Pokemon: Close Combat/Breloom: Difference between revisions

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| '''Archetype:''' || Zoner, Set-Up
| '''Archetype:''' || Zoner, Set-Up
|-  
|-  
| '''Health:''' ||  
| '''Health:''' || 37
|-  
|-  
| '''Endurance:''' ||  
| '''Endurance:''' || 12
|-
|-
| '''Endurance Refresh:''' ||  
| '''Endurance Refresh:''' || 3
|-
|-
| '''Walk Speed:''' || 2.5/-2.15
| '''Walk Speed:''' || 2.5/-2.15
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He's a fun guy.
He's a fun guy.
==Introduction==
==Introduction==
placeholder introduction
''Mushrooms whisper tales''<br>
''Health Bars bloom psychedelic haze''<br>
''-loom journeys, spores sway.'' <br>
 
And it's no contest! Breloom sweeps the vote competition and becomes the 14th fighter added by a grandslide. Breloom is a tricky character who is a surprisingly mobile zoner who inflicts nasty Effect Spores on the opponent and excels in aerial denial with long reaching normals, Seed Bombs galore, and several Spore-infested attacks such as full screen projectiles and Shroom Blast landmines that demand respect. The Seed Bombs specifically lead to creative application, many of the Breloom tail swipes can dribble the ticking gamete bomb to practically anywhere on screen. Simple combos lead to high damaging outputs and the more complemented by the nasty Mega Drain: an ability that sucks the HP of the opponent and in turn restores your own. Many of Breloom's defensive mentions such as the long ranged anti air 4a Jabs and Parry can lead to a devastating health disparity once they common into this hitgrab. Breloom is a master of the war of attrition and will easily take over the battlefield if left unattended. A strong Breloom Master will use their abilities in tandem to ensure all their corners are covered and can effectively use Hyper meter to close out rounds in a surprisingly effective manner. Breloom prefers a slower place with their subpar meter gameplan; without proper setup Breloom cannot reliable gain meter off their sweep attack. But once they get 2 bars they can unleash a devastating fungal concoction: Spore Cannon! A move that travels the entire screen that can lead to devastating damage with a little bit of practice. Overall though Breloom is quite content with their high meterless damage output off simple yet effective string of attacks including 5A, 6A and the previously mentioned Seed Bomb. The Breloom hivemind is certainly a force to be reckoned with!
 
Breloom however is a very selfish character-- they very much prefer their own pace of play and lose much of their strong functionality in disadvantage. Despite long ranged normals, Breloom can struggle at certain distances due to these moves being slower and slightly unsafe on block. A lack of metered and meterless defensive option certainly do not help Breloom in this factor. A Breloom can be quickly taken care of if trapped in a corner or on the back foot. A Breloom player will attempt to use a caveat of projectiles and land mines to avoid pushback, but a skillful player will easily be able to parry the slow and telegraph attacks. Rushdown characters who can make their way in are rewarded with a cut-throat victory over the stumped shroom. That is, of course, if Breloom allows them to. Breloom can just as easily use their quick and safe movement options to weave and punish poor unsuspecting aggressors with deadly spores! Never doubt this mycelium might!
 
