Duna Haizen
デュナ・ハイゼン Age: 17
Occupation: Bounty Hunter
Aliases: Chain Lightning, Disaster Woman
Height: 158cm
Weight: 46kg
Likes: Eating rice, enjoying sightseeing while traveling
Dislikes: Not being able to eat rice
Values: The sword she got from her parents
Weapon: The ability to discharge electricity, and swordsmanship using the sword "Crimrain"
Character Specific Data
- Health: 690
- Starting Guts Correction: 43%
- Guts Correction: 58%
- Total Effective Health: 905
- Weight: Medium
- Shave Value: 20%
- Combo Correction Value: 4%
Playstyle
Duna's a strong zoning character that's good for beginners, excelling at restricting movement with a variety of projectiles. She also has anti airs, a ton of mobility, and several options for oki and lockdown to complement her projectile game. On the other hand, she lacks a bit in raw power, and doesn't have great defensive options or good meterless options at midscreen if she doesn't already have her projectiles or traps out; she's at her strongest when she gets to put people toward the corner or when she already has projectiles and traps on screen.
Strengths |
Weaknesses
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- Straightforward and powerful zoning and lockdown. Duna has multiple items in her kit engineered to keep opponents locked down--her 236P has great reach on the ground and covers a good angle in the air, 214P pulses constantly on the ground while it's active, and her Original Ability and various other Skills are made for hemming the opponent in.
- Excels in area denial. 214K, j.214K, and 5O all cover different areas of the screen and synchronize with her other Skills to let her be in one spot while keeping the opponent out of another. This also gives her powerful momentum and mixup in the corner, since that means the opponent has even less ability to escape.
- High meterless damage with confirms while her projectiles and traps are out. Once she's set up, anything Duna gets from a stray hit can turn into big damage.
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- No reversal options and weak abare. Duna has much less defensive potential when she needs resource-less ways to get enemies off of her, due to lacking a reversal or even buttons to press as mash options, and will need to be careful about avoiding those situations.
- Midscreen confirms need resources to do damage. Without having her various tools already set up, Duna has to give up meaties to get things out and get the party started. If she's prevented from setting up, her midscreen game weakens significantly.
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Movelist
Original Abilities
|
Chain Lightning / チェインライトニング |
|
Lightning Fall / ライトニングフォール |
+ (costs 50% of the Skill Gauge)
|
Skills
|
Blue Line / ブルーライン |
+ (air OK)
|
Tirfing / ティルフィング |
+ /
|
Bolt Thrust / ブルーライン |
+
|
Lightning Assault / ブルーライン |
+
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Stun Trap / ブルーライン |
+
|
Storm Feather / ブルーライン |
In air, +
|
Spark Field / ブルーライン |
+
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Crescent Shock / ブルーライン |
+
|
Finish Skills (cost 100% of the Skill Gauge)
|
Thunder Spread / サンダースプレッド |
+
|
Original Abilities Overview
Duna's Original Ability sends a slow-moving lightning orb across the screen. When Duna uses her Original Ability again, or uses 22O, a bolt of lightning is called down at the spot where the orb is currently located. Using 22O to detonate the orb will put her Skill Gauge gain on lockdown for a short period of time.
Normal Moves & Original Abilities
5P
5P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
9
|
Mid
|
9
|
5
|
20
|
-
|
1
|
0
|
0
|
An off-hand jab. Chains into 2K, 5S, 2S, 5HS, and 2HS.
|
|
5K
5K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
10
|
Mid
|
10
|
5
|
25
|
-
|
1
|
-5
|
-5
|
A side kick. Chains into 5P, 2P, 2K, 5S, 2S, and 2HS.
|
|
cl.5S
cl.5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
22
|
Mid
|
14
|
5
|
30
|
Jump
|
1
|
-10
|
-10
|
A horizontal sword swipe. Chains into f.5S, 5HS and 2HS.
|
|
f.5S
f.5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
31
|
Mid
|
17
|
5
|
35
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Jump
|
2
|
-5
|
-15
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A vertical sword swipe. Chains into 5HS and 2HS. Arguably Duna's best poke, with good range and speed.
