Archetype:
Zoner, Set-Up
Health:
Endurance:
Endurance Refresh:
Walk Speed:
2.5/-2.15
Prejump Frames:
6
Fastest Attack:
8F (6A/4A)
He's a fun guy.
Introduction
placeholder introduction
Playstyle
Breloom description
Pick if you like
Avoid if you dislike
Bullet Barrage: Breloom's 4B/5B projectiles control a ton of space with low recovery, even allowing you to redirect them with certain normals.
Morely Bankrupt: Breloom's 6B and 623B allow them to regain health, extending the efforts you must make to defeat them.
Tricky Toadstools: Breloom's 2B followup opens up many options for them, allowing for unique pressure & combo strings.
Puffball Parry: Breloom's unique parry attack leads to additional reward, if you can capitalize on the random follow-up accordingly.
Mobile Mycelium: Breloom's dash speed is blisteringly fast, and j.B allows Breloom to jump around while threatening to beat attempts to anti-air them.
Risky Resistance: Breloom's kit features no reversals and slow buttons, making fighting out of bad scenarios difficult.
Scanty Cancels: The amount of special cancels Breloom has from their normals is quite limited compared to other characters, requiring untraditional routing.
Defensive Deadzone: Breloom's anti-airs are fantastic from long range but suffer close-up, forcing you to rely on parry or positioning.
Agaric Arc: Breloom's zoning predominantly affects the sky due to it's trajectory, opening up a weakness to characters that can cover the ground quickly.
Normals
5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
4
1
Mid
5B, 2B, Super, C-Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
9
9
20
+1 [-4]
-
Breloom smacks the enemy with their tail.
Key normal for Breloom, strong neutral check and pressure starter.
Often used for punishes due to it's comparatively lenient cancel options.
Toggle Hitboxes
Toggle Hitboxes
4A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
0
Mid
4AA, 6AA
-
-
Startup
Active
Recovery
Advantage
Cost
8
7
9
+0 [+2]
-
Breloom extends a jab upwards.
Breloom's anti-air normal. Very reliable from range, but has a deadzone close to their head.
Plus on block, but can whiff on crouching hurtboxes and leaves too far to threaten frametraps. Even then, due to 8f at fastest normals, the most Breloom can do is threaten a trade.
Toggle Hitboxes
Toggle Hitboxes
4AA
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
Mid
6B, 623B
-
-
Startup
Active
Recovery
Advantage
Cost
5
5
15
+3 [-2]
-
Breloom follows up with an additional upwards jab.
Whiffs on grounded opponents, making this exclusively a juggle tool.
Easily cancels & juggles into 6B, making Breloom's antiair substantially more rewarding.
Will whiff after antiair 4A at certain ranges.
Toggle Hitboxes
Toggle Hitboxes
6A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
0
Mid
6AA
-
-
Startup
Active
Recovery
Advantage
Cost
8
5
9
+2 [+4]
-
Breloom extends a horizontal jab towards the opponent.
Slightly further range than 5A, with higher reward from range.
6A with none of its follow-ups is low risk low reward, ideal for baiting out jump-ins.
Toggle Hitboxes
Toggle Hitboxes
6AA
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
0
Mid
6AAA, 6B
-
-
Startup
Active
Recovery
Advantage
Cost
6
4
14
-2 [0]
-
Breloom follows their horizontal jab with another.
Can be whiff cancelled from 6A, allowing you to control horizontal space for longer.
Can frame-trap with 6B, punishing those looking to take initiative after blocking your pokes.
Toggle Hitboxes
Toggle Hitboxes
6AAA Gum gum shroom gatling
Gum gum shroom gatling
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1+1+1
1+1+1
Mid
623B, C-Cancel
-
-
Startup
Active
Recovery
Advantage
Cost
6; 6; 6
5; 5; 5
29
+3 [-16]
-
Breloom unleashes a flurry of jabs.
Can be whiff-cancelled from 6AA, allowing you to control space even longer at risk of being very comittal.
Unsafe, but difficult to punish when spaced correctly.
Combos into 623B on hit, can be C-Cancelled forward for pressure on block or combos on hit (including 3a, to refund the price of C-Cancelling).
Toggle Hitboxes
Toggle Hitboxes
2A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
+ [-]
-
placeholder
Toggle Hitboxes
Toggle Hitboxes
3A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
+ [-]
-
placeholder
Toggle Hitboxes
Toggle Hitboxes
j5A
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
+ [+]
-
Bplaceholder
Toggle Hitboxes
Toggle Hitboxes
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
- [-]
-
placeholder
placeholder
placeholder
placeholder
Toggle Hitboxes
Toggle Hitboxes
Specials
Seed Bomb 5B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
- [-]
-
placeholder
Toggle Hitboxes
Toggle Hitboxes
Drain Clutch 6B Axl Low
Axl Low
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
+
-
placeholder
Toggle Hitboxes
Toggle Hitboxes
Shroom Blast 2B
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
+ [-]
-
Toggle Hitboxes
Toggle Hitboxes
Seed Raid jB
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
- [-]
-
placeholder
Toggle Hitboxes
Toggle Hitboxes
Hyper Moves
Axl Low But Better
Axl Low But Better
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
- [-]
-
placeholder
placeholder
placeholder
placeholder
Toggle Hitboxes
Toggle Hitboxes
Damage
Endurance Damage
Guard
Cancel
Invul
Property
-
-
-
-
-
-
Startup
Active
Recovery
Advantage
Cost
-
-
-
+
-
placeholder
placeholder
placeholder
placeholder
Toggle Hitboxes
Toggle Hitboxes
Super
Shiitake chanterelle, you are now in hell
Shiitake chanterelle, you are now in hell
Damage
Endurance Damage
Guard
Cancel
Invul
Property
1x∞
0
Mid
-
-
-
Startup
Active
Recovery
Advantage
Cost
9
∞
60
+49 [+33]
-
Breloom unleashes a slow-moving cloud of spores towards the opponent.
Hits an infinite amount of times, until it is offscreen.
Can be used to take command of neutral, or set up tricky offense.
Comes out instantly, allowing you to trade with the opponent.
Throws
Forward Throw 6C And here's the kicker
And here's the kicker
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
-
-
-
Knockdown, Meter Gain
Startup
Active
Recovery
Advantage
Cost
8
2
61
-
-
Breloom rapidly kicks the opponent, sending them fullscreen.
Can combo into 2B's followup, j44b & 426B if they are already on screen when the throw is initiated.
Back Throw 4C
Damage
Endurance Damage
Guard
Cancel
Invul
Property
2
-
-
-
-
Knockdown, Meter Gain
Startup
Active
Recovery
Advantage
Cost
8
2
61
-
-
Breloom tosses the opponent behind them.
Can combo into 2B's followup, j44b & 426B if they are already on screen when the throw is initiated.
Combos
Meterless:
Blockstring/Fast Punish
5A x 5B