User:SeenConnroy

From Mizuumi Wiki
Jump to navigation Jump to search

Twitter: @SeenConnroy

Working on the Koihime Enbu wiki with Jotamide and the Skullgirls wiki with Gelato.

Move List

Attention: Umbrella's movelist is formatted differently to include how her unique mechanic while also adhering to template limits, making only her punches be changed when changing movelist and kicks are their own section. If there is any feedback, please let me know! (Seen Connroy#2084) - Seen

SG umb Starving.png Starving
SG umb Ravenous.png Ravenous
SG umb Satiated.png Satiated
SG umb Overstuffed.png Overstuffed

Character Mechanic: Hungern and the Hungern Bar

Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Depending on certain factors, Hungern will grow either more hungry or more full, leading to attacks involving him to gain different properties, damage, and other such effects. To play Umbrella, one must learn to manage Hungern's appetite mid-match, and be able to adapt their neutral game, pressure, and combo routes to account for Hungern's ever growing appetite.

The moves that are influenced by the Hungern Bar are as follows:

  • All of Umbrella's punch normals, including Tight Squeeze (6LP) and Cliff Hanger (6HP)
  • Tongue Twister
  • All punch specials
  • All bubble specials
  • Retina Reflector
  • Under the Weather
  • Feeding Time

The moves that can influence the Hungern Bar level are as follows:

Empties:

  • Passivity
  • All bubble specials
  • All punch normals
  • Hug it Out (taunt)

Fills:

  • Ground throw
  • Air throw
  • Salt Grinder
  • Tongue Twister
  • Hungern Rush
  • Feeding Time
SG umb hunger.png


Hungern has four stages of hunger he can be in throughout the match. Each state gives Hungern different and unique properties depending on which of them he is currently in. The stages of Hungern's hunger are as follows:


Starving

Starving is the weakest stage of hunger that can be achieved. This state is achieved through a lack of ingesting the opponent, and being unable to manage it. This stage is noted in appearance by Hungern appearing wilted. Unlike his other stages, he appears wilted, with cracks appearing on his skin and flakes of his skin falling whenever Umbrella moves. In her original palette, he appears a darker, less vibrant shade of purple than his other phases. The pips of the Hungern Bar are a dark purple color when you enter this state.

When you're Starving, its essentially like being in Overstuffed, with none of the benefits and all of the drawbacks. You lack consistent frame advantage, and you can't even gatling your punch normals into each other. Starving makes all of your Hungern normals vastly inferior to the previous versions. In addition, Starving Slurp N' Slide now causes Umbrella to slip and fall if she slides over a puddle with the attack, leaving her wide open for punishes.

Any attack where Hungern ingests an opponent becomes highly valued due to you having the Hunger to burn to do max damage. Your grabs/command grabs become vastly more threatening, and you're able to dish out high single instance damage via throws and hitgrabs. Feeding Time is at its most dangerous here, being able to take massive chunks off of the enemy health bar. Just be wary that throws/command grabs leave the opponent with recoverable red health. Essentially, Starving's biggest strength is that you can both deal a lot of damage and get to return to having regular Hungern normals if you land a grab/command grab.

Moves that would be beneficial to use in this state are:

  • Grounded grab
  • Salt Grinder
  • Tongue Twister
  • Cutie Ptooie
  • Feeding Time

Additionally, all punch specials have increased startup.

During Starving, you completely lose access to both Bobblin' Bubble and Wish Maker, with Umbrella doing the animation for these attacks, but no bubbles appearing due to there being no hunger to burn for these attacks. In addition, Under the Weather is severely weakened, spawning only 3 bubbles when the super is used. Cutie Ptooie, however, is unique. Like the other bubble specials, no bubble will appear. However, if you use this move it will instantly put you back into Ravenous, giving you access to that forms' quick normals and damaging throws.


Ravenous

Ravenous is the gateway form between Satiated and Starving, and is the strongest state to be in. This state is achieved through a lack of ingesting the opponent, but managing it enough to keep from being hungry. This stage is noted in appearance with Hungern's eyes becoming bloodshot and him moving erratically within Umbrella's grip. In addition, his tongue sticks out from the top of his "mouth". In her original palette, Hungern's body becomes covered with red, vein-like stripes and red energy flows through him. The pips of the hunger meter are a red color when you enter this state.


