Under Night In-Birth/UNICLR/Seth/Strategy

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Profile-seth.png

Disclaimer: This is a community written page and may contain opinions that not all players may agree with. Use at your own discretion.

General Gameplan

Seth is a speedy glass cannon ninja-archetype character that can be played in many different ways due to his extensive moveset, movement options and tools for handling many situations. He excels in close-range combat, boasting some of the most enviable close-range normals in the game, allowing him to play a rushdown-style strike/throw game very effectively. In order to get into this range, Seth can attempt to take control of neutral by setting up orbs to cover his approach, dashblock to get in with his extremely fast run speed, play for vorpal, or even play a zoning style assisted by his ridiculous air mobility which makes him a headache to catch. This versatility allows him to mold his playstyle to the opponent and character matchup, and allow the player's strengths to shine in the way they fight the opponent. Once Seth gets a hit, he can very quickly turn a confirm into a knockdown and overwhelm an opponents' defenses with a myriad of okizeme and mixup options.

Neutral

how to play neutral

Approach

tools and plans to approach

Keep Away

tools and plans to keep opponent away

Offense

how to keep the advantage

Pressure

Your best normals for staggers/frametraps:

  • 5A
    • Smart steer
  • 2A
  • 2B
  • 5C

Okizeme

Note that Seth okizeme is practically endless as you can get very creative and freeform with them. Listed are the most standard and commonly seen/used enders/setups.

Midscreen

  • 6C j.236B - fluff

Corner

  • 6C/j.6C j.623B - fluff
  • 6C/j.6C spaced j.236A - fluff
  • 6C/j.6C 236A/B - fluff
  • 623C tk. j.236B - fluff
  • 623C 236A/B - fluff
  • Reverse 623C tk. j.236B - fluff
  • IW j.236B - fluff
  • IW 236A/B - fluff
  • 6C 236C - fluff
  • [FF] 623C - fluff

Gimmicks

As you learn more about Seth and the ways he can be played, you'll start to notice that quite everything could be called a "gimmick". Due to the way Seth is designed and how his toolkit works together, these "gimmicks" can easily become real as when enough are introduced into the equation, it is too difficult to effectively and consistently counter every single one on reaction.

But even then, Seth has gimmicks that can be deemed very questionable in usage, or function exclusively as a knowledge check.

  • Corner FF 623A EX Cmd Grab Crossup Reset - fluff

Defense

Seth's has decent abare options at close-range, with 2B, 5B and dashblock fuzzy 2A/5A/2B. At mid-range, he has 66C or 5CC to poke out. Seth also has great ways out of the corner through the air, therefore he can exploit openings where he is able to jump.

With vorpal, Seth's defensive options are very strong post-CS as he possesses two 5-frame normals (one of which is a very fast anti-air), a 6-frame 2B, a 7-frame 5B, 3C, frame 1 head invuln 632146B, metered reversals, upback j.214A, rising j.A, coupled with a huge OS repertoire, make him a force to be reckoned with in post-CS situations against a majority of the cast.

Reversal Tools

Although without a meter-less DP, Seth possesses a solid pair of 100 meter reversal supers that can be hard to deal with for those who are unable to distinguish and punish them appropriately. Backdashing on wakeup can also be used as an effective reversal option that can be hard to cover, as transitioning to the air can let Seth escape very quickly while also threatening retaliation.

  • 623C - 100 meter Invincible Horizontal Reversal
    • Safe against majority of EX cancels from special moves in response to Seth 623C EX flash as he just passes through them. e.g. Eltnum 421C, Orie 41236C, Hyde 41236C.
  • 632146C - 100 meter Short-range Invincible Reversal
  • 41236D - 200 meter Invincible Horizontal Reversal
  • Standard system mechanic reversals such as Veil Off and IWEX.

Option Selects

Seth has one of the most expansive and powerful OS'ing repertoire in the game. Note that some OSes may be less effective against Mika and Linne as their hurtboxes are too short for rising j.A to hit them standing.

