|Want to be an editor? Request an account by joining the Mizuumi Discord and follow the instructions in the welcome message.|
Virtual-On Oratorio Tangram/Apharmd B
Specialized fighting type virtuaroid equipped with beam tonfas on both arms.
It has high dash performance and a wide range of melee attacks, allowing it to aim for direct attacks using its tonfas. By using your napalm’s blast to disable the opponent’s attack you can approach close distances unscathed.
Commonly Used Attacks
Neutral projectile attacks
Movement check, Erase, Chip
Ground dash attacks
Air dash attacks
Chase, Erase, Chip
High damage, Prediction
Divekick (AD8:CW 100% gauge)
Prediction, Punish, High damage
Very long engage, large hitbox, hits crouching
Approach cancellation (A-cancel) - melee technique
Input: During standing melee approach (ie. CW melee) input cLW melee and immediately release the crouch input while holding LW.
cLW is not visible and LW melee will come out instead. This gives a way to cancel a standing melee into another standing melee.
LW melee is often ideal for attacking the target and cancelling the approach of CW melee into it is a great way to get into optimal range.
Basic/intermediate Battler melee combos
Battler can deal the highest melee damage by normal means, without causing any kind of stagger. Some fairly easy to perform combos are available from hitting with a LW melee:
-jc- = jump cancel
Heavyweight (Dordray, ?)
LW -jc-> LW -jc-> LW (instant death)
Intermediate weight (Raiden, ?)
LW -jc-> RW -jc-> LW
Lightweight (Cypher, ?)
LW -jc-> LW (instant death)
Apharmd-series crouch walk
Start walking, then hold the crouch input. You will continue walking with drastically increased speed. Can be combined with walking attacks such as CW and RW by holding crouch after the attack input.
Guard crush / Interrupt attacks as combo starters and extensions
Interrupt attacks can be used as combo starters. Things like LTRW -> dash melee or LTCW -> dash melee are possible along with more complicated combos.
LTRW is also used for combo extensions at advanced level. This is used for true combos where you alternate melee hits with unblockable interrupts to fill gaps.
Input: LW melee -> diagonal forward QS -> diagonal Dash (same direction)-> Dash melee
Dash attack is unblockable if the opponent guarded LW melee. Also catches opponents performing jump cancel after QS. Acts as a combo if LW hit.
Reverse forward dash
Input: After landing OTG CW melee, input forward QS then cancel it with forward dash.
The forward dash will have additional momentum and push Battler in the opposite direction. You can use this technique to maintain a favorable stage position while also keeping the opponent in sight.
Simultaneous RT attack
Input RTCW and quickly release the right trigger. Both RTCW and RTLW will come out.
VOOT 5.2. Apharmd B guide by Rolander (2002) (old version)
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Apharmd B / アファームドBT
- S Zetto / ぜっと
- OKE TANI / 谷
- End9n / end / えんどくん
- Yoshino / よしのちゃん
- Marimo / まりも