Virtual-On Oratorio Tangram/1080SP
Introduction
Simple mass-production Virtuaroid manufactured based on the older generation Temjin.
It has functional limitations such as having no air dash or vertical turn, making it difficult to achieve stable performance.
Melee combat performance is similar to the new generation Temjin, so it has a chance to win if it can close the distance while avoiding the opponent's attacks.
Character Traits
See Notation / Character Descriptions
Strengths | Weaknesses |
---|---|
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General
- In a way can be easy for brand new players to handle due to limited toolset. But you can generally go with Temjin or Fei-Yen instead.
Commonly Used Attacks
See Notation / Common Attack Descriptions
Neutral projectile attacks
RW |
Movement check, Chip |
Ground dash attacks
GD8/9/7: cRW |
Punish (weak) |
Jumping attacks
jRTLW |
Punish, Prediction |
Special attacks
Gliding ram (j8CW at full gauge) |
Punish, Usable for movement (consumes CW) |
Melee attacks
CW melee |
Long reach |
Strategy
General gameplan
Matchup strategy
Advanced Techniques
Nagoya input
10/80 is in a standing state for 1 frame after performing Gliding ram. You can jump out of it with perfect timing.
Additional Resources
External Guides
Frame Data
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Notable Players
10/80 Special / 10/80SP
- Sera chan
- sa0001 / sa1080sp
- aosaba