).
  • Force Function Head invincibility begins sooner (10F -> 7F).
Uni seth icon.png
Seth
  • Can air backdash by inputting 44 while aerial.
  • Backdash puts Seth airborne (Hold 1/2/3 to stay grounded). Can alter falling trajectory with 4 and 6.
  • Can drop quickly to the ground by inputting j22 or j2A+B while aerial.
  • 214X~A/B/C and j.22~4/6x have their activation range increased.
Uni vatista icon.png
Vatista
  • The FLS of Binding: Restriction - Vatista cannot be Counterhit.
  • Can cancel [6]4A or [6]4B into [6]4C without requiring charge.
Uni wagner icon.png
Wagner
  • Can install sword and shield buffs which enhance some of her specials.
  • 22A/B recovery decreased.
  • Enchanted sword chip damage increased.
Uni waldstein icon.png
Waldstein
  • Certain claw attacks nullify projectiles.
  • Force Function startup decreased.
  • Force Function recovery decreased.
  • Force Function projectile wallbounces.
  • Force Function projectile will destroy opponent projectiles, without being destroyed itself.
Uni yuzuriha icon.png
Yuzuriha
  • Enters a stance after using certain moves (marked on this page with ★).
    • Yuzuriha can stay in stance by holding down a button after the move.
    • There are 4 stance icons representing A, B, C, and D below Yuzuriha's life bar.
    • During stance, the icon's color indicates the status of each button.
      • Black: The button is unavailable for use. (Buttons become unavailable after use.)
      • Blue: The button is available for use.
      • Pink: The button is currently held to maintain stance. If no button is held down, the game will default to D hold until move recovery ends. If not holding a button at this time, she will exit stance.
  • Force Function startup decreased.
  • [Increased] Force Function startup decreased.
  • Aerial Force Function damage increased.
  • Aerial Force Function range increased.

UNIST Vorpal Traits

Hyde

  • Force Function chip damage increased.
  • Force Function recovery decreased.
  • [Increased] Force Function startup decreased.

Linne

  • Force Function recovery decreased
  • Force Function invul duration increased

Waldstein

  • Force Function startup decreased
  • Force Function recovery decreased
  • Force Function projectile wallbounces
  • Force Function projectile will destroy opponent projectiles, without being destroyed itself

Carmine

  • Dissolve self damage reduced
  • Force Function startup decreased

Orie

  • Force Function startup decreased
  • Force function can be cancelled into aerial version

Gordeau

  • Force Function startup decreased
  • Force Function range increased
  • Force Function damage increased

Merkava

  • Force Function damage increased
  • Force Function untech increased
  • Force Function can be special and EX cancelled on hit
  • Worms no longer die when Merkava blocks attacks

Vatista

  • Can cancel laser into EX laser without charge.

Seth

  • Moves that teleport have their activation range increased.

Yuzuriha

  • Force Function startup decreased
  • [Increased] Force Function startup decreased
  • Aerial Force Function damage increased
  • Aerial Force Function range increased

Hilda

  • EX moves will refund a set amount of meter.
  • Ground teleport into air teleport possible.

Eltnum

  • 2A/5A can be cancelled on whiff.
  • Moves that are special cancellable can be cancelled into backdash.

Chaos

  • Azhi getting hit does not cause Chaos to lose HP.
  • Azhi is fully invulnerable during 623A/B.
  • Azhi specials can be cancelled on whiff.

Akatsuki

  • Successful Force Function counter has proration reduced.

Nanase

  • Force Function can be cancelled into aerial version.
  • Aerial mobility increased for 3C jump cancel and Force Function.

Byakuya

  • 214X web GRD steal increased.
  • 214X web chip damage increased.

Phonon

  • Force Function startup decreased.
  • Force Function head invul occurs earlier.

Mika

  • None. XD

Wagner

  • 22A/B recovery decreased.
  • Enchanted sword chip damage increased.

Enkidu

  • Havoc hitstun increased

How can I help with the wiki?

If you would like to help out with Mizuumi's UNI wiki, consider joining the Discord channel and signing up as a editor.

On the Discord, ping @sagevarq#8951 or @UNI to ask how you can help. Also check out our roadmap below (Also listed on UNICLR's main page) to see what needs to be done.

UNICLR Roadmap

Under Night In-Birth Exe:Late[cl-r] Wiki Roadmap

Click here for character page roadmaps.

70% complete
Page Completed To-do %
Main Page
  • Simple redesign
  • Add better description
  • Add trailers
3/5
Controls
  • Needs peer editing
  • Add images
4/5
FAQ
  • Updated to CLR
  • Add beginner questions
4/5
Glossary 0/?
HUD
  • Revamp this page
0/?
Strategy
  • Needs peer editing
4/5
Patch Notes
  • Added patch notes for clr along with community translation.
5/5
System
  • Revamp this page
0/?
Misc 0/?
UNIST Roadmap
60% complete
In Progress / Completed To-do
  • Strategy and combos need to be expanded across the cast (refer to Google Doc primers)
  • System article can be expanded with the links added on its external links
  • Add a rebeat/gap table to the character's overview page beneath the move list.
  • Add the smart steer route somewhere in the character stats section.
  • Create a standard format for combo and strategy pages. Maybe refer to Hyde's current strategy page?
  • File names should be standardized, but this is low priority - I suggest "UNI <file name>".png/jpeg/gif/etc.
  • Figure out a way to systematically determine cancel windows along with aerial/assault move advantage.


General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Londrekia
Eltnum
Akatsuki
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Eltnum
Akatsuki
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Eltnum
Akatsuki