Under Night In-Birth/UNIST/Gordeau

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Profile-gordeau.png

He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding
as far as the eye can see. The sky, without boundaries, no ceiling. He raises his sickle,
and prepares for the night.

Story

A fighter who is infamous in the underworld, as the "Invincible Mercenary". As his title suggests, he always fights on someone's behalf as an agent, nonetheless his true intentions are unknown. The air is tense, with the next Hollow Night looming... rumors of a Re-Birth, super powered In-Births circulate. Amidst this chaos, he discovers an old friend, Hilda's -- and Amnesia's -- plans, and sets off to put an end to it. Not for hire, but for his own satisfaction. Thus, he heads to the Abyss, sickle in hand.

The 'strongest'...? One may wish for it, but it is far and elusive.
Only the echoes may reach our ears.

Gameplay

Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.

That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier.

From Ninjaelephant31's Gordeau Primer


Strengths Weaknesses
  • Great anti airs, has one for almost every situation.
  • High HP at 10801, allowing for more mistakes than usual.
  • High average damage, and his combos are easy to learn.
  • Has a command throw.
  • Has various ways to make himself safe or plus on block. (236C,22A,5B)
  • Can steal GRD. (214A/FF/236A)
  • Many moves reach really far. (5C, 236A, 623B, FF, 3C)
  • Can combo off his throw midscreen by holding 2 during the throw.
  • Amazing backdash.
  • Normals are slow on average.
  • Mortal Slide is easy to shield, makes it hard to win vorpal if you overuse it.
  • Many normals have long recovery, easily whiff punished.
  • 5A/2A are not too great for mashing, 5A is 6F and does not hit very high up, 2A is 7F.
  • Has no meterless reversal.
  • Has one of the slower runs in the game.

Character Stats

Health
10800
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1100 -700 5 43
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
7 2000 150 3500
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
3 22 -39800 1~8 Full
9~10 Throw

Unique Trait

  • Assimilation steals GRD from opponents.

Vorpal Trait

  • Force Function startup decreased
  • Force Function range increased
  • Force Function damage increased
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible

Normal Moves

5A
UNI Gordeau 5A.png
Damage Guard Cancel Property Cost Attribute
180 L Sp,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
6 2 12 19 -1 -

Gordeau's fastest normal and works like many standing light kicks in other fighters. Near worthless in neutral, but works well as a pressure starter and a reverse beat from 5C.


5B
UNI Gordeau 5B.png
Damage Guard Cancel Property Cost Attribute
510 H,L Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 4 17 29 0 -

Steps forward and punches the opponent's stomach area. Short reach.


5C
UNI Gordeau 5C.png
Normal
Normal
UNI Gordeau 5C IC.png
Increase
Increase
Normal Damage Guard Cancel Property Cost Attribute
690 H,L,A Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 6 38 59 -26 -

Steps forward to slam his scythe down. A safe poke with long reach, but is air-blockable.

Charged Damage Guard Cancel Property Cost Attribute
950 H Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
30 6 37 72 -25 -

Becomes an overhead and is no longer air-blockable if fully charged. More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must.


2A
UNI Gordeau 2A.png
Damage Guard Cancel Property Cost Attribute
160 H,L Se,Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 2 13 21 -3 -

Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool.


2B
UNI Gordeau 2B.png
Damage Guard Cancel Property Cost Attribute
490 L Sp,EX,CS - - Foot
Startup Active Recovery Overall Advantage Invul
8 3 17 27 -4 -

Forward low kick with a decent reach. Standard crouching medium kick normal. Somewhat takes second fiddle as a low mix up next to 3C. Can OTG off of a Mortal Slide for combos.


