Wonderful World/Changes

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0.5 to 0.55 Test

Overall Changes

various hitboxes changed

skill gauge carries over between rounds

fatal switch hitstop removed

added throw break

added airthrow

jump cancel frames increased (???)

reduced landing recovery

can block during double jump and dash jump

damage to the health bar is easier to understand visually


Ryuuza

623HS, faster startup

214P, hittable box reduced, sword is invulnerable (can be BRK'd before final hit)

214K, faster startup

ex214, projectile invulnerable, smaller attack box (doesn't move as far forward)

easier to combo off throw


Duna

ground blue line increased recovery on hit


Lemius

if you time a HS right during throw, you get a clean hit (throw has more recovery?)

tinder strike, smaller attack and hittable box

5p less startup


Aiwhen

jP has fewer active frames

rapid edge does less damage

K Tempest Honeymoon, reappears in a different place

2S increased recovery


Corona

can now do aerial blade gust

absolute area, faster startup, can't set out more than one at a time

requiem heal, can't use if it's already out

Sasari


raishinpou, slower startup, increased recovery

doll moves have increased delay

Lunathia

hell's rain, increased recovery


Orphe

散華粧 new guard point move, done with 6O

reduced meter gain

chain route modified

2K slower startup

j236K hitbox changed

623HS hit effect changed

214 SB point added

Spiral, faster startup

Blade Shield

- responds to highs and lows differently (2S/ 2H only guard against lows)

- doesn't defend against throws (?)


Cielo

heaven's great punishment

- slower startup


I'll Send You Flying!

- Sb point changed


Alicephia

during Hover Dash

- increased amount of time before you can take an action

- changed trajectory


214S

- trajectory changed


214HS

- explosion starts up faster


Dodge Nimbly

- decreased recovery


Bash

- increased forward movement


Brilliant Kick

- moves farther back on hit


Sabe

2k, slower startup

236S

- faster startup

- decreased recovery

- added fixed damage (always does same amount of damage)


214HS

- decreased recovery


Neva

5P and 5K airblockable

2P increased recovery

jHS slower startup

Crash Emblem

- damage increase

- recovery increased by 1f


Gaia Strike

- first hit has decreased active frames

- increased recovery


Raging Pressure

- modified SB point

- slower startup


Ascension Drive

- increased reach


Lynia

Blue Shooter (236p)

- can't use if already out


Rain of Lamentation (63214K)

- cannot use while active


Crystal Sword (214HS)

- deals less damage

- decreased meter gain


Ice Lance (236HS, j236HS)

- aerial version no longer hits overhead


General
Changes
FAQ
HUD
Netplay
Mechanics
Characters
Ryuza
Duna
Lemius
Aiwhen
Corona
Sasari
Lunathia
Orphe
Cielo
Alicephia
Sabe
Neva
Lynia
Friede
Kiki
Chartette
Claudette
Shake
Fuga
Eldio
Etielle
Pale
Semnia
Rosalice
Magenda
Hinokage
Abeldy