  • 1D~A - Universal Crouch Shield Throw OS
  • 2A~D - 2A Throw OS
  • 3C~AD - 3C Anti-air Throw OS
  • 3B~AD - 3B Anti-air Throw OS
  • 171D~A Fuzzy Upback Shield Throw OS
    • Actionable after shield recovery, e.g. allows you to do falling j.B or j.214A afterwards.
  • 172A~D - Fuzzy Upback j.A Throw OS
    • Requires j.214A hitconfirm to combo if j.A connects, input dive if you see yourself jump.
  • 191D~A - Fuzzy Upforward Shield Throw OS
    • Actionable after shield recovery, e.g. allows you to do falling j.B or air backdash afterwards.
  • 192A~D - Fuzzy Upforward j.A Throw OS
    • Requires j.C or j.2C hitconfirm to combo if j.A connects, input j.C j.B or j.2C j.214A if you see yourself jump.
  • 5A~3C~AD - 5A Anti-air Throw OS w/ 3C auto confirm
  • 1D~A~D - Universal Shield CS Throw OS
    • Vorpal only.
  • 2ABC~D~A - Universal VO Throw OS

Counter Strategies

SETH RECORDING EDITOR SCRIPTS

Use these recordings to lab against Seth's blink pressure and orb okizeme.

Match Ups

Hyde
Uni hyde icon.png
Hyde[No Data]
[character page][match videos]
Linne
Uni linne icon.png
Linne[No Data]
[character page][match videos]
Waldstein
Uni waldstein icon.png
Waldstein[No Data]
[character page][match videos]
Carmine
Uni carmine icon.png
Carmine[No Data]
[character page][match videos]
Orie
Uni orie icon.png
Orie[No Data]
[character page][match videos]
Gordeau
Uni gordeau icon.png
Gordeau[No Data]
[character page][match videos]
Merkava
Uni merkava icon.png
Merkava[No Data]
[character page][match videos]
Vatista
Uni vatista icon.png
Vatista[No Data]
[character page][match videos]
Seth
Uni seth icon.png
Seth[No Data]
(Mirror)
[character page][match videos]
Yuzuriha
Uni yuzuriha icon.png
Yuzuriha[No Data]
[character page][match videos]
Hilda
Uni hilda icon.png
Hilda[No Data]
[character page][match videos]
Chaos
Uni chaos icon.png
Chaos[No Data]
[character page][match videos]
Nanase
Uni nanase icon.png
Nanase[No Data]
[character page][match videos]
Byakuya
Uni byakuya icon.png
Byakuya[No Data]
[character page][match videos]
Phonon
Uni phonon icon.png
Phonon[No Data]
[character page][match videos]
Mika
Uni mika icon.png
Mika[No Data]
[character page][match videos]
Wagner
Uni wagner icon.png
Wagner[No Data]
[character page][match videos]
Enkidu
Uni enkidu icon.png
Enkidu[No Data]
[character page][match videos]
Londrekia
Uni londrekia icon.png
Londrekia[No Data]
[character page][match videos]
Eltnum
Uni eltnum icon.png
Eltnum[No Data]
[character page][match videos]
Akatsuki
Uni akatsuki icon.png
Akatsuki[No Data]
[character page][match videos]

Videos

External Links

Seth Wiki Roadmap

Click here for the UNICLR roadmap.

Page last edited on: 2022-03-20 by Defiant.

75% complete
Page Completed To-do Score

Overview

  • Finished move descriptions and uses.
  • Finished rebeat table.
  • Finish filling in bits and pieces of frame data.
  • Finish filling in character stats (2 fields)
  • Need proper picture for 632146x.
  • Backdash movedata section?
45/50
Strategy
  • Finished general gameplan.
  • Finished defense section.
  • Started working on various bits and parts.
  • Fill in neutral.
10/25
Combos
  • Completely changed the page to reflect on modern routes.
  • Added examples on okizeme, with orb crossup and corner orb oki links.
  • Added links to different videos and combo documents.
  • More combo FAQs
  • Changing Notation in Getting Started to expandable like the one at the top of the doc
  • Add all combos from doc. Add damage and meter gain for all combos
  • Expand on Okizeme/Mixups with notation for common setups.
20/25
General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Londrekia
Eltnum
Akatsuki
Frame Data
Hyde
Linne
Orie
Seth
Hilda
Chaos
Mika