{{CharacterPickReasons
{{CharacterPickReasons
|tablewidth = 90
|tablewidth = 90
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}}  
}}  
   |description= Breloom smacks the enemy with their tail.
   |description= Breloom smacks the enemy with their tail.
*Key normal for Breloom, strong neutral check and pressure starter.
*Key normal for Breloom, strong neutral check and pressure starter
*Often used for punishes due to it's comparatively lenient cancel options.
*Often used for punishes due to its comparatively lenient cancel options
*Links into 6A, 3A, or itself on counterhit
  }}
  }}
}}
}}
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}}  
}}  
   |description= Breloom extends a jab upwards.
   |description= Breloom extends a jab upwards.
*Breloom's anti-air normal. Very reliable from range, but has a deadzone close to their head.
*Breloom's anti-air normal. Very reliable from range, but has a deadzone close to their head
*Plus on block, but can whiff on crouching hurtboxes and leaves too far to threaten frametraps. Even then, due to 8f at fastest normals, the most Breloom can do is threaten a trade.
*Plus on block, but can whiff on crouching hurtboxes and leaves too far to threaten frametraps. Even then, due to 8f at fastest normals, the most Breloom can do is threaten a trade
  }}
  }}
}}
}}
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}}  
}}  
   |description= Breloom follows up with an additional upwards jab.
   |description= Breloom follows up with an additional upwards jab.
*Whiffs on grounded opponents, making this exclusively a juggle tool.
*Whiffs on grounded opponents, making this exclusively a juggle tool
*Easily cancels & juggles into 6B, making Breloom's antiair substantially more rewarding.
*Easily cancels & juggles into 6B, making Breloom's antiair substantially more rewarding
*Will whiff after antiair 4A at certain ranges.
*Will whiff after antiair 4A at certain ranges
  }}
  }}
}}
}}
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   |grddamage  = 0
   |grddamage  = 0
   |guard      = Mid
   |guard      = Mid
   |cancel    = 6AA
   |cancel    = 6AA, 4AA
   |invul      =
   |invul      =
   |property  =
   |property  =
Line 173: Line 181:
   |active    = 5
   |active    = 5
   |recovery  = 9
   |recovery  = 9
   |advantage  = +2 [+4]
   |advantage  = +0 [+2]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        = 8
|startup        = 8
Line 183: Line 191:
}}  
}}  
   |description= Breloom extends a horizontal jab towards the opponent.
   |description= Breloom extends a horizontal jab towards the opponent.
*Slightly further range than 5A, with higher reward from range.
*Slightly further range than 5A, with higher reward from range
*6A with none of its follow-ups is low risk low reward, ideal for baiting out jump-ins.
*6A with none of its follow-ups is low risk low reward, ideal for baiting out jump-ins
  }}
  }}
}}
}}
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}}  
}}  
   |description= Breloom follows their horizontal jab with another.
   |description= Breloom follows their horizontal jab with another.
*Can be whiff cancelled from 6A, allowing you to control horizontal space for longer.
*Can be whiff cancelled from 6A, allowing you to control horizontal space for longer
*Can frame-trap with 6B, punishing those looking to take initiative after blocking your pokes.
*Can frame-trap with 6B, punishing those looking to take initiative after blocking your pokes
  }}
  }}
}}
}}
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|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]]
|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]]
|image  = PKMNCC_Breloom_6AAA.png
|image  = PKMNCC_Breloom_6AAA.png
|caption = Gum gum shroom gatling
|caption = Shroomu Shroomu no Gatling
|hitbox  = PKMNCC_Breloom_6AAAHitbox.png
|hitbox  = PKMNCC_Breloom_6AAAHitbox.png
|hitboxcaption =
|hitboxcaption =
Line 257: Line 265:
}}  
}}  
   |description= Breloom unleashes a flurry of jabs.
   |description= Breloom unleashes a flurry of jabs.
*Can be whiff-cancelled from 6AA, allowing you to control space even longer at risk of being very comittal.
*Can be whiff-cancelled from 6AA, allowing you to control space even longer at risk of being very committal
*Unsafe, but difficult to punish when spaced correctly.
*Unsafe, but difficult to punish when spaced correctly
*Combos into 623B on hit, can be C-Cancelled forward for pressure on block or combos on hit (including 3a, to refund the price of C-Cancelling).
*Combos into 623B on hit, can be C-Cancelled forward for pressure on block or combos on hit (including 3a, to refund the price of C-Cancel)
  }}
  }}
}}
}}
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   |subtitle  =
   |subtitle  =
   |damage    = 2
   |damage    = 2
   |grddamage  =  
   |grddamage  = 0
   |guard      =  
   |guard      = Mid
   |cancel    =  
   |cancel    =  
   |invul      =  
   |invul      =  
Line 283: Line 291:
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 11
   |active    =  
   |active    = 17
   |recovery  =  
   |recovery  = 14
   |advantage  = + [-]
   |advantage  = -1 [-13]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 11
|active          =  
|active          = 17
|recovery        =  
|recovery        = 14
|specialRecovery =
}}  
}}  


   |description= placeholder
   |description= Breloom charges forward with a headbutt
*placeholder
*A grounded poke intended to be spaced, as its active frames mean its more plus the further out it's used from
*placeholder
*Ideal to use with 2B or 4B active on screen
*+15 on hit and +2 on block at ideal spacing, integral part of Breloom's grounded keepaway
  }}
  }}
}}
}}
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 2
   |grddamage  =  
   |grddamage  = 1
   |guard      =  
   |guard      = Low
   |cancel    =  
   |cancel    = 426B
   |invul      =
   |invul      =
   |property  =
   |property  = Knockdown, Meter Gain
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 11
   |active    =  
   |active    = 7
   |recovery  =  
   |recovery  = 36
   |advantage  = + [-]
   |advantage  = +45 (KD) [-25]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 11
|active          =  
|active          = 7
|recovery        =  
|recovery        = 36
|specialRecovery =  
|specialRecovery =
}}  
}}  


