User:Johhny/sandbox

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5C
5C
UNI Chaos 5C.png

UNI Chaos 5C hb.png

UNI Chaos 5C hb.png
Damage Guard Cancel Property Cost Attribute
610 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
15 3 24 - -9 -

In neutral this move is... not that great, as it is slow and can be hard to capitalize on at full range, and the attack's hit box is concentrated more towards the bottom of the attack then at the top, which can cause it to whiff at jumping opponents at certain ranges. It's primarily used in block strings and combos, thanks to it's huge cancel window and ability to OTG.

5C
5C
UNI Chaos 5C.png
Damage Guard Cancel Property Cost Attribute
610 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
15 3 24 - -9 -

In neutral this move is... not that great, as it is slow and can be hard to capitalize on at full range, and the attack's hit box is concentrated more towards the bottom of the attack then at the top, which can cause it to whiff at jumping opponents at certain ranges. It's primarily used in block strings and combos, thanks to it's huge cancel window and ability to OTG.


5C
5C
UNI Chaos 5C.png
UNI Chaos 5C hb.png
Damage Guard Cancel Property Cost Attribute
610 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
15 3 24 - -9 -

In neutral this move is... not that great, as it is slow and can be hard to capitalize on at full range, and the attack's hit box is concentrated more towards the bottom of the attack then at the top, which can cause it to whiff at jumping opponents at certain ranges. It's primarily used in block strings and combos, thanks to it's huge cancel window and ability to OTG.

Toggle Hitboxes
Toggle Hitboxes




5C
5C

That's quite big. Impressive.


That's quite big. Impressive.

Damage Guard Cancel Property Cost Attribute
610 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
15 3 24 - -9 -

In neutral this move is... not that great, as it is slow and can be hard to capitalize on at full range, and the attack's hit box is concentrated more towards the bottom of the attack then at the top, which can cause it to whiff at jumping opponents at certain ranges. It's primarily used in block strings and combos, thanks to it's huge cancel window and ability to OTG.

3C
3C

Hitbox frames 15~16.


UNIEL Carmine 3Chitbox2.png

Hitbox frames 17~19.


Hitbox frames 15~16.


UNIEL Carmine 3Chitbox2.png

Hitbox frames 17~19.

Damage Guard Cancel Property Cost Attribute
710 HL Sp,Ex,Cs - - Strike
Startup Active Recovery Overall Advantage Invul
15 5 20 - -9 -

Carmine shoots a large splatter of blood crystals. Very large horizontal hit box that reaches farther than 2C but has longer start up. The large hit box makes it good for anti-airs at farther ranges, which is useful against attacks like Merkava's glide or Vatista's j.C. On hit, it causes a blow back that can only be special/super cancelled. If there are dissolves behind the opponent when they get blown back you can cancel into 623A/B and convert into a full combo after wards. In the corner, it usually leads to 22A juggles or sets up Veil Off combos. It's also used a lot in block string enders to it's large reach but you cannot gatling out of it. Since it leaves you negative on block most people will special cancel into 22A/B to maintain frame advantage but there's a gap between 3C and 22A/B that is susceptible to invincible reversals. You can bait these reversals by not cancelling into 22A/B after 3C.


Head invincible frames 11~16


R5C
5C
Hries C-5c.png
Damage Red Damage Proration Cancel Guard
1000 - - SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
13 2 18 - - -

Ries slides forward and does a big swing with her weapon. One of her slowest normals at 13f startup, but the range is huge thanks to the sliding movement.


5C
Hries C-5ch.png
Damage Red Damage Proration Cancel Guard
1000 - - SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
13 2 18 - - -

Ries slides forward and does a big swing with her weapon. One of her slowest normals at 13f startup, but the range is huge thanks to the sliding movement.


5C
Hries C-5c.png

Hries C-5ch.png

That's quite big. Impressive.


Hries C-5ch.png

That's quite big. Impressive.

Damage Red Damage Proration Cancel Guard
1000 - - SP, EX, (J), N HL
First Active Active Recovery Frame Adv Circuit Invuln
13 2 18 - - -

Ries slides forward and does a big swing with her weapon. One of her slowest normals at 13f startup, but the range is huge thanks to the sliding movement.