|
|
5HS
5HS
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
41
|
Mid
|
15
|
5
|
39
|
Jump
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2
|
-2
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-12
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Turn-around sword smack. Doesn't chain into anything. Whiffs on crouchers.
|
|
2P
2P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
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Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
7
|
Mid
|
8
|
5
|
18
|
-
|
1
|
2
|
2
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A low punch. Chains into 2K, 5S, 2S, and 2HS.
|
|
2K
2K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
9
|
Low
|
10
|
5
|
25
|
-
|
1
|
-5
|
-5
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A low leg poke. Chains into 2S and 2HS.
|
|
2S
2S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
22
|
Mid
|
13
|
5
|
35
|
-
|
2
|
-5
|
-15
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A crouching vertical sword swipe. Chains into 5HS and 2HS. Has throw invulnerability.
|
|
2HS
2HS
|
20
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Low
|
16
|
3
|
41
|
-
|
2
|
-9
|
-19
|
Crouching sword sweep. Knocks down, doesn't chain.
|
|
j.P
j.P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
8
|
High
|
8
|
5
|
23
|
-
|
1
|
-3
|
-3
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Jumping downwards jab, pretty quick.
|
|
j.K
2K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
11
|
High
|
9
|
10
|
23
|
-
|
1
|
-8
|
-8
|
Downwards kick. It can act as an instant overhead on the way up if the opponent's tall enough.
|
|
j.S
j.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
19
|
Mid
|
12
|
5
|
30
|
-
|
2
|
0
|
-10
|
Jumping short sword slash, hits down at an angle.
|
|
j.HS
j.HS
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
33
|
Low
|
18
|
3
|
38
|
Jump
|
2
|
-8
|
-18
|
Big downwards air slash, barely crosses up. You need it for combos since it's your only double jump cancellable air normal. Hits at the same angle as j.S but with more range and less speed.
|
|
5O
Chain Lightning チェインライトニング (air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
Set (Ground)
|
-
|
Mid
|
18
|
-
|
22
|
-
|
1
|
-
|
-
|
Sets out a lightning orb. It has no hitbox and moves very slowly, but will not dissipate until it goes off-screen at the literal edge of the screen (as in, once it passes beyond the corner), making it a dangerously potent lingering threat once it's out.
|
Set (Air)
|
-
|
Mid
|
6
|
-
|
34
|
-
|
-
|
-
|
-
|
Air set. Much faster than the grounded version, and Duna will stop briefly to set out the orb, then resume her momentum in whatever directions she was moving in prior to setting the orb.
|
Activate (Ground)
|
50
|
Mid
|
22
|
5
|
20
|
-
|
2
|
15
|
5
|
Duna calls down a lightning bolt right on the spot where the orb currently is.
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Activate (Air)
|
50
|
Mid
|
20
|
5
|
30
|
-
|
2
|
0
|
-10
|
Slightly faster than the ground activate; Duna will always move forward while using this, and does not stall her momentum when she uses it.
|
|
22O
Lightning Fall ライトニングフォール+ while a Chain Lightning ball is on-screen Costs 50% Skill Gauge to use. Costs 50% Skill Gauge to use.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
125
|
Mid
|
-
|
-
|
-
|
-
|
1
|
?
|
?
|
A bigger, stronger version of 5O activate. Does a lot more damage than a regular 5O activation and has a wider horizontal hitbox.
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Universal Moves
6HS
Just Break+
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
48
|
High
|
38
|
5
|
36
|
Jump
|
2
|
-6
|
-16
|
Universal overhead option.
|
|
Throw
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
105
|
-
|
4
|
-
|
-
|
-
|
1
|
?
|
?
|
Duna catches the enemy in a pentagram and electrifies them.
|
|
Air Throw
Air ThrowIn air, / + when close
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
120
|
-
|
4
|
-
|
-
|
-
|
1
|
?
|
?
|
An air version of her ground throw.
|
|
Skills
236P
Blue Line ブルーライン+ (air OK)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
Ground
|
70
|
Mid
|
23
|
-
|
49
|
BRK
|
1
|
-19
|
-19
|
Lightning projectile. Moves fast, cheerfully powers through other projectiles, covers the entire screen horizontally at once.
|
Air
|
55-80
|
Mid
|
20
|
-
|
43
|
BRK
|
1
|
-
|
-
|
Air version angles downwards 45 degrees and bounce off the ground. If the opponent is standing on the bounce spot, it'll hit 4 times - twice going in, twice coming out. Duna is flung backwards after firing.