2C
UNI Gordeau 2C.png
Damage Guard Cancel Property Cost Attribute
350,420(744 2-hit) L/H,L Sp,EX,CS - - Foot/Strike
Startup Active Recovery Overall Advantage Invul
8 3(5)6 22 43 -10 Head invincible frames 14~18

Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo.


j.A
UNI Gordeau j.A.png
Damage Guard Cancel Property Cost Attribute
140 H,AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
8 4 13(+2 on land) 24 Varies -

Punches downwards. Standard air-to-ground light punch attack.


j.B
UNI Gordeau j.B.png
Damage Guard Cancel Property Cost Attribute
250,350(582 2-hit) H,AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
8 2(8)6 23(+3 on land) 45 Varies -

Two horizontally long forward kicks. Decent air-to-air and air-combo filler.


j.C
UNI Gordeau j.C.png
Normal Damage Guard Cancel Property Cost Attribute
610 H,AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
13 4 72(+4 on land) 88 Varies -

An aerial ax kick laced with darkness. Common Assault starter.

Increase Damage Guard Cancel Property Cost Attribute
750 H,AS Sp,EX,CS - - Head
Startup Active Recovery Overall Advantage Invul
21 5 64(+4 on land) 96 Varies -

Same as j.C, fully charged version slams the opponent to the ground making it possible to continue the combo.

Command Normals

6B
UNI Gordeau 6B.png
Damage Guard Cancel Property Cost Attribute
720 H Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
27 5 16 47 -3 -

Steps forward and punches down. Hits overhead. Can be cancelled to specials on hit.


4B
UNI Gordeau 4B.png
Damage Guard Cancel Property Cost Attribute
520 H,L Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 2 16 27 -2 -

Standing kick with the same animation as 66B. Causes sit-down on counterhit.


3C
UNI Gordeau 3C.png
Damage Guard Cancel Property Cost Attribute
610 L (Sp,EX,CS) - - Foot
Startup Active Recovery Overall Advantage Invul
11 10 13 33 +4~-5 -

Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block.

Damage Guard Cancel Property Cost Attribute
710 L (Sp,EX,CS) - - Foot
Startup Active Recovery Overall Advantage Invul
17 10 15 41 +4~-7 -

Same as normal version, but longer range and more disadvantageous on block.

Dash Normals

66B
UNI Gordeau 4B.png
Damage Guard Cancel Property Cost Attribute
660 H,L Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
10 2 12 23 -2 -

Yakuza kick. Safe move even if guarded.


66C
UNI Gordeau 66C.png
Damage Guard Cancel Property Cost Attribute
980 H,L Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
11 12 12 34 +2~-8 -

Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block.

Universal Mechanics

Rusty Nail
B+C
UNI Gordeau BC.png
Normal Damage Guard Cancel Property Cost Attribute
1221 H,L (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
21 4 24 48 +1 Head invincible frames 10~26

Uses his claws for three long slashes. Though it has a long horizontal hitbox, it can be avoided by the opponent crouching. Crumples on hit, making it easy to follow-up.

Vorpal Damage Guard Cancel Property Cost Attribute
1527 H,L (CS) - - Projectile
Startup Active Recovery Overall Advantage Invul
18 4 24 45 +1 Head invincible frames 8~23

Same as the normal version, but much stronger and has faster startup and head invincibility.


Throw
A+D
UNI Gordeau AD.png
Normal Damage Guard Cancel Property Cost Attribute
1510 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +19(combo stun) -

Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner.

[2] Follow-up Damage Guard Cancel Property Cost Attribute
1450 UNB - - - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +6(combo stun) -

When holding on the down direction, instead of throwing the opponent accross the screen, Gordeau drops the opponent right before him. Can combo after this throw.

Guard Thrust
Guard Thrust
ガードスラスト
214D
UNI Gordeau 4B.png
214D
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full,
16~45 Full on hit
214D
Vorpal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~15 Full,
16~45 Full on hit

Blows the opponent away on hit.

  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Veil Off
ヴェールオフ
A+B+C
UNI Gordeau ABC.png
A+B+C
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 [7 (3 on hit) on landing] 58 (54 on hit) -13 1~30 Full
A+B+C
Full Charge
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 [7 (2 on hit) on landing] 108 (103 on hit) -14 1~91 Full

Universal reversal that blows the opponent back on hit.

