Virtual-On Oratorio Tangram/Specineff
Introduction
Virtuaroid with the appearance of a grim reaper.
In addition to the ability to disable your opponent's weapons, it has penetrating attacks that will damage your opponent even through obstacles. Maneuverability in close combat is also high.
In contrast to its high attack power the defense of this virtuaroid is extremely low, making evasion the most important technique for victory.
Character Traits
See Notation / Character Descriptions
Strengths | Weaknesses |
---|---|
|
|
Commonly Used Attacks
See Notation / Common Attack Descriptions
Neutral projectile attacks
RW |
Movement check, Interrupt, Prediction |
Ground dash attacks
GD9/7: cCW |
Punish, High damage, Anti-melee, Area denial |
Air dash attacks
AD8: RW |
Punish, High damage |
Jumping attacks
jRTCW |
Prediction, High damage |
Special attacks
Both Turbo CW laser |
'Super Cancel' routes, Disable opponent CW |
Melee attacks
Quickstep melee |
High movement speed |
Strategy
General gameplan
Matchup strategy
Advanced Techniques
Sliding movement
Using cRW and cLW while moving gives specineff a speed boost. Especially effective in diagonal back directions which are usually slower speed. cLW gives a larger boost than cRW.
Dash turning movement
Dash repeatedly and keep your opponent in sights by rotating during dash and dash end animation. Central movement technique with Specineff
BTCW Super Jump Cancel
60% CW gauge required.
Input: Neutral attack -> RT+LT+CW -> Jump -> Jump Cancel
Both Turbo CW startup can be cancelled with jump.
Various Right Turbo attacks can be cancelled into BTCW. You can jump cancel these attacks at any point by using BTCW as an intermediate step. Tight timing is required.
- Example attacks: cRTRW, cRTLW
Machinegun RW
Specineff RW can be cancelled by walking. Do this repeatedly to rapid fire the attack. Unlike temjin the gauge runs out quickly so use sparingly.
Rush attack movement
GD8:cCW rush attack can be combined with with turbo rotation to move around the stage and take cover behind walls.
High homing RTCW
While LW gauge is around 30-34%.
Input: on landing cLW -> RTCW
Difficult timing. Can also perform a high speed RTRW instead of CW.
BTCW Super Rotation cancel
60% CW gauge required.
Same as technique Super Jump Cancel but replacing jump with rotation input. Execution is harder.
BTCW Dash cancel
While CW gauge is between 60-75%.
Input: Hold a direction during an RT attack, input BTCW and you will walk/dash out of the attack.
Performs neutral CW if gauge is above 75%.
Additional Resources
External Guides
English
Specineff video guide by Anitaspawn (2019)
Japanese
Specineff in 3 minutes video guide by UNITED mench EMPIRE (2022)
Frame Data
Rough data collection by Porcupine. Startup frames, duration and forced recovery times. No data on melee attacks.
Notable Players
Specineff / スペシネフ
- SILBER / シルバー
- RPO / RRR Plus
- Wataru / ワタル
- KaMNo
- Tyukyasya13