Virtual-On Oratorio Tangram/Grys-Vok

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SAV-326-D/9 Grys-Vok
[グリス・ボック]

Introduction

Missiles launched in large quantities from both shoulders have high tracking performance, strenghtening the further you are from your opponent. The reload speed of each weapon is fast, allowing continuous fire.
If you can keep a good distance between you and your opponent, you can create a one-sided battle.

Character Traits

See Notation / Character Descriptions

Strengths Weaknesses
  • Heavy attack barrage of missiles and explosions.
  • Strong basic dash attacks like Temjin & Fei-Yen.
  • Sliding dash attacks have fast recovery.
  • High amount of control of the match due to combination of barrage and area denial.
  • Has some of the best anti-air & neutral control with high speed missiles.
  • Very high ammo efficiency.
  • Surprisingly decent ground and jumping mobility.
  • ! Constant area denial with double napalm glitch etc.
  • ! Increased jumping and walking speed with advanced movement.
  • Has to constantly attack for defense.
  • Large hitbox.
  • Low air dash mobility.
  • Low damage per hit on weaker attacks -> somewhat difficult to recover from health deficit.
  • Weaker to opponents with attacks that can pierce through napalm explosions.
  • Susceptible to melee & hard-hitting combos due to low mobility and reliance on Erase attacks.

Commonly Used Attacks

See Notation / Common Attack Descriptions

Neutral projectile attacks

LW / cLW
cCW
cLTCW
cRTLW
LTRW / cLTRW

Erase
Movement check, High damage
Movement check, Chip, High homing, Anti-air
Erase, Area denial
Various cancels (landing, etc.), Anti-melee

Ground dash attacks

GD9/7: cRW
GD8: cRW
GD6/4/3/1: cRW
GD2: cRW / cLW ‘Shark missile’

Chase, Punish, High damage, Anti-melee
Punish, High damage, Knockdown
Multi-hit
Pressure, Erase

Air dash attacks

AD9/8/7/2: LW

Chip, Erase

Jumping attacks

jLTCW
jRTCW
jRTLW

Pressure, Erase, Area denial
Pressure
Erase, Area denial

Special attacks

ICBM (crouch + Special)

Pressure, Anti-Erase, Anti-melee

Melee attacks

RW melee
CW melee
RTRW melee

Fast
Using instant technique
Chase

Strategy

General gameplan

Matchup strategy

Grys-Vok / Matchups

Advanced Techniques

Rapid fire cCW & cLTCW

You can fire the cCW and cLTCW missile attack rapidly by rotation cancelling its recovery. Input rotation for a frame, release rotation and attack again.
Does not work if rotation is input too early. Remember to half-cancel the attacks for less gauge consumption.

Double napalm

Do walking LW and immediately input sliding LW (cLW while moving). Both attacks will come out in sequence. The cLW will not consume any gauge.

Free napalm

While LW gauge is around 55-60% fire walking RW and immediately input crouch/sliding LW. The cLW will not consume any gauge. You can for example do this immediately after ‘double napalm’ for a ‘triple napalm’

Crouching attack cancel routes

Many crouching attacks can be transferred into others.

  • For example cRW into c(LT/RT)LW/CW/RW.

Fast CW missile

Fire stationary RW and immediately input CW, LTCW or RTCW. The CW missiles will come out much faster along with faster move speed and targetting. Similar to typical instant attack input cancels from RW on other VR.

VOK instant melee

Input a melee attack right after LTRW or crouching melee attack right after cLTRW. The startup will be completely removed.

VOK low profile

Firing cLTRW or cLTLW machineguns puts Grys-Vok in a flat low-profile state. It can avoid most high melee attacks.

High speed movement, two directions: 9-6 and 8-9 old-type mash variant

See Advanced Techniques / Rowing for more info
Useful for improving jump attack efficiency.

High speed movement, 9-3 unknown variant

See Advanced Techniques / Rowing for more info

Utilizing Grys-Vok dash cancel slide speed

Grys-vok moves at an abnormally fast speed during the slide-animation on cancelling a ground dash. This is sometimes used to move around, and gives a window to buffer old-style rowing inputs.

Additional Resources

External Guides

Japanese

Grys-Vok in 3 minutes video guide by UNITED mench EMPIRE (2022)

Frame Data

Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.

Notable Players

Grys-Vok / グリスボック

  • poi / ポイ
  • Moomin / ムーミン / t0193
  • Sakuri193 / igusachan
  • Sugar459
  • Kirl51 / きーる
  • TELEPINOIL
  • moteen
  • Juusyoku / (?)

western players:

  • MentholMoose
  • FlyExponent


General
FAQ
Controls
System
Strategy
Notation, Glossary
Stages
Links
Advanced Advanced TechniquesMatchup charts & TiersVersions
Characters
Temjin
Fei-Yen
Raiden
Cypher
Grys-Vok
Specineff
Bal-Bados
Dordray
Angelan
Apharmd B
Apharmd S
Apharmd C
Stein-Vok
1080SP
Ajim