User:Knifegirl

From Mizuumi Wiki
Jump to navigation Jump to search

if you need to contact me, my discord name is knifegirlanddemons#1086

current project progress:

236X
You're in the way!
(EX: I'm going to get a little serious...!)

236A/[A]/B/[B]/C
>
236A/[A]/B/[B]
>
236A/B / 214A/[A]/B/[B]
include the distance difference for images with this caption
include the distance difference for images with this caption
Charged
Charged
include the distance difference for images with this caption
include the distance difference for images with this caption
include the arc of the enemy launch.
include the arc of the enemy launch.
include the distance difference
include the distance difference
include the distance difference for images with this caption
include the distance difference for images with this caption
include the distance difference for images with this caption
include the distance difference for images with this caption
236A Damage Red Damage Proration Cancel Guard
600 - - CH LHA
First Active Active Recovery Frame Adv Circuit Invuln
11 5 18 - +6.00% -
236B Damage Red Damage Proration Cancel Guard
600 - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
  • Starter hit, uncharged.

A version: Arcueid swings her arm forward, with a pinkish-purple aura following it. Also pushes her forward.
B version: Same as above, but the attack pushes Arcueid slightly further.

236[A] Damage Red Damage Proration Cancel Guard
1000 - - - -
First Active Active Recovery Frame Adv Circuit Invuln
29 3 12 13 - -
236[B] Damage Red Damage Proration Cancel Guard
1000 - - - -
First Active Active Recovery Frame Adv Circuit Invuln
29 3 12 - - -
  • Starter hit, charged version.

Charged Version A:pulls enemy towards you if grounded, pulls enemy upward if ground-to-air. acts like a short projectile.
Charged Version B:sweeps the enemy, pulls less upward than a version(GTA) if ground-to-air. acts like a short projectile.

236A~236A Damage Red Damage Proration Cancel Guard
300 - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
236B~236B Damage Red Damage Proration Cancel Guard
300 - - CH -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
  • Second hit, uncharged.

A version: Arcueid swings again, moving her even further.
B version: Same as above, but she moves further.

236A~236[A] Damage Red Damage Proration Cancel Guard
1000 - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
236B~236[B] Damage Red Damage Proration Cancel Guard
1000 - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
  • Second hit, charged

Charged Version A:shoots enemy in a steep arc, shoots further from GTA
Charged Version B:same, but moves less forward

236a~236a~236A Damage Red Damage Proration Cancel Guard
900 - - CH -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
236B~236B~236B Damage Red Damage Proration Cancel Guard
900 - - CH -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
  • Last hit, cant be charged.

A version: Arcueid swings one more time. Hits low.
B version: Same as above. Goes further.

236A~236A~214A Damage Red Damage Proration Cancel Guard
1500 - 100% - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
236B~236B~214B Damage Red Damage Proration Cancel Guard
1500 - 100% - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
  • The other last hit, uncharged.

A version: Overhead swing, hits mid.
B version: Same as above, but goes slightly further.

236A~236A~214[A] Damage Red Damage Proration Cancel Guard
1500 - 100% - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
236A~236B~214[B] Damage Red Damage Proration Cancel Guard
1500 - 100% - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - -
  • The other last hit, charged version.

Charged Version A:overhead version, hard knockdown:
Charged Version B:same, but moves further:

EX Damage Red Damage Proration Cancel Guard
600, 120, 150*3, 600, 120*4, 800, 300 - - - -
First Active Active Recovery Frame Adv Circuit Invuln
- - - - - Full 1-14

Automated version of Arcueid's rekka, ends in a low. It's unsafe on block

.