  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS, Vorpal Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

Mortal Slide
「モータルスライド」

236X
UNI Gordeau 236X.png
A Damage Guard Cancel Property Cost Attribute
1434 H,L/H,L,A Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 4(4)6 15 44 -3 -

Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos.

B Damage Guard Cancel Property Cost Attribute
1434 H,L/H,L,A Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
22 4(4)6 17 52 -5 -

Slower startup and longer reach than A version. Really only used off of combo starters like 5[C] or Dash C that cause the opponent to be too far away for A version to hit.

EX Damage Guard Cancel Property Cost Attribute
2039 H,L/H,L,A (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+13 after flash) 2(4)3 27 49 +5 Throw invincible frames 1~3

EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +2.

Shaded Harvest
「シェイドハーベスト」

236X>6X
UNI Gordeau 236XX.png
Damage Guard Cancel Property Cost Attribute
850 H,L,A Sp,EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 27 37 -6 -

Follow-up for the ground version. The button used has no effect on the move's properties. Swings the scythe back dragging the opponent right before Gordeau. Can be comboed with normals on hit.

Assimilation
「アシミレイション」

236X>6X>6X
UNI Gordeau 214A.png
Damage Guard Cancel Property Cost Attribute
1600 UNB (CS) - - Throw
Startup Active Recovery Overall Advantage Invul
16 4 30 49 +14(combo stun) -

Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one.


Grim Reaper
「グリムリーパー」

623X
UNI Gordeau 623X.png
A Damage Guard Cancel Property Cost Attribute
1345 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
15 6(9)3 19 51 -6 Head invincible frames 15~16,
Dive invincible frames 13~16

Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery.
This move is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter.

B Damage Guard Cancel Property Cost Attribute
1415 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 6(9)3 28 54 -15 Head invincible frames 9~10,
Dive invincible frames 7~10

Starts up faster then A version but with longer recovery.

EX Damage Guard Cancel Property Cost Attribute
1851 H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+6 after flash) 6(9)3(10)6(9)4 32 85 -18 Completely invincible frames 1~8

One of Gordeau's many reversals. Gordeau does four swings instead of two.

Assimilation
「アシミレイション」

214X
UNI Gordeau 214A.png
Ground command grab
Ground command grab
UNI Gordeau 214B.png
Anti-air command grab
Anti-air command grab
UNI Gordeau 214C.png
Super command grab
Super command grab
A Damage Guard Cancel Property Cost Attribute
1200 UNB (CS) - - Throw
Startup Active Recovery Overall Advantage Invul
11 2 27 29 +14(combo stun) Throw invincible frames 1~12

Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab.

B Damage Guard Cancel Property Cost Attribute
1500 UNB (CS,EX) - - Throw
Startup Active Recovery Overall Advantage Invul
8 5 23 35 +16(combo stun) Head and Dive invincible frames 6~12

An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version.

EX Damage Guard Cancel Property Cost Attribute
1600 UNB (CS) - - Throw
Startup Active Recovery Overall Advantage Invul
1(+11 after flash) 2 25 38 +28(combo stun) Completely invincible frames 1~13

One of Gordeau's many reversals. With this version, opponent can't roll to recover.


Precise Aim
「エイムオーペニング」

22X
UNI Gordeau 22X 1.png
UNI Gordeau 22X 2.png
A Damage Guard Cancel Property Cost Attribute
550 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
21 3 15 38 +7 -

Slams the top of the scythe on the ground. Really good to use to get plus frames.

B Damage Guard Cancel Property Cost Attribute
1484 H,L/H EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
14 4(12)17(11)5 34 96 -9
(22F gap before overhead)
-

After the scythe hits the ground Gordeau picks it back up to continue witn an aerial swing. Last hit is overhead.

EX Damage Guard Cancel Property Cost Attribute
2005 H,L/H (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+8 after flash) 5(20)42(11)6 35 127 -23 Completely invincible frames 1~28

One of Gordeau's many reversals. Similar to B version.


