Virtual-On Oratorio Tangram/Apharmd C

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RVR-12 Apharmd C / Commander
[アファームド・ザ・コマンダー]

Introduction

Commander type virtuaroid equipped with a machete and a shotgun. While overall performance is average, the power of the machete is high.
Hold the line using napalm and shotgun, creating opportunities to attack using the machete. You can aim for great damage using melee attacks.

Character Traits

See Notation / Character Descriptions

Strengths Weaknesses
  • Easy to handle.
  • Unique machete CW attacks have some good traits.
  • Good CW sword wave performance for chipping away at opponent.
  • Many Erase type attacks.
  • Fast cancels from LW Napalm.
  • Very fast walk speed.
  • Low ammo efficiency.
  • Below average melee performance despite description.
  • Slightly low damage output.
  • Overshadowed by Temjin in many respects. Often thought of as a weaker Temjin.
  • Linear projectile weapons.
  • Overall Left Weapon performance lowest in Apharmd series (slightly).

Commonly Used Attacks

See Notation / Common Attack Descriptions

Neutral projectile attacks

RW / cRW
CW
LTCW / cLTCW
cLTLW
LW / cLW
cCW
RTRW / cRTRW
RTCW
LTRW / cLTRW
RTLW / cRTLW

Movement check, Poke
Chip, Armor removal, Immediate dash cancel
Movement check, Piercing, Erase, Chip
Erase, Interrupt, Chip, Armor removal
Erase, Chip
Movement check, High damage
Erase (heavy)
High damage
Erase
Erase, High Damage

Ground dash attacks

GD8: RW
GD9/7: cRW
GD8: cCW
GD9/8/: LW

Punish, High Damage
Punish, Chase
Punish, High Damage
Erase, Chip, Chase

Air dash attacks

AD8: LW
AD8: RW
AD6/4: LW

Erase, Chip
Multi-hit chance
Chip, Erase

Jumping attacks

jRTCW
jLTCW
jRTLW

High damage, Prediction
Stagger (combo if near), Prediction
High damage, Prediction, Erase

Special attacks

Divekick (AD8:CW 100% gauge)
Hyper activation (double jump CW)

High damage, Prediction
Damage reduction, Timeout

Melee attacks

Quickstep melee
RTLW melee
Dash CW melee
Dash LW melee

Generic
Fast attack while still being powerful
Fast startup
Fast and short recovery, can rotate around

Strategy

General gameplan

Matchup strategy

Apharmd C / Matchups

Advanced Techniques

Apharmd-series crouch walk

Start walking, then hold the crouch input. You will continue walking with drastically increased speed. Can be combined with walking attacks by inputting crouch right after the attack begins.

Cancel routes from LW napalm

Left Weapon can be cancelled quickly into a walk. Some attack cancel routes are also available:

  • Sliding cLW -> Sliding cRW
  • LW -> RTRW
  • cLW -> cRTRW

RTRW Cancel

RTRW has a window during the attack to input normal RW. You can use this to reduce recovery time.

  • RW can be held to get this window immediately.
  • If you input dash on the first possible frame you can dash from holding RW.
  • Jump input can be done at any time.

Walking RW over walls

Input: stationary cLW or cRW -> walking RW.
Apharmd C will hold up the gun while firing and shots will appear higher than normal, going above medium sized walls.

Walking CW over walls

CW sword wave will come out higher than normal if apharmd C is walking to the left. Can allow firing over some walls.

Additional Resources

External Guides

Frame Data

Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.

Notable Players

Apharmd C / アファームドC / コマンダー

  • おおの / ohno
  • SegaBBS / CHIEF747J / チーフ
  • Fermina / cure chiba / せんちょう
  • もにゃん
  • hidepon6554
  • Lets Prestar


General
FAQ
Controls
System
Strategy
Notation, Glossary
Stages
Links
Advanced Advanced TechniquesMatchup charts & TiersVersions
Characters
Temjin
Fei-Yen
Raiden
Cypher
Grys-Vok
Specineff
Bal-Bados
Dordray
Angelan
Apharmd B
Apharmd S
Apharmd C
Stein-Vok
1080SP
Ajim