if you need to contact me, my discord name is knifegirlanddemons#1086
current project progress:
include the distance difference for images with this caption include the distance difference for images with this caption Charged Charged include the distance difference for images with this caption include the distance difference for images with this caption include the arc of the enemy launch. include the arc of the enemy launch. include the distance difference include the distance difference include the distance difference for images with this caption include the distance difference for images with this caption include the distance difference for images with this caption include the distance difference for images with this caption
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236A
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Damage
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Red Damage
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Proration
|
Cancel
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Guard
|
600
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-
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-
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CH
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LHA
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First Active
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Active
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Recovery
|
Frame Adv
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Circuit
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Invuln
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11
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5
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18
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-
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+6.00%
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-
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236B
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Damage
|
Red Damage
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Proration
|
Cancel
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Guard
|
600
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-
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-
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-
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-
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First Active
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Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
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-
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-
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-
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-
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-
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A version: Arcueid swings her arm forward, with a pinkish-purple aura following it. Also pushes her forward.
B version: Same as above, but the attack pushes Arcueid slightly further.
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236[A]
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Damage
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Red Damage
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Proration
|
Cancel
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Guard
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1000
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-
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-
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-
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-
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First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
29
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3
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12
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13
|
-
|
-
|
236[B]
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Damage
|
Red Damage
|
Proration
|
Cancel
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Guard
|
1000
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-
|
-
|
-
|
-
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First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
29
|
3
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12
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-
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-
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-
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- Starter hit, charged version.
Charged Version A:pulls enemy towards you if grounded, pulls enemy upward if ground-to-air. acts like a short projectile.
Charged Version B:sweeps the enemy, pulls less upward than a version(GTA) if ground-to-air. acts like a short projectile.
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236A~236A
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Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
300
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-
|
-
|
-
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
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236B~236B
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Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
300
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-
|
-
|
CH
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
A version: Arcueid swings again, moving her even further.
B version: Same as above, but she moves further.
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236A~236[A]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
1000
|
-
|
-
|
-
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
236B~236[B]
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Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
1000
|
-
|
-
|
-
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
Charged Version A:shoots enemy in a steep arc, shoots further from GTA
Charged Version B:same, but moves less forward
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236a~236a~236A
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Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
900
|
-
|
-
|
CH
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
236B~236B~236B
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
900
|
-
|
-
|
CH
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
- Last hit, cant be charged.
A version: Arcueid swings one more time. Hits low.
B version: Same as above. Goes further.
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236A~236A~214A
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Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
1500
|
-
|
100%
|
-
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
236B~236B~214B
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Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
1500
|
-
|
100%
|
-
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
- The other last hit, uncharged.
A version: Overhead swing, hits mid.
B version: Same as above, but goes slightly further.
|
236A~236A~214[A]
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Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
1500
|
-
|
100%
|
-
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
236A~236B~214[B]
|
Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
1500
|
-
|
100%
|
-
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
-
|
- The other last hit, charged version.
Charged Version A:overhead version, hard knockdown:
Charged Version B:same, but moves further:
|
EX
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Damage
|
Red Damage
|
Proration
|
Cancel
|
Guard
|
600, 120, 150*3, 600, 120*4, 800, 300
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-
|
-
|
-
|
-
|
First Active
|
Active
|
Recovery
|
Frame Adv
|
Circuit
|
Invuln
|
-
|
-
|
-
|
-
|
-
|
Full 1-14
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Automated version of Arcueid's rekka, ends in a low. It's unsafe on block .
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