Ashuraman chucks a rather large full-screen projectile with a whole host of properties. It launches on hit, which Ashuraman is able to pick up comfortably for a juggle from anywhere closer than full-screen with a dash up 66A. It also causes SKD on hit, and although Ashuraman already have other good moves that SKD, this usage still comes up from time to time. Finally, the move can also OTG. Although 8A outdamages it, 46S comes out a bit faster and recovers quicker, meaning Ashuraman is at a bigger frame advantage when he OTGs with 46S instead of 8A. Since 46S is very active, it also makes timing strict OTGs (such as after an SKD) much more lenient and consistent. To recap, 46S is a combo starter, combo ender and some extra damage all in one package.
The move is not without its faults. Being a projectile, 46S is very linear, and can be reactively side-stepped fairly easily. It is generally safe or even plus on block, but its safety on parry/sidestep is very dependent on the range it is used from. Using it from full-screen makes the move almost risk-free, but it gives more time to reactively parry or sidestep the move. All these downsides should not detract from the fact that this is a stellar move, and a cornerstone in Ashuraman's toolkit.
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