Virtual-On Oratorio Tangram/Raiden

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HBV-502-H8 Raiden
[ライデン]

Introduction

Heavyweight virtuaroid with top class offensive and defensive capabilities. All of the weapons are extremely powerful, especially the lasers fired from the shoulder units, which are extremely destructive.
By anticipating the path of your opponent and firing a laser accordingly you can maintain an advantage over even the fastest machines.

Character Traits

See Notation / Character Descriptions

Strengths Weaknesses
  • High damage per hit. Powerful aimed attacks with CW laser.
  • Excellent at punishing predictable movement and attacks.
  • Heavy control of the game with aimed lasers (CW) and laser net (LTCW).
  • RW bazooka is high performance and covers basic pressure and dash attack actions.
  • Stun properties on laser net allow practical instant kills on some VRs.
  • Surprisingly competent at close range as laser and other options are quick enough to act as a melee deterrent.
  • Great ability to maintain a health lead using walls as cover, making up for his defensive weaknesses.
  • ! 1-frame instant laser techniques and changing laser to V/X-pattern increase performance further.
  • ! Advanced movement techniques increase ground mobility further.
  • Low mobility apart from fairly fast ground dash. Larger hitbox than normal.
  • Low mobility makes survival more difficult. Forced to use attacks effectively and quickly to defend your area. Timeout is less likely of an option.
  • ? Somewhat difficult to handle. Heavy use of rotation is required to play this VR to its strengths.

Commonly Used Attacks

See Notation / Common Attack Descriptions

Neutral projectile attacks

cRW
RTRW
LTRW
cLTRW
LW
cLW
CW
cCW
LTCW / cLTCW 'Net'/'Cage'
RTCW
RTLW / cRTLW

Movement check
High damage, Punish (cancellable)
Check, Interrupt, Erase, Armor removal
Check, Interrupt, Armor removal, Cancel route
Erase, Movement check
Erase, Movement check
High damage, Punish, Prediction, Anti-melee
High damage, Punish, Prediction, Anti-melee
Stagger, Prediction, Movement restrict, Anti-air
Piercing, High damage, [Prediction, Punish]*
Erase, Movement check
--*With Instant laser glitch

Ground dash attacks

GD8:cRW
GD2:cCW

Chase, Punish, Anti-melee
Stagger, Prediction, Movement restrict, Anti-air

Air dash attacks

AD8:RW
AD8:LW
AD8:CW
AD4/6:CW

Punish
Erase
Chip (match ender)
Punish (vs heavyweight VRs: high damage)

Jumping attacks

Special attacks

Armor purge (double jump + Special)

Comeback factor, Massive mobility boost

Melee attacks

Left Quickstep melee
cCW melee (for super armor)
CW melee
Ground dash RW melee
Jump melee

Fast startup

High damage, Net combo
Net combo
Net combo

Strategy

General gameplan

Matchup strategy

Raiden / Matchups

Advanced Techniques

Diagonal dash movement

On the ground Raiden's diagonal forward dash has the best movement speed. You can use it for decent mid-range movement like a horizontal dash by always rotating towards the target (hold left rotate during a diagonal right dash and vice versa).

LW into TRW cancel route

Fire stationary LW then input RTRW. RTRW will come out with the last shots firing earlier than normal. The attack is also dash and walk cancellable much faster than normal.
The same can be done with LW into LTRW.

Crouch attacks into cLTRW cancel route

cLW and cRW can be cancelled into cLTRW. cLTRW can be cancelled into dash or jump at any point.
As a result using cLTRW as a cancel route allows you to move into other actions like dashing or other attacks immediately.

You can even perform cLW -> cRW -> cLTRW for a combined barrage.

BIOS dash

Cancel landing or natural dash recovery with CW or RW startup and dash again to cancel the recovery and keep moving.

High speed movement - 3-2 button lock variant

See Advanced Techniques / Rowing for more info
High speed walk in a backwards direction.
Input: Move in direction 3 (or 1) then direction 2 and immediately hold crouch.
Raiden will walk backwards at high speed. Very effective for gaining distance on your opponent while keeping current facing.

Instant Laser

Start firing RW in a neutral state and input CW or RTCW as the bazooka is about to fire.
CW laser will come out instantly skipping startup frames. Very tight timing.

V-Laser

Perform a ground dash attack (usually dashing cRW), then input CW at a specific point of the recovery as it’s about to end.
CW lasers will come out instantly in a V-pattern with the other laser shooting off to the side. Very tight timing.

Additional Resources

External Guides

Frame Data

Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.

Notable Players

Raiden / ライデン

  • Mench / メンチ
  • ESPOIR / エスポワール
  • Sumal24u / ス丸
  • SILBER / シルバー
  • tmt100
  • GK Raiden / hbv502
  • Inapon (?)


General
FAQ
Controls
System
Strategy
Notation, Glossary
Stages
Links
Advanced Advanced TechniquesMatchup charts & TiersVersions
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