Jump cancel the previous action. Usually will be omitted due to being obvious.
md.X
Perform a micro-dash before performing "X".
TK.X
Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X)
Input "X" is optional. Typically the combo will be easier if omitted.
[X]
Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[
Input "X" is released. Will only appear if a button is previously held down.
{X}
Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#)
Attack "X" should only hit # of times.
X > Y
Cancel "X" into "Y".
X, Y
Link "X" into "Y", allowing "X" to fully recover before "Y".
X~Y
This notation has two meanings.
Use attack "X" with "Y" follow-up input.
Input "X" then within a few frames, input "Y". Usually used for option selects.
CH
The first attack must be Counter Hit.
CS
Perform a Chain Shift, which is performed by inputting D twice.
CVO
Perform a Cross Cast Veil Off, which is performed by inputting A+B+C.
IW
Perform an Infinite Worth, which is performed by inputting 41236D or A+B+C during CVO.
IWEX
Perform an Infinite Worth EXS, which is performed by inputting A+B+C+D.
Getting Started
Starter Combos
Combos to start off with
Combo
Damage
Cost
Meter Gain
Location
2A 5B 2CC 22A~[B] 3CC ]B[
Anywhere
Beginners BnB to practice charging ]B[ during the combo.
Start holding B during 22A, cancel 3CC into ]B[ release.
2A 5B 2CC 623A~[B] 5CC 22A 3CC ]B[
Anywhere
623A extension is widely used and is vital to learn
Theory
Almost all Hilda combos end in a Lynch Pin/Fallen Pain ]X[ so you can setup 214X
It is usually better to end the combo in Pin early than it is to drop the combo later
You want to start holding [X] as soon as possible for max damage. You can start holding it during a B normal or any special
214X or Condense Gloom will put her opponent in enough block stun to run a mixup
You can change the direction gloom faces by inputting 2X/4X/6X, which will point it in the direction you press
The most toxic VO strip route in the game, since Hilda does not have to trade in damage or oki to get it. If the opponent has Vorpal, there is no reason not to do this.
Immediately 214C 236A to go in for a mix
]B[ dash B+C~2A j.41236C
100 EXS
Anywhere
Meter dump ender. This is her highest damaging super, adding 900 damage at max proration.
Be careful of how many OTGs you have left. This only works if you have one to spare. If you used 623A twice, this will drop.
(623C) 66B B+C CVO 236A IW
150 EXS, Vorpal
Anywhere
CVO ender. In vorpal Hilda gets 50 EXS refunded for every EX move, which allows for an additional super pre-CVO. Consult the video guide at the bottom of this page for a more detailed breakdown of her options.