Pokemon: Close Combat/Medicham: Difference between revisions
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| align="center" colspan="2" |[[File:PKMNCC Medicham Portrait.png|center|frameless|500px]] | | align="center" colspan="2" |[[File:PKMNCC Medicham Portrait.png|center|frameless|500px]] | ||
|- | |- | ||
| '''Archetype:''' || Glass Cannon | | '''Archetype:''' || Glass Cannon | ||
|- | |- | ||
| '''Health:''' || 36 | | '''Health:''' || 36 | ||
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placeholder blurb | placeholder blurb | ||
==Introduction== | ==Introduction== | ||
Medicham is the ultimate glass cannon, making up for a lack of bulk with incredible damage. Medicham has a deep pool of specials that allow you to act aggressively against your opponent, allowing you to mix, pressure, and confirm into extremely high damage combos. Your tools are relatively safe to use, and any hit you do get can be deadly. | |||
One of Medicham's main draws to players is its unique input system. Medicham features no motion inputs, but instead autocombos and two-button specials. This makes Medicham easy to learn even for players new to fighting games, since it skips the standard learning curve of mastering motion inputs. Most players will be able to learn a few of Medicham's combos in minutes, letting them get to playing immediately! | |||
Don't let this fool you into thinking Medicham is a simple character however. While Medicham's specials may be simple, it has quite a lot of them. 13 total special moves in all give Medicham a fairly deep pool of moves to pull from, giving Medicham players lots to work with in terms of character mastery. You can spend a lot of time learning or optimizing new routes, searching for pressure setups, and so on. Easy to learn, but hard to master! | |||
Options like 2A, Axe Kick (5B), Crescent Slash (jB), and Throw keep your opponent locked-in on defense. Medicham has an answer to anything your opponent tries to do, you just need the right read. Opponents can struggle to get out of the corner when multiple options cover common defensive counterplay like jump and throw. 5A can also be used as pressure to prevent your opponent from mashing out of corner, and also can be used to stagger your options out of 2A, adding additional layers of timing mixups to offensive situations. | |||
Lead Hook (2B) and Dash j8A (668A) can cover a lot of space, allowing Medicham to cover ground and approach the opponent. 2B destroys projectiles and is plus on block, making it rather difficult to contest unless you get an attack in first. Dash j8A is riskier to use, but its existence makes Medicham's dash forward pretty dangerous to contest, as it extends your Dash's range while creating a large danger zone in front of you. | |||
2A, Lead Hook (2B), Crescent Kick (6B)/Shushumna Strike(6BC), and Three Moon Blow (jBC) give Medicham a good amount of forward range in most situations, allowing various punish opportunities that will lead to lots of damage. | |||
{{CharacterPickReasons | {{CharacterPickReasons | ||
|tablewidth = 90 | |tablewidth = 90 | ||
|intro = [[file:PKMNCC Medicham NavboxIcon.png|40px|link=]] '''Medicham''' description | |intro = [[file:PKMNCC Medicham NavboxIcon.png|40px|link=]] '''Medicham''' description | ||
|pros= | |pros= | ||
*''' | *'''High Damage:''' Medicham boasts an extremely high amount of practical combo routes that do a large amount of damage from several different combo starters. | ||
*''' | *'''Mixups:''' Medicham has low-committal lows and highs, along with a strong anti-grab tool in jB, making it hard to play defense against it. | ||
*''' | *'''Strong Approach Tools:''' Medicham is a monster up-close, and has multiple approach tools to close the gap, including a far-reaching 2B that destroys projectiles. | ||
*''' | *'''Low Skill Floor:''' A lack of motion inputs, high damage on BnBs, and a straightforward game plan make Medicham a character that's fast to pick up. | ||
|cons= | |cons= | ||
*''' | *'''Fragility:''' Medicham has the lowest health and endurance in the entire game. You also have a rather mediocre anti-air parry hitbox, making your defense even worse. | ||
*''' | *'''Weak Pokes:''' Lacks quick disjointed attacks to contest strong Pokes from other characters. | ||
*''' | *'''Vulnerability to Parries:''' Medicham's mixups are a bit vulnerable to parries, which could be timed to cover multiple options at once. | ||
}} | }} | ||
Line 51: | Line 61: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 2 | ||
|grddamage = | |grddamage = 0 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = 8 [+3] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 7 | ||
|active = | |active = 3 | ||
|recovery = 12 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= A quick kick straight forward. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 91: | Line 99: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 2 | ||
|grddamage = | |grddamage = 0 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 99: | Line 107: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 15 | ||
|advantage = | |advantage = 7 [-5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 7 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 15 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham quickly swings its leg upward. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 127: | Line 135: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|grddamage = | |grddamage = 1 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 135: | Line 143: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 19 | ||
|active = | |active = 9 | ||
|recovery = | |recovery = 21 | ||
|advantage = | |advantage = 68 [-5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 19 | ||
|active = | |active = 9 | ||
|recovery = 21 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= A gigantic kick where Medicham jumps through the air. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1 | ||
|grddamage = | |grddamage = 0 | ||
|guard = | |guard = Low | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 173: | Line 179: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 12 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 14 | ||
|advantage = | |advantage = 0 [-2] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 12 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 14 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= A low kick from the side. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 202: | Line 208: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 2 | ||
|grddamage = | |grddamage = 1 | ||
|guard = | |guard = Low | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 210: | Line 216: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 15 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 44 | ||
|advantage = | |advantage = 39 [-31] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 15 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 44 | ||
}} | }} | ||
|description= | |description= Medicham crouches down to do a spinning leg sweep. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 241: | Line 246: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|grddamage = | |grddamage = 0 | ||