   |description= placeholder
   |description= Breloom sweeps the opponent's leg with their tail.
*placeholder
*Standard sweep. Builds meter on hit, can be linked into with proper meter usage and 2B followup
*placeholder
*Cancel into 426B immediately combos into Spore Cannon, delayed cancel allows you to run knockdown pressure while regaining a bar
  }}
  }}
}}
}}
Line 355: Line 363:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 6
   |grddamage  =  
   |grddamage  = 0
   |guard      =  
   |guard      = High
   |cancel    =
   |cancel    = j44B
   |invul      =
   |invul      =
   |property  =  
   |property  = Cross-Up
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 10
   |active    =  
   |active    = 12
   |recovery  =  
   |recovery  = 6
   |advantage  = + [+]
   |advantage  = +20 [+11]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 10
|active          =  
|active          = 12
|recovery        =  
|recovery        = 6
|specialRecovery =  
|specialRecovery =  
}}  
}}  


   |description= Bplaceholder
   |description= Breloom kicks at the opponent in mid-air
*placeholder
*Advantage assumes done at lowest possible height
*Breloom's most standard jump-in, can cross-up and lead into pressure/combos
*Cancel into 44B does not combo outside of the corner
  }}
  }}
}}
}}
Line 397: Line 407:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 6
   |grddamage  =  
   |grddamage  = 1
   |guard      =  
   |guard      = High
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
Line 405: Line 415:
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 13
   |active    =  
   |active    = 12
   |recovery  =  
   |recovery  = 6
   |advantage  = - [-]
   |advantage  = +27 [+18]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 13
|active          =  
|active          = 12
|inactive2          =  
|inactive2          =  
|active3          =  
|active3          =  
|inactive4          =  
|inactive4          =  
|active5          =  
|active5          =  
|recovery        =  
|recovery        = 6
}}  
}}  


   |description= placeholder
   |description= Breloom swings with their tail in mid-air
*placeholder
*Advantage assumes done at lowest possible height
*placeholder
*Ideal horizontal air-to-air due to its fantastic disjoint at the tail
*placeholder
*Can hit a grounded opponent from further out compared to j5A and creates more blockstun, at the cost of slower startup
  }}
  }}
}}
}}
Line 439: Line 449:
  {{AttackData-PKMNCC
  {{AttackData-PKMNCC
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =  
   |damage    =  
  |grddamage  = 1/2
   |guard      =  
   |damage    = 5/4
   |cancel    =
   |guard      = Mid
   |cancel    = C-Cancel
   |invul      =
   |invul      =
   |property  =  
   |property  = Projectile, Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 27
   |active    =  
   |active    = 4
   |recovery  =  
   |recovery  = 47
   |advantage  = - [-]
   |advantage  = +68 (KD) [-12]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 27
|active          =  
|active          = 4
|recovery        =  
|recovery        = 47
|specialRecovery =  
|specialRecovery =  
}}  
}}  
 
