Under Night In-Birth/UNICLR/Template
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“ |
They know nothing about the night, having searched for knowledge within the bounds of their |
” |
Story
From official profile, which is linked on Fandom Wiki
“ |
First line of character quote. |
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Gameplay
A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage.
Strengths | Weaknesses |
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Character Stats
Health |
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????? |
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
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????? | ????? | ????? | ????? |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
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????? | ????? | ????? | ????? |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
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????? | ????? | ????? | ????? |
Unique Trait
- ?????
- ?????
Vorpal Trait
- ?????
- ?????
Frame Data Help | |
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Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5A
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5B
5B
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5C
5C
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Crouching Normals
2A
2A
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2B
2B
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2C
2C
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Air Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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Command Normals
6B
6B
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Dash Moves
66B
66B
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66C
66C
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Universal Mechanics
Force Function
B+C
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Throw
Throw
A+D |
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Guard Thrust
Veil Off
Special Moves
236X - Projectile
Projectile
236X飛び道具 |
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Super Moves
Infinite Worth
41236D
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Infinite Worth EXS
Videos
Optional: use EmbedVideo Extension for important videos.
Example:
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
011
012
013
014
015
016
017
018
019
020
021
022
023
024
025
026
027
028
029
030
DLC Unlocks
External Links
- DisplayText by AuthorName