Wonderful World/Etielle

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Etielle Rose Cloverts
エティエル・ロゼ・クロバーツ
Age: 16
Occupation: Knight (Apprentice)
Height: 153cm
Weight: 44 kg
Likes: Learning
Dislikes: People without motivation
Values: Family
Weapon: Silver Fang

Character Specific Data

  • Health: 790
  • Starting Guts Correction: 42%
  • Guts Correction: 68%
  • Total Effective Health: 946
  • Weight: Middle
  • Shave Rate: 30%
  • Combo Correction Value: 2%

Playstyle

Etielle is a Knight Apprentice of the Eimeru Knights. She is a little careless, a fierce believer, and a dedicated hard worker. Her original identity is of a daughter of the country town of lords where she had been living without trouble. However, she noticed the house she was in wasn't very wealthy, and looking at her parents at how tired they are, she begins to think that she can do things herself. Then, she tried to to improve her family's aristocratic position even a little by making a name for herself and becoming a knight. Etielle's Weapon is "Silver Fang", a one-handed sword with an edge so sharp it can freeze the air it cuts through. Because of its special shape and properties, its treatment is difficult and delicate technology is required to mantain it.

In-game, Etielle is a well-rounded charge character with excellent range and great neutral, boasting great jump-ins and aggressive buttons while also having cover on most of her aerials and a great antiair. Her O is a chilling aura that collects Cold Air charges for her Cold Gauge which improves her damage at the cost of meter. Her finish skill requires Cold Air instead of meter, which means you can defensively BRK to make neutral safer without necessarily sacrificing the damage you'll do when you do get in. However, it's important to note that once she starts converting meter into Cold Air she can't gain any more meter until the conversion ends. At the end of every round, all her Cold Air gets converted back into her meter. Good meter management, Cold Air management and decisionmaking are necessary to do well with Etielle.


Strengths Weaknesses
  • Strength number 1 with description.
  • Strength number 2 with description.
  • Strength number 3 with description.
  • Weakness number 1 with description.
  • Weakness number 2 with description.
  • Weakness number 3 with description.

Movelist

Original Abilities
Chilling Aura / チリングオーラ 5O, 4+O, or 6+O
White Silver Fangs / 白銀の牙 If Etielle has max Cold Gauge or is charging it above 3 charges, her specials and grabs will deal Counter Gauge damage.
Command Moves
Elegant Touch / エレガントタッチ 6+K
Skills
Silver Arrow / シルバーアロー 4 (hold) 6+S
Rising Arrow / ライジングアロー 2 (hold) 8+S
Phalanx / ファランクス 4 (hold) 6+HS
Tri-attack / トライアタック 2 (hold) 8+HS
Cool Edge / クールエッジ 6 (hold) 4+P, Tapping 6 during Cool Edge will let you follow it up with a command dash.
Frost Heart / フロストハート 8 (hold) 2+K
Accel Fang / アクセルファング 6 (hold) 4+S (air OK)
Finish Skills (cost 100% of the Skill Gauge)
Silk Storm / シルクストーム 4 (hold) 646+S
Eternal Gracia / エターナルグレイシア 1 (hold) 319+HS (Stage 3 Cold Gauge required)

Original Ability Overview

Etielle can use her Original Ability to deplete her Skill Gauge in order to fill her unique Cold Gauge. As the Cold Gauge fills, her specials do more damage. While it is currently active and her Cold Gauge is above Stage 1, her throws and specials deplete her opponent's Counter Gauge. If her Original Ability is not active, her Cold Gauge slowly drains. 4O fills the Cold Gauge slowest, but most efficiently. 6O fills it the fastest but is least efficient. 5O is somewhere in between. At the end of each round, her Cold Gauge is emptied and she gains Skill Gauge based on how full it was. Eternal Gracia can only be used at Stage 3 or above Cold Gauge, and empties that instead of using the Skill Gauge.

Normal Moves & Original Abilities

5P
5P
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Low - - - - - - -
5P
5P
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - - -
cl.5S
cl.5S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - - -
5S
5S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - - -
5HS
5HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - - -
2P
2P
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - - -
2K
2K
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Low - - - - - - -
2S
2S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Low - - - - - - -
2HS
2HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Low - - - - - - -
j.P
j.P
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- High - - - - - ? ?
j.K
j.K
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- High - - - - - ? ?
j.S
j.S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- High - - - - - ? ?
j.H
j.H
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- High - - - - - ? ?
5O
Chilling Aura
チリングオーラ

5O
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- - - - - - - ? ?

Command Moves

6K
Elegant Touch
エレガントタッチ

6+K
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?

Universal Moves

6HS
Just Break
6+HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- High - - - - 1 ? ?

Universal overhead option.

Throw
Throw
When close, 4 / 6+HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- - 4 - - - 1 ? ?
Air Throw
Air Throw
In air, 4 / 6+HS when close
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- - 4 - - - 1 ? ?

Skills

[4]6S
Silver Arrow
シルバーアロー

4 (hold) 6+S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?
[2]8S
Rising Arrow
ライジングアロー

2 (hold) 8+S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?
[4]6HS
Phalanx
ファランクス

4 (hold) 6+HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?
[2]8HS
Tri-attack
トライアタック

2 (hold) 8+HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?
[4]6P
Cool Edge
クールエッジ

6 (hold) 4+P
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?
[8]2K
Frost Heart
フロストハート

8 (hold) 2+K
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?
[6]4S
Accel Fang
アクセルファング

6 (hold) 4+S (air OK)
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?

Finish Skills

[4]646S
Silk Storm
シルクストーム

4 (hold) 646+S
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?
[1]319HS
Eternal Gracia
エターナルグレイシア

1 (hold) 319+HS
Damage Guard Startup Active Recovery Cancel Type Attack Level Grounded Frame Advantage Aerial Frame Advantage
- Mid - - - - - ? ?

Gameplan & Strategy

Neutral Game

Etielle has lots of great neutral buttons she can throw in to turn the round to her favour. A stray 4[6]HS knockdown can do wonders for getting in, and her aerials aren't terrible for getting in either. j.K, j.S and j.HS are all good buttons to throw infront of you. Going for j.P can be risky since it's one of the slower j.P's in the game, but its range can more than make up for its speed.

Combos

BnBs

Meterless, Anywhere 2P 2K 2S 2HS HS 2[8]HS

Meterless, Overhead Confirm 6HS delay j.S j.HS dj. j.S j.HS j.[6]4S

Videos

External Links

Colors

P Button K Button S Button HS Button
O Button SP Button Hidden


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