Virtual-On Oratorio Tangram/Ajim
Introduction
Mysterious battle crystal structure in the shape of a virtuaroid.
It has a certain probability of appearing after repeated time-up victories in ARCADE mode. It has very high offensive and defensive power, and requires a great deal of skill to defeat.
When controller by a player its defense is drastically reduced, making it difficult to master.
Character Traits
See Notation / Character Descriptions
Strengths | Weaknesses |
---|---|
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Commonly Used Attacks
See Notation / Common Attack Descriptions
Neutral projectile attacks
RW |
Movement check, High damage |
Utility attacks
GD9/8/7: CW |
Armament Level Up - Levels Down over time |
Ground dash attacks
GD9/7: cRW / RW |
High damage, Punish |
Air dash attacks
AD9/7: RW |
High damage, Punish |
Jumping attacks
jRTRW |
Prediction(using movement), High damage |
Special attacks
Self Destruct (Rotating CW) |
High damage, Wall piercing (gimmick) |
Melee attacks
Generally Unused, too slow |
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Strategy
General gameplan
Matchup strategy
Advanced Techniques
Instant neutral attacks
Input: Cancel LW into wanted attack.
The attack will come out with no startup. Unlike most similar techniques this is easy to time.
- For example LW->RTCW, LW->RTLW, LW->RTRW, LW->CW.
Full control Vertical Turn
Before using Vertical Turn during a dash or air dash, rotate left/right for a short duration. You can massively alter the direction the corresponding dash direction will face.
For example during a horizontal dash you can shortly left rotate, tap up for ‘forward dash’. The forward dash will be moving to your previous left and now you can perform a forward dash attack in that direction. This is possible because of Ajim’s absurd rotation speed.
You can perform dash attacks while moving in a more safe direction.
Drifting Airdash attacks
Input: During an airdash, Rotate towards a direction and input an attack at the same time.
Ajim will drift heavily towards the rotation direction, basically making a 90 degree movement in the wrong direction while firing (very unique property). Can be used to improve performance of air dash attacks. The direction can be changed by 180 degrees or more depending on how long rotation was held, so it’s possible to use things like AD2:CW while moving forward.
ABO Hold - Instant Kill
Instant kill technique that can be confirmed from landing a knockdown. Usually a close-range or air knockdown.
Input: Move next to opponent -> LTCW -> backwards quickstep -> LTCW -> RTLW melee.
Opponent will be forced to teleport on wakeup with no kind of hitstun or invincibility and get instant killed by the melee attack connecting as multiple hits. Very difficult to confirm into quickly enough.
A central technique to master for making Ajim work at higher levels of play. There are some decent attacks to cause knockdowns like cLTRW, LW orbs and RTCW.
General examples:
- Confirm KD -> Airdash cancel into melee range -> 8QS -> LTCW -> 2QS -> LTCW -> RTLW
- Confirm KD -> Airdash cancel ->cRWCC->8QS(Vacuum CC)->LTCW->2QS -> LTCW -> RTLW
Additional Resources
External Guides
Frame Data
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Notable Players
Ajim / アジム
- x2cy
- gat8
- Katenasasosu / Kirin / きりん