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Virtual-On Oratorio Tangram/Grys-Vok
- 1 Introduction
- 2 Character Traits
- 3 Commonly Used Attacks
- 4 Strategy
- 5 Advanced Techniques
- 5.1 Rapid fire cCW & cLTCW
- 5.2 Double napalm
- 5.3 Free napalm
- 5.4 Crouching attack cancel routes
- 5.5 Fast CW missile
- 5.6 VOK instant melee
- 5.7 VOK low profile
- 5.8 High speed movement, two directions: 9-6 and 8-9 old-type mash variant
- 5.9 High speed movement, 9-3 unknown variant
- 5.10 Utilizing Grys-Vok dash cancel slide speed
- 6 Additional Resources
Missiles launched in large quantities from both shoulders have high tracking performance, strenghtening the further you are from your opponent. The reload speed of each weapon is fast, allowing continuous fire.
If you can keep a good distance between you and your opponent, you can create a one-sided battle.
Commonly Used Attacks
Neutral projectile attacks
LW / cLW
Ground dash attacks
Chase, Punish, High damage, Anti-melee
Air dash attacks
Pressure, Erase, Area denial
ICBM (crouch + Special)
Pressure, Anti-Erase, Anti-melee
Rapid fire cCW & cLTCW
You can fire the cCW and cLTCW missile attack rapidly by rotation cancelling its recovery. Input rotation for a frame, release rotation and attack again.
Does not work if rotation is input too early. Remember to half-cancel the attacks for less gauge consumption.
Do walking LW and immediately input sliding LW (cLW while moving). Both attacks will come out in sequence. The cLW will not consume any gauge.
While LW gauge is around 55-60% fire walking RW and immediately input crouch/sliding LW. The cLW will not consume any gauge. You can for example do this immediately after ‘double napalm’ for a ‘triple napalm’
Crouching attack cancel routes
Many crouching attacks can be transferred into others.
- For example cRW into c(LT/RT)LW/CW/RW.
Fast CW missile
Fire stationary RW and immediately input CW, LTCW or RTCW. The CW missiles will come out much faster along with faster move speed and targetting. Similar to typical instant attack input cancels from RW on other VR.
VOK instant melee
Input a melee attack right after LTRW or crouching melee attack right after cLTRW. The startup will be completely removed.
VOK low profile
Firing cLTRW or cLTLW machineguns puts Grys-Vok in a flat low-profile state. It can avoid most high melee attacks.
High speed movement, two directions: 9-6 and 8-9 old-type mash variant
See Advanced Techniques / Rowing for more info
Useful for improving jump attack efficiency.
High speed movement, 9-3 unknown variant
Utilizing Grys-Vok dash cancel slide speed
Grys-vok moves at an abnormally fast speed during the slide-animation on cancelling a ground dash. This is sometimes used to move around, and gives a window to buffer old-style rowing inputs.
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Grys-Vok / グリスボック
- poi / ポイ
- Moomin / ムーミン / t0193
- Sakuri193 / igusachan
- Kirl51 / きーる
- Juusyoku / (?)