   |description= Breloom swings their tail, lobbing an explosive seed bomb.
   |description= placeholder
*Key zoning tool for Breloom, enabling their neutral control
*placeholder
*Can be input with 4B or 5B, changing the trajectory and travel time of the seed bomb
*placeholder
*If the tail makes direct contact with the opponent, the seed will not come out and instead will do 5 damage (compared to the 4 of the projectile)
*The seed projectile can be "juggled" by 5A, 3A & j8A, predominantly when used with 4B. This hit severely alters the speed and trajectory of seeds
*If the tail counterhits or trades, it can be easily followed up with 6B
  }}
  }}
}}
}}
Line 469: Line 482:
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC6.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Breloom_6B.png
|image  = PKMNCC_Breloom_6B.png
|caption = Axl Low
|caption = Sutōmu Buringā!
|hitbox  = PKMNCC_Breloom_6B1Hitbox.png
|hitbox  = PKMNCC_Breloom_6B1Hitbox.png
|hitboxcaption =
|hitboxcaption =
Line 477: Line 490:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
  |grddamage  = 1
   |guard      =  
   |damage    = 2+1+1+1+1
   |cancel    =
   |guard      = Mid
   |invul      =
   |cancel    = B
   |property  =  
   |invul      =  
   |property  = Life Drain, Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 25
   |active    =  
   |active    = 15
   |recovery  =  
   |recovery  = 42
   |advantage  = +
   |advantage  = +98 (KD) {-39}
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
   |startup    =  
   |startup    = 25
   |active    =  
   |active    = 15
   |recovery  =  
   |recovery  = 42
|specialRecovery =  
|specialRecovery =  
}}  
}}  
   |description= placeholder
   |description= Breloom cries out and extends their arms, latching onto the opponent.
*placeholder
*Can be extended by pressing 5B multiple times during hit animation, spending bar an additional 3 damage to the opponent and 3 healing for Breloom
*placeholder
*Difficult to land due to a lack of cancel-options, but high reward as it heals Breloom for 3 health
*When landed early in a combo, and close to the opponent, the knockdown allows for juggle combos afterwards
  }}
  }}
}}
}}
Line 517: Line 532:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 5
   |grddamage  =  
   |grddamage  = 2
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =
   |property  =  
   |cost      =
   |cost      =  
<!------------>
<!------------>
   |startup    =  
   |startup    = 30
   |active    =  
   |active    = 6
   |recovery  =  
   |recovery  = 30
   |advantage  = + [-]
   |advantage  = +1 [-4]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 30
|active          =  
|active          = 6
|inactive2    =  
|inactive2    =  
|active3        =  
|active3        =  
|inactive4    =  
|inactive4    =  
|active5        =  
|active5        =  
|recovery        =  
|recovery        = 30
}}  
}}  
   |description=  
   |description= Breloom hops up and slams down their tail, planting a Shroomish.
*placeholder
*Very safe cancel option, but only available off 5A. Allows Breloom to set up for pressure with the Shroomish followup.
*placeholder
*Pressing 2B again causes the Shroomish to shoot spores, hitting 3 times and doing 1 damage. This activation can be done any time Breloom is not in hitstun, blockstun or knockdown, including during the recovery of 2B itself.
  }}
  }}
}}
}}
Line 549: Line 564:
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Breloom_JB.png
|image  = PKMNCC_Breloom_JB.png
|caption =
|caption = ST Akuma wishes
|hitbox  = PKMNCC_Breloom_jB1Hitbox.png
|hitbox  = PKMNCC_Breloom_jB1Hitbox.png
|hitboxcaption =
|hitboxcaption =
Line 561: Line 576:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 6
   |grddamage  =  
   |grddamage  = 2
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =  
   |invul      =  
   |invul      =  
   |property  =  
   |property  = Projectile, Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 19
   |active    =  
   |active    = 6
   |recovery  =  
   |recovery  = 22
   |advantage  = - [-]
   |advantage  = +36 (KD) [+9]
   |description= placeholder
   |description= Breloom somersaults forward in mid-air, swinging down with their tail while releasing a seed bomb towards the ground.
*placeholder
*Advantage assumes done at lowest possible height
*placeholder
*Another key element of Breloom's kit. Allows them to control a unique area of space while remaining off the ground, checking approaches
*Projectile is only released if the tail does not directly hit the opponent. There is one "sweet spot" where both the tail and the projectile will connect on the opponent, leading to devastating advantage and damage
*Generally plus on block if done at the mid-point of their jump-arc or later
*Able to punish certain antiair attempts, forcing the opponent to respect your air presence
  }}
  }}
}}
}}
Line 585: Line 603:
|input = [[File:PKMNCC6.png]][[File:PKMNCC2.png]][[File:PKMNCC3.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC6.png]][[File:PKMNCC2.png]][[File:PKMNCC3.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Breloom_623B.png
|image  = PKMNCC_Breloom_623B.png
|caption = Axl Low But Better
|caption = I, Capture and Devour
|hitbox  = PKMNCC_Breloom_623BHitbox.png
|hitbox  = PKMNCC_Breloom_623BHitbox.png
|hitboxcaption =
|hitboxcaption =
Line 593: Line 611:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 1x6
   |guard      =  
   |guard      = Mid
   |cancel    =  
  |grddamage  = 1+1+1
   |cancel    = B
   |invul      =  
   |invul      =  
   |property  =
   |property  = Knockdown, Health Drain
   |cost      =  
   |cost      = 1
<!------------>
<!------------>
   |startup    =  
   |startup    = 9
   |active    =  
   |active    = 10
   |recovery  =  
   |recovery  = 42
   |advantage  = - [-]
   |advantage  = +98 (KD) [-39]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 9
|active          =  
|active          = 10
|recovery        =  
|recovery        = 42
|specialRecovery =  
|specialRecovery =  
}}  
}}  
 
   |description= Breloom shoots their arms out faster & further, draining the life from their opponent.
   |description= placeholder
*Can be extended by pressing 5B multiple times during hit animation, spending bar an additional 3 damage to the opponent and 3 healing for Breloom
*placeholder
*Easier to land than 6B with quicker startup and more cancel options, at the cost of a bar
*placeholder
*When landed early in a combo, and close to the opponent, the knockdown allows for juggle combos afterwards
*placeholder
  }}
  }}
}}
}}
Line 623: Line 641:
|input = [[File:PKMNCC_4.png]][[File:PKMNCC_4.png]][[File:PKMNCC_B.png]][[File:PKMNCC_J.png]]
|input = [[File:PKMNCC_4.png]][[File:PKMNCC_4.png]][[File:PKMNCC_B.png]][[File:PKMNCC_J.png]]
|image  = PKMNCC_Breloom_J44B.png
|image  = PKMNCC_Breloom_J44B.png
|caption =  
|caption = Banished to the shadow realm
|hitbox  = PKMNCC_Breloom_J44BHitbox.png
|hitbox  = PKMNCC_Breloom_J44BHitbox.png
|hitboxcaption = Spore Cloud
|hitboxcaption = Spore Cloud
Line 631: Line 649:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 1x
   |guard      =  
   |guard      =  
   |cancel    =  
   |cancel    =  
Line 638: Line 656:
   |cost      =  
   |cost      =  
<!------------>
<!------------>
   |startup    =  
   |startup    = 13
   |active    =  
   |active    = 84
   |recovery  =  
   |recovery  = 6
   |advantage  = +
   |advantage  = +
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 13
|active          =  
|active          = 84
|recovery        =  
|recovery        = 6
|specialRecovery =  
|specialRecovery =  
}}  
}}  