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|
623S/HS
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
S
|
85
|
Mid
|
9
|
16
|
52
|
BRK
|
1
|
?
|
?
|
Duna calls lightning from the ground and shoots it upwards. The BRK point is right before she raises her hand.
|
HS
|
85
|
Mid
|
19
|
20
|
53
|
BRK
|
1
|
?
|
?
|
The HS version has longer recovery, but calls the lightning further forward than the S version.
|
|
214HS
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
82
|
Mid
|
15
|
7
|
37
|
BRK
|
3 -> 1 (depends on when it hits?)
|
-14
|
-14
|
Duna stabs the opponent, and then tears her sword out, causing a burst of lightning. BRK after the first stab until just after she pulls her sword out.
|
|
623K
Lightning Assault ライトニングアサルト+
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
-
|
Mid
|
16
|
-
|
43
|
-
|
-
|
-
|
-
|
One of Duna's more interesting moves, a lightning powered jump that takes her up very quickly and allows her all of the options of a normal jump. Despite looking like a DP, it has no invulnerability (but it does move extremely fast), and acts as one of the main components of her pressure game if you have coverage from her other projectiles.
|
|
214K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
40
|
Mid
|
14
|
-
|
41
|
-
|
1
|
28
|
28
|
Creates a small stationary disc of lightning that causes damage and launch on hit. Only 1 may be active at a time; trying to throw more will just make her wave her arm without doing anything. If you cross up while one of these are out, they will still bounce your opponent in the same direction it would have, so away from you.
|
|
j.214K
Storm Feather ストームフェザーIn air, +
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
57
|
Mid
|
17
|
-
|
78
|
-
|
1
|
-
|
-
|
Creates a pretty feather of lightning that drifts slowly downwards. Only 1 may be active at a time; trying to throw more will just make her wave her arm without doing anything. You go into air recovery after this move, so you can TK it or do it high in the air, then do something else like j.236P on the way down.
|
|
214P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
41
|
Mid
|
47
|
-
|
25
|
BRK
|
1
|
?
|
?
|
Duna creates a ball of lightning and thrusts it into the ground, creating an area of lightning-covered floor that will shock the opponent if they try to walk on it. BRK while her arm is above her head. A new field cannot be set while the current one is out. Does not overlap with other projectiles.
|
|
63214S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
94
|
High
|
31
|
5
|
53
|
BRK
|
2
|
-21
|
-31
|
Duna swings her sword down in a huge overhead slash. It has a massive hitbox, but it's also pretty slow. Air techable when it hits someone on the ground, but you can BRK to continue to continue the combo. Knocks down when it hits people in the air.
|
|
Finish Skills
236236P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Cancel Type
|
Attack Level
|
Grounded Frame Advantage
|
Aerial Frame Advantage
|
291-313
|
Mid
|
7
|
46
|
104
|
-
|
2
|
-36
|
-46
|
Duna launches a huge, multi-hitting blast of lightning across the screen.
|
|
Gameplan & Strategy
Combos
http://www.youtube.com/watch?v=vd7qquQbRTI
A basic loop of hers goes something like this:
xx > 2HS > 214HS > Cancel > 5HS > 2369P >Dash > 2S >5HS > 2369P > Dash > 5HS > 214HS
http://www.youtube.com/watch?v=W-nLcUJFi6g
Videos
External Links
Colors
P Button
|
K Button
|
S Button
|
HS Button
|
|
|
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|
O Button
|
SP Button
|
Hidden
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