Overview
Legato is a Shoto, with a good fireball, high hitting DP, and has very high damage output thanks to his supers. He is much more suited for aggressive gameplay styles, he can capitalize off bulldozing through any situation he can find himself in, then start his offense. Even when he has a strong close range game, fireball and DP combined also make it very difficult to approach him, solidifying his placement as a Shoto, fit for many playstyles.
Normals
5L
Weak Punch Weak Punch
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
40
|
12
|
-
|
-
|
-
|
-
|
mid
|
no
|
-
|
On the slower side of light attacks.
|
|
5M
Medium Kick Medium Kick
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
50×2
|
11
|
-
|
-
|
-
|
-
|
mid
|
yes
|
-
|
Unlike 5L, very fast to come out, hits twice, and has a long reach. Good poke if you can consistently WJF.
|
|
5H
Fire Slash Fire Slash
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
60
|
22
|
-
|
-
|
-
|
-
|
mid
|
yes
|
-
|
Slow, but far reaching and heavy hitting 5M. You can't combo into much at the tip of the attack, so you'll need to dash cancel if you want a confirm.
|
|
2L + Light Punch Light Punch
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
40
|
6
|
-
|
-
|
-
|
-
|
low
|
no
|
-
|
Uninteresting 2L, pretty fast, average. Has enough hitstun to link into its self, but there's no real need for that when you have 2LL
|
|
Light Kick Light Kick
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
50
|
8
|
-
|
-
|
-
|
-
|
low
|
yes
|
-
|
Weird 2M, a few frames faster than 2L and does more damage. This move oddly has VERY little pushback and high hitstun, allowing 2LL to combo into 2L a maximum of 5 times from point blank. This is good for setting gravity during certain combos, as you can easily manipulate how much gravity you want to apply before you 2H.
|
|
2H + Launcher Launcher
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
60
|
16
|
-
|
-
|
-
|
-
|
mid
|
no
|
-
|
Average 2H Anti-Air and launcher. Damage isn't particularly high, and the hitbox is a little horizontally lacking.
|
|
25L Flame Palm Flame Palm
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
160
|
8(?)
|
1
|
16
|
-
|
-
|
throw
|
no
|
-
|
Standard Throw. Sets up for a pretty easy meaty fireball.
|
|
Aerial Weak Punch Aerial Weak Punch
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
40
|
6
|
-
|
-
|
-
|
-
|
high
|
yes
|
-
|
Average j.L. Short enough recovery to do any other air move if done right after leaving the ground.
|
|
Aerial Medium Kick Aerial Medium Kick
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
50
|
9
|
-
|
-
|
-
|
-
|
high
|
yes
|
-
|
j.M. Basically j.L but sends at a lower angle. Can j.M > j.L after 2H.
|
|
Aerial Fire Slash Aerial Fire Slash
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
60
|
13
|
-
|
-
|
-
|
-
|
high
|
yes
|
-
|
Very big sword slash, and covers a large portion of the screen while done moving or rising. Also has alot of hitstun, causes a bounce on air hit and is your prime IAD tool. When done low to the ground, the effect will still show but Legato will stop and become immediately actionable, giving it strong mixup between IAD j.H/j.Hw (land) 2L. Press this alot.
|
|
Specials
5S
Grandia Grandia
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
100
|
12
|
-
|
-
|
-
|
-
|
mid
|
yes
|
-
|
Just a really good projectile. Since fullscreen in Vita is still relatively close, it takes little time for the projectile to actually hit. Does decent damage and is dash cancellable too. Using it as a meaty is also very good, since you can do very high damage from it as a starter.
|
|
6S
Vulcan Vulcan
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
180
|
11
|
-
|
-
|
-
|
-
|
mid
|
no
|
somewhere
|
DP that goes very high up. Invul, pairing this with 5S's low recovery gives Legato a very strong zoning game. Also deals quite some damage. Can link into 2L in the corner
|
|
4S
Air Cutter Air Cutter
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
50
|
27
|
-
|
-
|
-
|
-
|
mid
|
yes
|
-
|
A weird flying kick. Whiffs at point blank, Technically goes fullscreen, it stops short but Legato is actionable almost instantly when he touches the ground. Has low enough recovery to link 2L after it hits. Pretty good at closing a gap.
|
|
2S
Sweep Sweep
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
60
|
17
|
-
|
-
|
-
|
-
|
low
|
yes
|
-
|
Slow-ish sweep. Hitting sweep doesn't really net you much reward midscreen. Your best use without meter is 2S > 4S/5S into meaty 5S.
|
|
Fire Stab Fire Stab
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
60×2
|
16
|
-
|
-
|
-
|
-
|
high
|
no
|
-
|
Cannot be dash cancelled. Big, disjointed, jump in normal. Hits twice and is very fast. Mix this in with j.H.
|
|
EX Moves
5EX
Boku Vulcan Boku Vulcan
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
304
|
30
|
-
|
-
|
-
|
-
|
mid
|
no
|
-
|
Very short cinematic freeze, and starts up very fast post freeze. Hitbox is also very large vertically. Interestingly, is very prone to restanding on only the second hit. Damage wise, 22EX is better, but, in Legato's favor, if you have 4 bars, you can link into 22EX.
|
|
Boku Vulcan mk.II Boku Vulcan mk.II
|
Damage
|
Startup
|
Active
|
Recovery
|
Hitstun
|
On Block
|
Guard
|
Dash Cancel?
|
Invuln
|
500
|
53
|
-
|
-
|
-
|
-
|
mid
|
no
|
-
|
Pretty long cinematic freeze, and has noticeable startup post freeze. Hitbox is also very large vertically. Legato's main combo ender and does more damage than 5EX, at the cost of not moving forward and having less horizontal coverage. If you have 4 bars, you can link into 5EX.
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|