   |description= placeholder
   |description= placeholder
*placeholder
*[Redacted]
*placeholder
*placeholder
  }}
  }}
}}
}}
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   |description= Breloom unleashes a slow-moving cloud of spores towards the opponent.
   |description= Breloom unleashes a slow-moving cloud of spores towards the opponent.
*Hits an infinite amount of times, until it is offscreen.
*Hits an infinite amount of times until offscreen
*Can be used to take command of neutral, or set up tricky offense.
*Can be used to take command of neutral, or set up tricky offense
*Comes out instantly, allowing you to trade with the opponent.
*Comes out instantly, allowing you to trade with the opponent
  }}
  }}
}}
}}
Line 732: Line 748:
}}  
}}  
   |description= Breloom rapidly kicks the opponent, sending them fullscreen.
   |description= Breloom rapidly kicks the opponent, sending them fullscreen.
*Can combo into 2B's followup, j44b & 426B if they are already on screen when the throw is initiated.
*Can combo into 2B's followup or 426B if they are already on screen when the throw is initiated.
  }}
  }}
}}
}}
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   |description= Breloom tosses the opponent behind them.
   |description= Breloom tosses the opponent behind them.
*Can combo into 2B's followup, j44b & 426B if they are already on screen when the throw is initiated.
*Can combo into 2B's followup or 426B if they are already on screen when the throw is initiated.
  }}
  }}
}}
}}


==Combos==
==Combos==
'''<big>placeholder:</big>'''<br>
'''<big>Meterless:</big>'''<br>


'''placeholder'''<br>
'''Blockstring/Fast Punish'''<br>
3A x 2A
5A x 5B
{{Combos-PKMNCC
{{Combos-PKMNCC
|normal1=3
|normal1=5
|normal2=2
|special2=5
}}
}}
placeholder
9 Damage




'''placeholder'''<br>
'''Shroom Blast Extension'''<br>
3A x 2A x 2B
2B (2B) 3A
{{Combos-PKMNCC
{{Combos-PKMNCC
|normal1=3
|special1=2
|normal2=2
|special2=2
|special3=2
|normal3=3
}}
}}
placeholder
10 Damage (+1 Hyper Bar)






'''<big>placeholder:</big>'''<br>
'''<big>Metered:</big>'''<br>


'''placeholder'''<br>
'''One Bar Healing'''<br>
6A cc 6A x 624B
6A x 6A x 6a x 623B
{{Combos-PKMNCC
{{Combos-PKMNCC
|normal1=6
|normal1=6
|c2=5
|normal2=6
|normal3=6
|normal3=6
|special4=624
|special4=623
}}
}}
placeholder
12 Damage


==Colors==
==Colors==

Latest revision as of 14:36, 22 May 2024

PKMNCC Breloom Portrait.png
Archetype: Zoner, Set-Up
Health: 37
Endurance: 12
Endurance Refresh: 3
Walk Speed: 2.5/-2.15
Prejump Frames: 6
Fastest Attack: 8F (6A/4A)

He's a fun guy.

Introduction

Mushrooms whisper tales
Health Bars bloom psychedelic haze
-loom journeys, spores sway.

And it's no contest! Breloom sweeps the vote competition and becomes the 14th fighter added by a grandslide. Breloom is a tricky character who is a surprisingly mobile zoner who inflicts nasty Effect Spores on the opponent and excels in aerial denial with long reaching normals, Seed Bombs galore, and several Spore-infested attacks such as full screen projectiles and Shroom Blast landmines that demand respect. The Seed Bombs specifically lead to creative application, many of the Breloom tail swipes can dribble the ticking gamete bomb to practically anywhere on screen. Simple combos lead to high damaging outputs and the more complemented by the nasty Mega Drain: an ability that sucks the HP of the opponent and in turn restores your own. Many of Breloom's defensive mentions such as the long ranged anti air 4a Jabs and Parry can lead to a devastating health disparity once they common into this hitgrab. Breloom is a master of the war of attrition and will easily take over the battlefield if left unattended. A strong Breloom Master will use their abilities in tandem to ensure all their corners are covered and can effectively use Hyper meter to close out rounds in a surprisingly effective manner. Breloom prefers a slower place with their subpar meter gameplan; without proper setup Breloom cannot reliable gain meter off their sweep attack. But once they get 2 bars they can unleash a devastating fungal concoction: Spore Cannon! A move that travels the entire screen that can lead to devastating damage with a little bit of practice. Overall though Breloom is quite content with their high meterless damage output off simple yet effective string of attacks including 5A, 6A and the previously mentioned Seed Bomb. The Breloom hivemind is certainly a force to be reckoned with!

