Pokemon: Close Combat/Breloom: Difference between revisions
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Line 166: | Line 166: | ||
|grddamage = 0 | |grddamage = 0 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 6AA | |cancel = 6AA, 4AA | ||
|invul = | |invul = | ||
|property = | |property = | ||
Line 229: | Line 229: | ||
|subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | |subtitle = [[File:PKMNCC6.png]][[File:PKMNCC_A.png]] | ||
|image = PKMNCC_Breloom_6AAA.png | |image = PKMNCC_Breloom_6AAA.png | ||
|caption = | |caption = Shroomu Shroomu no Gatling | ||
|hitbox = PKMNCC_Breloom_6AAAHitbox.png | |hitbox = PKMNCC_Breloom_6AAAHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 443: | Line 443: | ||
{{AttackData-PKMNCC | {{AttackData-PKMNCC | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |grddamage = 1/2 | ||
|guard = | |damage = 5/4 | ||
|cancel = | |guard = Mid | ||
|cancel = C-Cancel | |||
|invul = | |invul = | ||
|property = | |property = Projectile, Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 27 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 47 | ||
|advantage = | |advantage = +68 (KD) [-12] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 27 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 47 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Breloom swings their tail, lobbing an explosive seed bomb. | |||
|description= | *Key zoning tool for Breloom, enabling their neutral control. | ||
* | *Can be input with 4B or 5B, changing the trajectory and travel time of the seed bomb. | ||
* | *If the tail makes direct contact with the opponent, the seed will not come out and instead will do 5 damage (compared to the 4 of the projectile). | ||
*The seed projectile can be "juggled" by 5A, 3A & j8A, predominantly when used with 4B. This hit severely alters the speed and trajectory of seeds. | |||
*If the tail counterhits or trades, it can be easily followed up with 6B. | |||
}} | }} | ||
}} | }} | ||
Line 481: | Line 484: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |grddamage = 1 | ||
|guard = | |damage = 2+1+1+1+1 | ||
|cancel = | |guard = Mid | ||
|invul = | |cancel = B | ||
|property = | |invul = | ||
|property = Life Drain, Knockdown | |||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 25 | ||
|active = | |active = 15 | ||
|recovery = | |recovery = 42 | ||
|advantage = + | |advantage = +98 (KD) {-39} | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 25 | ||
|active = | |active = 15 | ||
|recovery = | |recovery = 42 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Breloom cries out and extends their arms, latching onto the opponent. | ||
* | *Can be extended by pressing 5B multiple times during hit animation, spending bar an additional 3 damage to the opponent and 3 healing for Breloom. | ||
* | *Difficult to land due to a lack of cancel-options, but high reward as it heals Breloom for 3 health. | ||
*When landed early in a combo, and close to the opponent, the knockdown allows for juggle combos afterwards. | |||
}} | }} | ||
}} | }} | ||
Line 521: | Line 526: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = | |grddamage = 2 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 30 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 30 | ||
|advantage = + [-] | |advantage = +1 [-4] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 30 | ||
|active = | |active = 6 | ||
|inactive2 = | |inactive2 = | ||
|active3 = | |active3 = | ||
|inactive4 = | |inactive4 = | ||
|active5 = | |active5 = | ||
|recovery = | |recovery = 30 | ||
}} | }} | ||
|description= | |description= Breloom hops up and slams down their tail, planting a Shroomish. | ||
* | *Very safe cancel option, but only available off 5A. Allows Breloom to set up for pressure with the Shroomish followup. | ||
* | *Pressing 2B again causes the Shroomish to shoot spores, hitting 3 times and doing 1 damage. This activation can be done any time Breloom is not in hitstun, blockstun or knockdown, including during the recovery of 2B itself. | ||
}} | }} | ||
}} | }} | ||
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|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = PKMNCC_Breloom_JB.png | |image = PKMNCC_Breloom_JB.png | ||
|caption = | |caption = ST Akuma wishes | ||
|hitbox = PKMNCC_Breloom_jB1Hitbox.png | |hitbox = PKMNCC_Breloom_jB1Hitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
Line 565: | Line 570: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|grddamage = | |grddamage = 2 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Projectile, Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 19 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 22 | ||
|advantage = | |advantage = +36 (KD) [+9] | ||
|description= | |description= Breloom somersaults forward in mid-air, swinging down with their tail while releasing a seed bomb towards the ground. | ||
* | *Advantage assumes done at lowest possible height. | ||
* | *Another key element of Breloom's kit. Allows them to control a unique area of space while remaining off the ground, checking approaches. | ||
*Projectile is only released if the tail does not directly hit the opponent. There is one "sweet spot" where both the tail and the projectile will connect on the opponent, leading to devastating advantage and damage. | |||
*Generally plus on block if done at the mid-point of their jump-arc or later. | |||
*Able to punish certain antiair attempts, forcing the opponent to respect your air presence. | |||
}} | }} | ||
}} | }} | ||
Line 597: | Line 605: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1x6 | ||
|guard = | |guard = Mid | ||
|cancel = | |grddamage = 1+1+1 | ||
|cancel = B | |||
|invul = | |invul = | ||
|property = | |property = Knockdown, Health Drain | ||
|cost = | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = | |active = 10 | ||
|recovery = | |recovery = 42 | ||
|advantage = | |advantage = +98 (KD) [-39] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 9 | ||
|active = | |active = 10 | ||
|recovery = | |recovery = 42 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Breloom shoots their arms out faster & further, draining the life from their opponent. | |||
|description= | *Can be extended by pressing 5B multiple times during hit animation, spending bar an additional 3 damage to the opponent and 3 healing for Breloom. | ||
* | *Easier to land than 6B with quicker startup and more cancel options, at the cost of a bar. | ||
* | *When landed early in a combo, and close to the opponent, the knockdown allows for juggle combos afterwards. | ||
* | |||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1x | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 642: | Line 650: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 13 | ||
|active = | |active = 84 | ||
|recovery = | |recovery = 6 | ||
|advantage = + | |advantage = + | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 13 | ||
|active = | |active = 84 | ||
|recovery = | |recovery = 6 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
Line 791: | Line 799: | ||
2B (2B) 3A | 2B (2B) 3A | ||
{{Combos-PKMNCC | {{Combos-PKMNCC | ||
|special1=2 | |special1=2 | ||
|special2=2 | |special2=2 | ||
|normal3=3 | |normal3=3 | ||
Line 802: | Line 810: | ||
'''One Bar Healing'''<br> | '''One Bar Healing'''<br> | ||
6A x 6A x 6a 623B | 6A x 6A x 6a x 623B | ||
{{Combos-PKMNCC | {{Combos-PKMNCC | ||
|normal1=6 | |normal1=6 |
Revision as of 13:57, 9 May 2024
Archetype: | Zoner, Set-Up |
Health: | 37 |
Endurance: | 12 |
Endurance Refresh: | 3 |
Walk Speed: | 2.5/-2.15 |
Prejump Frames: | 6 |
Fastest Attack: | 8F (6A/4A) |
He's a fun guy.
Introduction
placeholder introduction
Breloom description |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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Hyper Moves
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Super
Throws
Combos
Meterless:
Blockstring/Fast Punish
5A x 5B