Verdict Guilty/Hyuk
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Hyuk | |
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Ammo Capacity | 1 |
Reload Time | 80 frames |
Throw | Bomb |
Playstyle | All-rounder Zoning |
Preferred Range | All |
Introduction
Hyuk is a Criminal character who excels at space control. He has good normals, great zoning and pretty good offense, allowing him to be played in a lot of different ways.
Hyuk is a versatile character who can play all sorts of playstyles, although he specializes in zoning. |
Strengths | Weaknesses |
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Move List
Normal Attacks
5A
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5B
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5C
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5D
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BB
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BBD
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c.P
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c.K
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2A
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2B
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2C
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2D
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j.P
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j.K
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Special Attacks
Assault Rifle
]A[ |
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Rifle Low
]A[ |
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Rifle Butt
Keyboard: 66B Pad: 236B |
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Grenade
Keyboard: 46D Pad: 214D |
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Universal Moves
Grab
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Strategy
General Gameplan
- Placeholder
Neutral
- Placeholder
Defense
- Placeholder
Offense/Okizeme
- Placeholder
Matchups
Gun
- Placeholder
Gyeong
- Placeholder
Hyuk (mirror)
- Placeholder
Jae
- Placeholder
Minso
- Placeholder
Reese
- Placeholder
Si'u
- Placeholder
Yohan
- Placeholder
Combos
Midscreen
- 5B/2D > [BBD, walk]*n (300/320 to 2000 damage)
- Hyuk's midscreen BnB. Unlike other ToDs, this one can be done regardless of player 2's controller choice. Somewhat hard to do, since you hate to late OTG, but still doable
- BB > [BBD, walk]*n (240 to 2000 damage)
- BC combo that leads into his ToD
- Throw, [walk BBD]*n (520 to 2000 damage)
- Hyuk can start his ToD after landing a throw
Corner
- 2B/2D > BBD (300/320 damage)
- Hyuk can't go into loops in the corner, making his damage output tank quite a bit. However, he gets to perform 2B/2D mix after it, which is better than nothing.
Anti-Air
- 5A/5D > [BBD, walk]*n (300 to 2000 damage)
- Hyuk also gets to perform loops from an anti-air. It's very unlikely to kill, but it still does great damage!
- 66B, [walk BBD]*n (540 to 2000 damage)
- Yet another ToD confirm
- 5A > Throw
- Throw confirm.