Mortal Glide
j.236X
UNI Gordeau j.236X.png
A Damage Guard Cancel Property Cost Attribute
1575 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 2(10)8 9 on land 43 -8(best) -

Does a little twirl with his scythe in the air. Air unblockable nature and wide reach means that this move will win most air-to-air exchanges. Doesn't show up that much in combos.

B Damage Guard Cancel Property Cost Attribute
1575 H,L EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 2(10)8 9 on land 49 -14(best) -

Identical to the A version, but this causes Gordeau to fly backwards. Used more for defense.

EX Damage Guard Cancel Property Cost Attribute
2022 H,L (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+13 after flash) 9 9 on land 40 +8(best) Strike and projectile invincible frames 1~13,
Throw invincible frames 1~3

One of Gordeau's many reversals, but this one is midair.

Precise Aim (air)
「エイムオーペニング」

j.214X
UNI Gordeau 22X 2.png
A Damage Guard Cancel Property Cost Attribute
110*6(625 6-hit) H,L,A EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
12 17 9 on land 41 +1(max) -

Gordeau spins his scythe in the air, similar to 22B/C.

B Damage Guard Cancel Property Cost Attribute
100*4,850(1170 5-hit) H,L,A/H,A EX,CS - - Strike
Startup Active Recovery Overall Advantage Invul
13 12(3 on land)3 28 65 -5(max) -

Same as above, except does the additional slam similar to 22B.

EX Damage Guard Cancel Property Cost Attribute
55*6,1100(1353 7-hit) H,L,A/H,A (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
1(+11 after flash) 36(3 on land)5 34 94 -21 Throw invincible frames 1~3

j.214B on steroids

Supers

Infinite Worth

Turbulence
「タービュランス」

41236D
UNI Gordeau 41236D.png
Damage Guard Cancel Property Cost Attribute
3095 H,L,A - - - Strike
Startup Active Recovery Overall Advantage Invul
1(+12 after flash) 3(12)3(11)4(15)6(24)5(8)3(3)3(3)3(6)3 19 157 -4 Completely invincible frames 1~27,
Throw invincible frames 28~31

Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. The move is punishable in the middle.

Infinite Worth EXS

Exodus
ソウルヴァニッシュ
A+B+C+D
UNI Gordeau ABCD.png
Damage Guard Cancel Property Cost Attribute
3820 Mid, Air - Knockdown 200 EXS, Vorpal or GRD Break Strike
Startup Active Recovery Overall Advantage Invul
1+15 6 46 67 -25 1~26 Full

Gordeau becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Videos

Gordeau Combos 2.0 by Spencer Peters

Colors

Default Unlocks

001 Robbery Purple
002 The Baron of Night
003 Poseidon
004 Red Azrael
005 Thunderbird
006 Vampire and Alcohol
007 Lancelot du Lac
008 Bamboo Scythe
009 Season of Harvest
010 Legend Vermilion

Customization Unlocks (2000 IP Each)

011 Scharlachrot
012 Fresco Verde
013 Shadow Vice
014 Emperor of Walnut
015 Mischievous Firefly
016 Turquoise Blue
017 Atonement Blood
018 Golden Summer
019 Hard Sleet
020 Frost Skeleton
021 Gusty Edge
022 Noble Impulse
023 Amore Formaggio
024 Jade Tempest
025 Deadvlei
026 False Dawn
027 Lunar Corona
028 Falconry Hawking
029 Righteous Daddy
030 Imitate Intrigant
031 Equatorial Wave
032 Inferno Blaze
033 Annular Eclipse
034 Seeds of Heaven
035 Clamorous Colors

External Links


General
FAQ
Controls
HUD
System
Strategy
Glossary
Patch Notes
Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
Vatista
Seth
Yuzuriha
Hilda
Chaos
Nanase
Byakuya
Phonon
Mika
Wagner
Enkidu
Eltnum
Akatsuki