User:Lama/Sandbox

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5A
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
35 Mid - 5 1 18 vs. Grounded 0 -1
vs. Airborne
2A
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
25 Mid - 6 6 14 vs. Grounded -2 -3
vs. Airborne

Not a low

6A (Anti Air)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
70 Mid - 9 6 27 vs. Grounded -14 -11/-19
vs. Airborne

Crouching Hurtbox Frames 1-14, Jump Cancellable on Hi, Forces Stan, Differing Blockstun on Airborne Opponents

5B
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
35, 40 Mid - 10 1(9)1 19 vs. Grounded 0 -2
vs. Airborne

Forces Stand, Cannot chain into 2B

2B
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
90 Mid - 10 6 16 vs. Grounded 1 -3
vs. Airborne

Forces Stand

5C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
155 Mid - 13 4 29 vs. Grounded 0 -15
vs. Airborne

Lowered hurtbox from frames 3-12

2C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
170 Mid - 13 6 25 vs. Grounded 0 -14
vs. Airborne

Forces Stand, Dramatically shortened hurtbox from frame 1-2, can chain into 5C

3C (Launcher)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
130 Mid - 12 9 25 vs. Grounded Launch -16
vs. Airborne

Jump Cancellable on Hit

j.A
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
30, 50 High - 9 1(2)1 4 vs. Grounded ≤+16, ≤+21 ≤+15, ≤+11
vs. Airborne
j.B
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
20, 3, 80 High - 11 4, 4(3)5 14 vs. Grounded ≤+16 ≤+17
vs. Airborne
j.C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
60[x3] High - 16 6 16 vs. Grounded ≤+21, ≤+37 ≤+13, ≤+6
vs. Airborne

Wallbounce

Throw (5B+C)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Grab - 6 1 23 vs. Grounded HKD 36 (Grab)
vs. Airborne

Forces 50% Scaling on Followups, Hard Knockdow, Builds Velvet 25 Meter Points

Back Throw (4B+C)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Grab - 6 1 23 vs. Grounded HKD 39 (Grab)
vs. Airborne

Forces 50% Scaling on Followups, Hard Knockdow, Builds Velvet 25 Meter Points

Air Throw (j.BC)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Grab - 8 3 18 vs. Grounded HKD 38+ (Grab)
vs. Airborne

Forces 50% Scaling on Followups, Hard Knockdow, Builds Velvet 25 Meter Points

236B (Icicle Missile B)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
160 Mid - 76 ? 27 vs. Grounded 39 31
vs. Airborne
236C (Icicle Missile C)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
205 Mid - 106 ? 27 vs. Grounded 41 34
vs. Airborne
j.236X (Icicle Missile (Air))
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
160 Mid - 96 ? 20 vs. Grounded 41 31
vs. Airborne
623A/B/C (Ice Eruption)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
200 Low - 24 2 15 vs. Grounded Launch +2
vs. Airborne

Low

214A (Shatter A)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
210 Low - 19 9 34 vs. Grounded HKD, 27 -19
vs. Airborne

Hard Knockdown, Projectil, Low

214B (Shatter B)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
250 Mid - 13 7 32 vs. Grounded HKD, 38 -17
vs. Airborne

Hard Knockdown

5D (Instant Snowball)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
125 Mid - 14 ? 18 vs. Grounded 15, 32 +14, 32
vs. Airborne
6D/4D (Wind Push Away/Pull Closer)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - 10 15+ 7 vs. Grounded - -
vs. Airborne

Adds JD every frame used. The minimum is 20 for pull, 26 for push. The pull works in increments of 5 per frame. The push seems to always end in values ending with , as in 3, 4, 5, etc.

1D/2D/3D (Snowball Toss)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
125 Mid - 19 ? 3 vs. Grounded 43 32
vs. Airborne
623D (Magic Ice Eruption)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
85[x3] Low - 19 2(3)2(3)2 10 vs. Grounded Tumble -2
vs. Airborne

Frames 1-22 have full invincibility, Tumble

236XX (Ice Cyclone)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - 0+10 90 90 vs. Grounded HKD -31
vs. Airborne
214XX (Frostbite)
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - 0 52 50 vs. Grounded 47 -17
vs. Airborne

Stagger, Builds Velvet 3 Magic Stocks upon activation