When Ravenous, you have access to Umbrella's fastest collection of normals, including the game's fastest normal (Ravenous 2LP; 4 frame start up). With these speed comes advantage, as all of your lights are very advantageous on block, allowing you many points to reset pressure and can lead to tick throw setups with grab or Tongue Twister. In addition, you get access to a lightning fast universal instant overhead in j.MP, which can be used to enforce high/low mixups, on top of strike/throw, and leads to great damage.


When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, moves farther, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS. Ravenous Hungern Rush will deal more damage and has a slightly modified ground bounce in comparison to Satiated.


Since Ravenous has a lot of hunger stored, your grab based specials are all extremely strong. Tongue Twister travels full screen when you're in this state. However, one may want to manage and see whether they'd rather cash out for damage or take advantage of the general speed that Ravenous provides.


As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Retina Reflector acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack, 2 additional projectiles able to be reflected/deflected, and you get 2 more eyes to hit with opponents for a chance to detonate on them later.

Satiated

Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes, namely between Overstuffed and Ravenous. This stage is noted in appearance with Hungern moving the least while in this stage, resembling a closed umbrella. He is thin, and does not have any unique effects to him, unlike the other three modes. In her original palette, Hungern is his normal purple color. The pips of the hunger meter are yellow in color when you enter this state.

This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be.

All of your specials are available, and they all work as they should. Slurp N' Slide is advantageous on block. All three of your bubble based specials work as intended and travel a fair distance, and your grab based attacks deal good damage when used. Your supers all do as they're intended with Under the Weather spewing a moderate amount of bubbles and Retina Reflector dealing 6 hits.

Overall, this state you will most likely end up spending a lot of time in. Whether its just using it in neutral for its consistency, or planning out which mode you will transfer into next. Satiated is a swiss army knife that allows Umbrella to stay competitive with the rest of the cast from the start of the round.

Overstuffed

Overstuffed occurs when Hungern is full, and can be achieved by performing moves where he is ingesting the opponent. This stage is noted in appearance with Hungern becoming wider in shape, more lethargic in demeanor, and dripping spit droplets whenever Umbrella moves. In her original palette, this is also noted by Hungern becoming more blue in appearance. The pips of the hunger meter also turn a shade of blue when you enter this state.


In this state, Umbrella does by far the most damage with her punch normals when compared to the other states. They gain additional hitstun and advantage, and certain moves gain additional properties, such as:

  • Wall bounce (st. HP)
  • Ground bounce (j. MP, j. HP)

In addition to your punch normals becoming stronger, your LP buttons also have very good frame advantage, with all three of these buttons being advantageous on block.

And your normals are not the only things that have been strengthened. Your bubble specials have also been enhanced by a significant margin, in addition to Under the Weather.

  • Cutie Ptooie is slightly larger, a increase in damage, and causes a KD on hit.
  • Bobblin' Bubble gains a increase in size and damage.
  • Wish Maker is slightly larger and travels much farther.
  • Under the Weather creates less bubbles, but they gain an increase in size and damage, as well as knockdown.

In addition to these changes, some of Umbrella's Hungern specials have had some of their properties changed, namely:

  • Slurp N' Slide knocks the opponent away on hit, and is unsafe on block.
  • Hungern Rush, instead of ingesting the opponent, causes a single strong hit into a knockdown, and is non-super cancellable.

To compensate for these strengths, Overstuffed does have a few important weaknesses. In this state, her grab game is worsened. With all of her grabs doing less overall damage due to their primary damage source (hunger) being at a minimum.

Taunt

SG umb taunt.png
"You're the cutest and bestest!"
Hug It Out Sg 360.png + Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 112 N/A N/A N/A N/A
  • SG umb Starving.png
  • Decent speed and okay reach for a poke normal, combos into 2MK, or 5MK if closer, except at max range.
  • SG umb Ravenous.png/SG umb Satiated.png/SG umb Overstuffed.png
  • Good poke normal that combos into 5MP (and 2MP when ravenous).
SG umb assist.png
"Bleeehhh!"
Assist Taunt Automatically done after an assist move
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A 50 N/A N/A N/A N/A
  • Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
  • Longer recovery → more time to punish the assist.
  • What an absolute child.