Wonderful World/Changes
0.5 to 0.55 Test
Overall Changes
various hitboxes changed
skill gauge carries over between rounds
fatal switch hitstop removed
added throw break
added airthrow
jump cancel frames increased (???)
reduced landing recovery
can block during double jump and dash jump
damage to the health bar is easier to understand visually
Ryuuza
623HS, faster startup
214P, hittable box reduced, sword is invulnerable (can be BRK'd before final hit)
214K, faster startup
ex214, projectile invulnerable, smaller attack box (doesn't move as far forward)
easier to combo off throw
Duna
ground blue line increased recovery on hit
Lemius
if you time a HS right during throw, you get a clean hit (throw has more recovery?)
tinder strike, smaller attack and hittable box
5p less startup
Aiwhen
jP has fewer active frames
rapid edge does less damage
K Tempest Honeymoon, reappears in a different place
2S increased recovery
Corona
can now do aerial blade gust
absolute area, faster startup, can't set out more than one at a time
requiem heal, can't use if it's already out
Sasari
raishinpou, slower startup, increased recovery
doll moves have increased delay
Lunathia
hell's rain, increased recovery
Orphe
散華粧 new guard point move, done with 6O
reduced meter gain
chain route modified
2K slower startup
j236K hitbox changed
623HS hit effect changed
214 SB point added
Spiral, faster startup
Blade Shield
- responds to highs and lows differently (2S/ 2H only guard against lows)
- doesn't defend against throws (?)
Cielo
heaven's great punishment
- slower startup
I'll Send You Flying!
- Sb point changed
Alicephia
during Hover Dash
- increased amount of time before you can take an action
- changed trajectory
214S
- trajectory changed
214HS
- explosion starts up faster
Dodge Nimbly
- decreased recovery
Bash
- increased forward movement
Brilliant Kick
- moves farther back on hit
Sabe
2k, slower startup
236S
- faster startup
- decreased recovery
- added fixed damage (always does same amount of damage)
214HS
- decreased recovery
Neva
5P and 5K airblockable
2P increased recovery
jHS slower startup
Crash Emblem
- damage increase
- recovery increased by 1f
Gaia Strike
- first hit has decreased active frames
- increased recovery
Raging Pressure
- modified SB point
- slower startup
Ascension Drive
- increased reach
Lynia
Blue Shooter (236p)
- can't use if already out
Rain of Lamentation (63214K)
- cannot use while active
Crystal Sword (214HS)
- deals less damage
- decreased meter gain
Ice Lance (236HS, j236HS)
- aerial version no longer hits overhead