Verdict Guilty/Reese
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Reese | |
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Ammo Capacity | 2 |
Reload Time | 53 frames |
Throw | Handcuffs |
Playstyle | Zoning Poking |
Preferred Range | Far |
Introduction
Reese is a Cop character with many powerful tools in neutral that can force your opponent to play into your hand, though he specializes in defensive play. His damage is also notably low.
Reese is a character with unmatched neutral control in order to compensate for his very low damage output. |
Strengths | Weaknesses |
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Move List
Normal Attacks
5A
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5B
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5C
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5D
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DD
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DDC
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c.P
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c.K
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2A
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2B
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2C
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2D
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j.P
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j.K
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Special Attacks
Power Orb
Keyboard: 46C Pad: 214C |
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Electric
]B[ |
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Deflect
]D[ |
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Stretch Attack
Keyboard: 66C Pad: 236C |
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Stretch Low
Keyboard: 66A Pad: 236A |
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Universal Moves
Grab
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Strategy
General Gameplan
- Placeholder
Neutral
- Placeholder
Defense
- Placeholder
Offense/Okizeme
- Placeholder
Matchups
Gun
- Placeholder
Gyeong
- Placeholder
Hyuk
- Placeholder
Jae
- Placeholder
Minso
- Placeholder
Reese (mirror)
- Placeholder
Si'u
- Placeholder
Yohan
- Placeholder
Combos
Midscreen
- 5B > DD > 66A (260 damage)
- Reese's BnB, and also his only ground combo. Works anywhere. Resets neutral, but gives Reese enough time to throw out an Orb.
- 2B/2D > DD > 66A (280 damage)
- Same combo as above, but slightly more damaging. Mostly done at close range during oki
- DD, 2B > 66A (280 damage)
- BC combo, which is just a variation of the previous combo.
- Throw, walk 2B/2D, [walk 5B]*3 > DD > 66A (600 damage)
- Throw combo. Also Reese's max damage.
Corner
- 5B > DD, 2B (220 damage)
- The BnB, but worse. The reason you don't go into 66A is because it's minus on hit in the corner.
- [2B/2D]*3 (240 damage)
- Close range BnB. Yes, really.
- DD, 5B, microwalk 5B (200 damage)
- BC combo in the corner. More consistent than the following combo but does less damage.
- DD, [2B/2D]*2 (240 damage)
- Close range BC combo.
- Throw, [2B/2D]*2, 5B, [walk 5B]*2 > DD (560 damage)
- Only works if Reese was cornered.
Anti-Air
- 5C/5D > DDC > 66A(320/340 damage)
- Anti-air combo
- 5C > Throw
- Throw confirm. Doesn't work on a far hit