Breloom however is a very selfish character-- they very much prefer their own pace of play and lose much of their strong functionality in disadvantage. Despite long ranged normals, Breloom can struggle at certain distances due to these moves being slower and slightly unsafe on block. A lack of metered and meterless defensive option certainly do not help Breloom in this factor. A Breloom can be quickly taken care of if trapped in a corner or on the back foot. A Breloom player will attempt to use a caveat of projectiles and land mines to avoid pushback, but a skillful player will easily be able to parry the slow and telegraph attacks. Rushdown characters who can make their way in are rewarded with a cut-throat victory over the stumped shroom. That is, of course, if Breloom allows them to. Breloom can just as easily use their quick and safe movement options to weave and punish poor unsuspecting aggressors with deadly spores! Never doubt this mycelium might!


Playstyle
PKMNCC Breloom NavboxIcon.png Breloom description
Pick if you like Avoid if you dislike
  • Bullet Barrage: Breloom's 4B/5B projectiles control a ton of space with low recovery, even allowing you to redirect them with certain normals.
  • Morely Bankrupt: Breloom's 6B and 623B allow them to regain health, extending the efforts you must make to defeat them.
  • Tricky Toadstools: Breloom's 2B followup opens up many options for them, allowing for unique pressure & combo strings.
  • Puffball Parry: Breloom's unique parry attack leads to additional reward, if you can capitalize on the random follow-up accordingly.
  • Mobile Mycelium: Breloom's dash speed is blisteringly fast, and j.B allows Breloom to jump around while threatening to beat attempts to anti-air them.
  • Risky Resistance: Breloom's kit features no reversals and slow buttons, making fighting out of bad scenarios difficult.
  • Scanty Cancels: The amount of special cancels Breloom has from their normals is quite limited compared to other characters, requiring untraditional routing.
  • Defensive Deadzone: Breloom's anti-airs are fantastic from long range but suffer close-up, forcing you to rely on parry or positioning.
  • Agaric Arc: Breloom's zoning predominantly affects the sky due to it's trajectory, opening up a weakness to characters that can cover the ground quickly.

Normals

5A
PKMNCC A.png
PKMNCC Breloom 5A.png
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid 5B, 2B, Super, C-Cancel - -
Startup Active Recovery Advantage Cost
9 9 20 +1 [-4] -
Total: 36

Breloom smacks the enemy with their tail.

  • Key normal for Breloom, strong neutral check and pressure starter
  • Often used for punishes due to its comparatively lenient cancel options
  • Links into 6A, 3A, or itself on counterhit
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Breloom 4A.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid 4AA, 6AA - -
Startup Active Recovery Advantage Cost
8 7 9 +0 [+2] -
Total: 23

Breloom extends a jab upwards.

  • Breloom's anti-air normal. Very reliable from range, but has a deadzone close to their head
  • Plus on block, but can whiff on crouching hurtboxes and leaves too far to threaten frametraps. Even then, due to 8f at fastest normals, the most Breloom can do is threaten a trade
Toggle Hitboxes
Toggle Hitboxes
4AA
PKMNCC4.pngPKMNCC A.png
PKMNCC Breloom 4AA.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Mid 6B, 623B - -
Startup Active Recovery Advantage Cost
5 5 15 +3 [-2] -
Total: 24

Breloom follows up with an additional upwards jab.

  • Whiffs on grounded opponents, making this exclusively a juggle tool
  • Easily cancels & juggles into 6B, making Breloom's antiair substantially more rewarding
  • Will whiff after antiair 4A at certain ranges
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Breloom 6A.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid 6AA, 4AA - -
Startup Active Recovery Advantage Cost
8 5 9 +0 [+2] -
Total: 21

Breloom extends a horizontal jab towards the opponent.

  • Slightly further range than 5A, with higher reward from range
  • 6A with none of its follow-ups is low risk low reward, ideal for baiting out jump-ins
Toggle Hitboxes
Toggle Hitboxes
6AA
PKMNCC6.pngPKMNCC A.png
PKMNCC Breloom 6AA.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid 6AAA, 6B - -
Startup Active Recovery Advantage Cost
6 4 14 -2 [0] -
Total: 23

Breloom follows their horizontal jab with another.

