Virtual-On Oratorio Tangram/Grys-Vok
Introduction
Missiles launched in large quantities from both shoulders have high tracking performance, strenghtening the further you are from your opponent. The reload speed of each weapon is fast, allowing continuous fire.
If you can keep a good distance between you and your opponent, you can create a one-sided battle.
Character Traits
See Notation / Character Descriptions
Strengths | Weaknesses |
---|---|
|
|
Commonly Used Attacks
See Notation / Common Attack Descriptions
Neutral projectile attacks
LW / cLW |
Erase |
Ground dash attacks
GD9/7: cRW |
Chase, Punish, High damage, Anti-melee |
Air dash attacks
AD9/8/7/2: LW |
Chip, Erase |
Jumping attacks
jLTCW |
Pressure, Erase, Area denial |
Special attacks
ICBM (crouch + Special) |
Pressure, Anti-Erase, Anti-melee |
Melee attacks
RW melee |
Fast |
Strategy
General gameplan
Matchup strategy
Advanced Techniques
Rapid fire cCW & cLTCW
You can fire the cCW and cLTCW missile attack rapidly by rotation cancelling its recovery. Input rotation for a frame, release rotation and attack again.
Does not work if rotation is input too early. Remember to half-cancel the attacks for less gauge consumption.
Double napalm
Do walking LW and immediately input sliding LW (cLW while moving). Both attacks will come out in sequence. The cLW will not consume any gauge.
Free napalm
While LW gauge is around 55-60% fire walking RW and immediately input crouch/sliding LW. The cLW will not consume any gauge. You can for example do this immediately after ‘double napalm’ for a ‘triple napalm’
Crouching attack cancel routes
Many crouching attacks can be transferred into others.
- For example cRW into c(LT/RT)LW/CW/RW.
Fast CW missile
Fire stationary RW and immediately input CW, LTCW or RTCW. The CW missiles will come out much faster along with faster move speed and targetting. Similar to typical instant attack input cancels from RW on other VR.
VOK instant melee
Input a melee attack right after LTRW or crouching melee attack right after cLTRW. The startup will be completely removed.
VOK low profile
Firing cLTRW or cLTLW machineguns puts Grys-Vok in a flat low-profile state. It can avoid most high melee attacks.
High speed movement, two directions: 9-6 and 8-9 old-type mash variant
See Advanced Techniques / Rowing for more info
Useful for improving jump attack efficiency.
High speed movement, 9-3 unknown variant
See Advanced Techniques / Rowing for more info
Utilizing Grys-Vok dash cancel slide speed
Grys-vok moves at an abnormally fast speed during the slide-animation on cancelling a ground dash. This is sometimes used to move around, and gives a window to buffer old-style rowing inputs.
Additional Resources
External Guides
Japanese
Grys-Vok in 3 minutes video guide by UNITED mench EMPIRE (2022)
Frame Data
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Notable Players
Grys-Vok / グリスボック
- poi / ポイ
- Moomin / ムーミン / t0193
- Sakuri193 / igusachan
- Sugar459
- Kirl51 / きーる
- TELEPINOIL
- moteen
- Juusyoku / (?)
western players:
- MentholMoose
- FlyExponent