Under Night In-Birth/UNIST/Hyde/Combos

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Notation

Combo Notation Guide:
( ) = Optional, typically the combo will be easier if omitted
[ ] = Input is held
/ = Option to choose between multiple actions
+ = Multiple buttons are pressed simultaneously
(x N) = Attack can be repeated N number of times, range provided
(#) = Next action is taken after a certain number of hits
-> = Special is cancelled to add on special
CH = Counter Hit
HC = High Counter
CS = Chain Shift, or 5D 5D

Note: Damage listed is base damage.

Midscreen Starter

2A

Symbol Notation Base Damage Vorpal Damage Notes and Comments
2A(x N) > 5B > 5C > 2C > 236B -> 236A > Delay DC > 214B(3) 2323 2549 * Simple and easy BNB off of 2A. Confirmable off of any hit.
2A(x N) > 5B > 2C > 5[C] > j.B > j.C > j.6C > run DC 214B->4B->4B 2602 2856 * Standard midscreen combo with great corner carry (1/2 to 2/3 screen)
2A(x N) > 5B > 2C > 5[C] > j.B > j.C > j.6C > run DC 623A > 214C/623C 3000 3292) * Meter version of above combo.
2A > 2A > 5C > j.B > j.C > j.6C > 66C (crosses through) > 236A/B->236A > DB > 214B->4B->4B 2444 2683 * Side swap combo for when your back is close to corner, works on stand hit only.
2A > 2C > 5C > delay J.C > J.6C > run J.A(2) > J.C> J.6C> run 5C > 214B(3) 2399 2635 * Full screen corner carry combo.

5B

Symbol Notation Base Damage Vorpal Damage Notes and Comments
5B 5C 2C 214B Delay 4B Delay 4B 3C Delay JC J6C run JA(2) JB JC 6B(2) 214B(3) 3068 3367 * Provides about 1/2 to 2/3 corner carry
5B 6B ic5C Delay 214B(3) 2C 236B 236A DC 214B(3) 3169 3480

2B

Symbol Notation Base Damage Vorpal Damage Notes and Comments
2B 5C... damage * notes

6B

Symbol Notation Base Damage Vorpal Damage Notes and Comments
6B(1) > 5[C] > delay 236B->236A > delay 66C > 214B->4B->4B 2546 * Absolute max range 6B confirm.
6B(1) > 5[C] > delay 236B->236A > delay 66C > 214B->4B->4B > 41236C 3075 * Meter version of above combo.
6B(1) > 5[C] > 214B->delay 4B->delay 4B > 3B > 5C > 214B->4B->4B 2719 * Far range 6B confirm.
6B(1) > 5[C] > 214B->delay 4B->delay 4B > 3B > 5C > 214B->4B->4B > 41236C 3126 * Meter version of above combo. Does more damage from closer hits or if opponent is brought into corner.
6B(1) > 5[C] > 214B->delay 4B->delay 4B > 2C > 236A/B->236A > delay 66C > 214B->4B->4B 3152 * Closer range 6B confirm.
6B(1) > 5[C] > 214B->delay 4B->delay 4B > 2C > 236A/B->236A > delay 66C > 623A > 214C/623C 3637 / 3712 * Meter version of above combo.

3C Anti-Air

Symbol Notation Base Damage Vorpal Damage Notes and Comments
3C > 623B/623 912 / 1317 * Damage varies with height.
  • For max height or lower air hit.
3C > nj.[C] > 66C > 214B->delay 4B->delay 4B > 3B > 2C > 5C > 214B->4B->4B 3112 * For medium height or lower air hit.
3C > nj.[C] > 66C > 214B->delay 4B->delay 4B > 3B > 2C > 236A/B->236A > delay 66C > 623A > 214C 3797 * Meter version of above combo.

236A/B->236A

Symbol Notation Base Damage Vorpal Damage Notes and Comments
236A/B->236A > delay 66C > 214B->delay->delay 4B > 3B > 5C > 214B->4B->4B 3033 * Far range Orb confirm
236A/B->236A > delay 66C > 214B->delay->delay 4B > 3B > 5C > 214B->4B->4B 3526 * Meter version of above combo. Does more damage from closer hits or if opponent is brought into corner.
236A/B->236A > delay 66C > 214B->delay 4B->delay 4B > 3B > 2C > 5C > 214B->4B->4B 3192 Closer range Orb confirm
236A/B->236A > delay 66C > 214B->delay 4B->delay 4B > 3B > 2C > 5C > 623A > 214C 3636 * Meter version of above combo.