  • Can be whiff cancelled from 6A, allowing you to control horizontal space for longer
  • Can frame-trap with 6B, punishing those looking to take initiative after blocking your pokes
Toggle Hitboxes
Toggle Hitboxes
6AAA
PKMNCC6.pngPKMNCC A.png
PKMNCC Breloom 6AAA.png
Shroomu Shroomu no Gatling
Shroomu Shroomu no Gatling
Damage Endurance Damage Guard Cancel Invul Property
1+1+1 1+1+1 Mid 623B, C-Cancel - -
Startup Active Recovery Advantage Cost
6; 6; 6 5; 5; 5 29 +3 [-16] -
Total: 0

Breloom unleashes a flurry of jabs.

  • Can be whiff-cancelled from 6AA, allowing you to control space even longer at risk of being very committal
  • Unsafe, but difficult to punish when spaced correctly
  • Combos into 623B on hit, can be C-Cancelled forward for pressure on block or combos on hit (including 3a, to refund the price of C-Cancel)
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Breloom 2A.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid - - -
Startup Active Recovery Advantage Cost
11 17 14 -1 [-13] -
Total: 41

Breloom charges forward with a headbutt

  • A grounded poke intended to be spaced, as its active frames mean its more plus the further out it's used from
  • Ideal to use with 2B or 4B active on screen
  • +15 on hit and +2 on block at ideal spacing, integral part of Breloom's grounded keepaway
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Breloom 3A.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Low 426B - Knockdown, Meter Gain
Startup Active Recovery Advantage Cost
11 7 36 +45 (KD) [-25] -
Total: 53

Breloom sweeps the opponent's leg with their tail.

  • Standard sweep. Builds meter on hit, can be linked into with proper meter usage and 2B followup
  • Cancel into 426B immediately combos into Spore Cannon, delayed cancel allows you to run knockdown pressure while regaining a bar
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Breloom J5A.png
Damage Endurance Damage Guard Cancel Invul Property
6 0 High j44B - Cross-Up
Startup Active Recovery Advantage Cost
10 12 6 +20 [+11] -
Total: 27

Breloom kicks at the opponent in mid-air

  • Advantage assumes done at lowest possible height
  • Breloom's most standard jump-in, can cross-up and lead into pressure/combos
  • Cancel into 44B does not combo outside of the corner
Toggle Hitboxes
Toggle Hitboxes


j8A
PKMNCC8.pngPKMNCC A.png PKMNCC J.png
PKMNCC Breloom J8A.png
Damage Endurance Damage Guard Cancel Invul Property
6 1 High - - -
Startup Active Recovery Advantage Cost
13 12 6 +27 [+18] -
Total: 30

Breloom swings with their tail in mid-air

  • Advantage assumes done at lowest possible height
  • Ideal horizontal air-to-air due to its fantastic disjoint at the tail
  • Can hit a grounded opponent from further out compared to j5A and creates more blockstun, at the cost of slower startup
Toggle Hitboxes
Toggle Hitboxes

Specials

Seed Bomb
5B
PKMNCC B.png
PKMNCC Breloom 5B.png
Damage Endurance Damage Guard Cancel Invul Property
5/4 1/2 Mid C-Cancel - Projectile, Knockdown
Startup Active Recovery Advantage Cost
27 4 47 +68 (KD) [-12] -
Total: 77

Breloom swings their tail, lobbing an explosive seed bomb.

  • Key zoning tool for Breloom, enabling their neutral control
  • Can be input with 4B or 5B, changing the trajectory and travel time of the seed bomb
  • If the tail makes direct contact with the opponent, the seed will not come out and instead will do 5 damage (compared to the 4 of the projectile)
  • The seed projectile can be "juggled" by 5A, 3A & j8A, predominantly when used with 4B. This hit severely alters the speed and trajectory of seeds
  • If the tail counterhits or trades, it can be easily followed up with 6B
Toggle Hitboxes
Toggle Hitboxes


Drain Clutch
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Breloom 6B.png
Sutōmu Buringā!
Sutōmu Buringā!
Damage Endurance Damage Guard Cancel Invul Property
2+1+1+1+1 1 Mid B - Life Drain, Knockdown
Startup Active Recovery Advantage Cost
25 15 42 +98 (KD) {-39} -
Total: 81

Breloom cries out and extends their arms, latching onto the opponent.

  • Can be extended by pressing 5B multiple times during hit animation, spending bar an additional 3 damage to the opponent and 3 healing for Breloom
  • Difficult to land due to a lack of cancel-options, but high reward as it heals Breloom for 3 health
  • When landed early in a combo, and close to the opponent, the knockdown allows for juggle combos afterwards
Toggle Hitboxes
Toggle Hitboxes


Shroom Blast
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC Breloom 2B.png
Damage Endurance Damage Guard Cancel Invul Property
5 2 Mid - - -
Startup Active Recovery Advantage Cost
30 6 30 +1 [-4] -
Total: 65

Breloom hops up and slams down their tail, planting a Shroomish.

  • Very safe cancel option, but only available off 5A. Allows Breloom to set up for pressure with the Shroomish followup.
  • Pressing 2B again causes the Shroomish to shoot spores, hitting 3 times and doing 1 damage. This activation can be done any time Breloom is not in hitstun, blockstun or knockdown, including during the recovery of 2B itself.
Toggle Hitboxes
Toggle Hitboxes


Seed Raid
jB
PKMNCC B.png PKMNCC J.png
PKMNCC Breloom JB.png
ST Akuma wishes
ST Akuma wishes
Damage Endurance Damage Guard Cancel Invul Property
6 2 Mid - - Projectile, Knockdown
Startup Active Recovery Advantage Cost
19 6 22 +36 (KD) [+9] -

Breloom somersaults forward in mid-air, swinging down with their tail while releasing a seed bomb towards the ground.

  • Advantage assumes done at lowest possible height
  • Another key element of Breloom's kit. Allows them to control a unique area of space while remaining off the ground, checking approaches
  • Projectile is only released if the tail does not directly hit the opponent. There is one "sweet spot" where both the tail and the projectile will connect on the opponent, leading to devastating advantage and damage
  • Generally plus on block if done at the mid-point of their jump-arc or later
  • Able to punish certain antiair attempts, forcing the opponent to respect your air presence
Toggle Hitboxes
Toggle Hitboxes

Hyper Moves

Drain Dart
623B
PKMNCC6.pngPKMNCC2.pngPKMNCC3.pngPKMNCC B.png
PKMNCC Breloom 623B.png
I, Capture and Devour
I, Capture and Devour
Damage Endurance Damage Guard Cancel Invul Property
1x6 1+1+1 Mid B - Knockdown, Health Drain
Startup Active Recovery Advantage Cost
9 10 42 +98 (KD) [-39] 1
Total: 60

Breloom shoots their arms out faster & further, draining the life from their opponent.

  • Can be extended by pressing 5B multiple times during hit animation, spending bar an additional 3 damage to the opponent and 3 healing for Breloom
  • Easier to land than 6B with quicker startup and more cancel options, at the cost of a bar
  • When landed early in a combo, and close to the opponent, the knockdown allows for juggle combos afterwards
Toggle Hitboxes
Toggle Hitboxes


PKMNCC 4.pngPKMNCC 4.pngPKMNCC B.pngPKMNCC J.png
J.44B
PKMNCC Breloom J44B.png
Banished to the shadow realm
Banished to the shadow realm
Damage Endurance Damage Guard Cancel Invul Property
1x - - - - -
Startup Active Recovery Advantage Cost
13 84 6 + -
Total: 102

placeholder

  • [Redacted]
Toggle Hitboxes
Toggle Hitboxes

Super

Spore Cannon
426B
PKMNCC6.pngPKMNCC2.pngPKMNCC4.pngPKMNCC B.png
PKMNCC Breloom 426B.png
Shiitake chanterelle, you are now in hell
Shiitake chanterelle, you are now in hell
Damage Endurance Damage Guard Cancel Invul Property
1x∞ 0 Mid - - -
Startup Active Recovery Advantage Cost
9 60 +49 [+33] -
Total: 0

Breloom unleashes a slow-moving cloud of spores towards the opponent.

  • Hits an infinite amount of times until offscreen
  • Can be used to take command of neutral, or set up tricky offense
  • Comes out instantly, allowing you to trade with the opponent

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Breloom 6C.png
And here's the kicker
And here's the kicker
Damage Endurance Damage Guard Cancel Invul Property
2 - - - - Knockdown, Meter Gain
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Breloom rapidly kicks the opponent, sending them fullscreen.

  • Can combo into 2B's followup or 426B if they are already on screen when the throw is initiated.


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Breloom 4C.png
Damage Endurance Damage Guard Cancel Invul Property
2 - - - - Knockdown, Meter Gain
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Breloom tosses the opponent behind them.

  • Can combo into 2B's followup or 426B if they are already on screen when the throw is initiated.

Combos

Meterless:

Blockstring/Fast Punish
5A x 5B

PKMNCC5.pngPKMNCC A.png>> PKMNCC5.pngPKMNCC B.png

9 Damage


Shroom Blast Extension
2B (2B) 3A