214A

Symbol Notation Base Damage Vorpal Damage Notes and Comments
214A>delay 4A... * damage. notes.

41236C

Symbol Notation Base Damage Vorpal Damage Notes and Comments
41236C(2) CS > 5[C] > 214B->delay 4B->delay 4B > 2C > 236A/B->236A > delay 66C > 214B->4B->4B 4122 * Pale Bringer CS confirm.
41236C(2) CS > 5[C] > 214B->delay 4B->delay 4B > 2C > 236A/B->236A > delay 66C > 623A > 214C/623C 4662 / 4737 * Meter version of above combo

Corner Starter

2A (or any assault/jump-in)

Symbol Notation Base Damage Vorpal Damage Notes and Comments
2A > 5B > 2C > 5[C] > B+C > 236A/B->236A > dash > 3B > 2C 2606 * 2A confirm into 2C okizeme.
2A > 5B > 2C > 5[C] > B+C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 214C/623C 3463 / 3538 * Meter version of above combo.
2A > 5B > 2C > 5[C] > B+C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 236C > 3C > 623C 4158 * Max meter version of above combo.

6B

Symbol Notation Base Damage Vorpal Damage Notes and Comments
6B(1) > 5[C] > B+C > 214B->delay 4B->delay 4B > 3B > 2C > 236A/B->236A > dash > 3B > 2C 3271 * 6B confirm into 2C okizeme.
6B(1) > 5[C] > B+C > 214B->delay 4B->delay 4B > 3B > 2C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 214C/623C 4003 / 4078 * Meter version of above combo.
6B(1) > 5[C] > B+C > 214B->delay 4B->delay 4B > 3B > 2C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 236C > 3C > 623C 4675 * Max meter version of above combo.
6B(1) > 5[C] > 214B->delay 4B->delay 4B > 5B > B+C > 236A/B>236A > dash > 3B > 2C 3164 * 6B confirm for a hit farther out of corner into 2C okizeme.
6B(1) > 5[C] > 214B->delay 4B->delay 4B > 5B > B+C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 214C/623C 3985 / 4060 * Meter version of above combo.
:6B(1) > 5[C] > 214B->delay 4B->delay 4B > 5B > B+C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 236C > 3C > 623C 4665 * Max meter version of above combo.


236A/B->236A

Symbol Notation Base Damage Vorpal Damage Notes and Comments
236A/B->236A > delay 66C > 214B->delay 4B->delay 4B > 3B > 2C 2690 * Far Orb confirm into 2C okizeme.
236A/B->236A > delay 66C > 214B->delay 4B->delay 4B > 3B > 2C > 5C > 623A > 214C/623C 3686 / 3761 * Meter version of above combo.
236A/B->236A > delay 66C > 214B->delay 4B->delay 4B > 3B > 2C > 5C > 623A > 236C > 3C > 623C 4389 * Max meter version of above combo.
236A/B->236A > (dash) 5C > B+C > 214B->delay 4B->delay 4B > 3B > 2C 3015 * Closer Orb confirm into 2C okizeme.
236A/B->236A > (dash) 5C > B+C > 214B->delay 4B->delay 4B > 3B > 2C > 5C > 623A > 214C/623C 3906 / 3981 * Meter version of above combo.
236A/B->236A > (dash) 5C > B+C > 214B->delay 4B->delay 4B > 3B > 2C > 5C > 623A > 236C > 3C > 623C 4586 * Max meter version of above combo.

Throw

Symbol Notation Base Damage Vorpal Damage Notes and Comments
Throw > delay 3B > 2C > 236A/B->236A > dash > 3B > 2C 1727 * Throw into 2C okizeme.
Throw > delay 3B > 2C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 214C/623C 2380 / 2455 * Meter version of above combo.
Throw > delay 3B > 2C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 236C > 3C > 623C * 3036. Max meter version of above combo.
Throw > B+C > 236A/B->236A > dash > 3B > 2C 1840 * Alternate combo using B+C.
Throw > B+C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 214C/623C 2544 / 2619 * Meter version of above combo.
Throw > B+C > 236A/B->236A > dash > 3B > 2C > 5C > 623A > 236C > 3C > 623C 3208 * Max meter version of above combo.

External Links


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Characters
Hyde
Linne
Waldstein
Carmine
Orie
Gordeau
Merkava
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Seth
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Nanase
Byakuya
Phonon
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