|guard = | |guard = High | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 249: | Line 254: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 11 | ||
|active = | |active = 16 | ||
|recovery = | |recovery = 6 | ||
|advantage = | |advantage = 27 [+11] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 11 | ||
|active = | |active = 16 | ||
|recovery = | |recovery = 6 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= A slightly downward aimed aerial kick. | ||
*placeholder | *placeholder | ||
}} | }} | ||
Line 279: | Line 284: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|grddamage = | |grddamage = 1 | ||
|guard = | |guard = High | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 287: | Line 292: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = | |active = 23 | ||
|recovery = | |recovery = 6 | ||
|advantage = | |advantage = 27 [+18] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 9 | ||
|active = | |active = 23 | ||
|recovery = 6 | |||
|recovery = | |||
}} | }} | ||
|description= | |description= Medicham kicks upward in an arc. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 355: | Line 356: | ||
|image = PKMNCC_Medicham_5B.png | |image = PKMNCC_Medicham_5B.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Medicham_5BHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 362: | Line 363: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|guard = | |guard = 2 | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 25 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 29 | ||
|advantage = | |advantage = 1 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 25 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 29 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham extends their leg straight up, then brings it down on the opponent. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 391: | Line 392: | ||
|image = PKMNCC_Medicham_5AB.png | |image = PKMNCC_Medicham_5AB.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Medicham_5ABHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 416: | Line 417: | ||
}} | }} | ||
|description= | |description= Medicham stomps the ground in front of it. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 427: | Line 428: | ||
|image = PKMNCC_Medicham_5BC.png | |image = PKMNCC_Medicham_5BC.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Medicham_5BC1Hitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = PKMNCC_Medicham_5BC2Hitbox.png | |||
|hitbox2caption = | |||
|linkname= | |linkname= | ||
|data = | |data = | ||
Line 452: | Line 455: | ||
}} | }} | ||
|description= | |description= Medicham unleashes a Psychic-empowered Axe kick, creating bubbles of psychic energy that explode on the opponent. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 488: | Line 491: | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham jumps forward, doing a kick while moving through the air. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 523: | Line 526: | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham does a quick jump upward, kicking any opponent in front of or above it. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 534: | Line 537: | ||
|image = PKMNCC_Medicham_6BC.png | |image = PKMNCC_Medicham_6BC.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Medicham_6BC1Hitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = PKMNCC_Medicham_6BC2Hitbox.png | |||
|hitbox2caption = | |||
|linkname= | |linkname= | ||
|data = | |data = | ||
Line 558: | Line 563: | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham quickly jumps forward to deliver a kick followed by a downward strike, knocking the opponent to the floor. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 598: | Line 603: | ||
|recovery = | |recovery = | ||
}} | }} | ||
|description= placeholder | |description= Medicham steps very far forward, unleashing a strong hook. | ||
* On hit, has three follow-ups: 2B, 2AB (Many Pura Punches) and 2BC (Chakra Thrust) | |||
*placeholder | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Lead Hook<br>(Follow-Up) | |||
|subtitle = <big>2B</big> | |||
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]] | |||
|image = PKMNCC_Medicham_2B2B.png | |||
|caption = | |||
|hitbox = PKMNCC_Medicham_2B2BHitbox.png | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-PKMNCC | |||
|version = | |||
|subtitle = | |||
|damage = | |||
|grddamage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = + [-] | |||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = | |||
|active = | |||
|inactive2 = | |||
|active3 = | |||
|inactive4 = | |||
|active5 = | |||
|recovery = | |||
}} | |||
|description= Medicham does another step forward, unleashing a backhanded punch. | |||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 607: | Line 651: | ||
|subtitle = <big>2AB</big> | |subtitle = <big>2AB</big> | ||
|input = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]][[File:PKMNCC_B.png]] | |input = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]][[File:PKMNCC_B.png]] | ||
|image = | |image = PKMNCC_Medicham_2B2AB.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Medicham_2B2ABHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 637: | Line 681: | ||
|recovery = | |recovery = | ||
}} | }} | ||
|description= | |description= A rapid series of punches, that finishes with a strong final punch. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 646: | Line 690: | ||
|subtitle = <big>2BC</big> | |subtitle = <big>2BC</big> | ||
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]][[File:PKMNCC_C.png]] | |input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]][[File:PKMNCC_C.png]] | ||
|image = | |image = PKMNCC_Medicham_2B2BC.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Medicham_2B2BCHitbox.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|linkname= | |linkname= | ||
Line 676: | Line 720: | ||
|recovery = | |recovery = | ||
}} | }} | ||
|description= | |description= Medicham empowers itself with Chakra to unleash a powerful Palm strike that dizzies the opponent. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 686: | Line 730: | ||
|subtitle = <big>jB</big> | |subtitle = <big>jB</big> | ||
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = | |image = PKMNCC_Medicham_6B.png | ||
|caption = | |caption = | ||
|hitbox = PKMNCC_Medicham_jBHitbox.png | |hitbox = PKMNCC_Medicham_jBHitbox.png | ||
Line 707: | Line 751: | ||
|recovery = | |recovery = | ||
|advantage = - [-] | |advantage = - [-] | ||
|description= | |description= Medicham slices through the air with a horizontal crescent kick. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 716: | Line 760: | ||
|subtitle = <big>jAB</big> | |subtitle = <big>jAB</big> | ||
|input = [[File:PKMNCC_A.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | |input = [[File:PKMNCC_A.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]] | ||
|image = | |image = PKMNCC_Medicham_jAB.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Medicham_jABHitbox1.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = PKMNCC_Medicham_jABHitbox2.png | |||
|hitbox2caption = | |||
|linkname= | |linkname= | ||
|data = | |data = | ||
Line 737: | Line 783: | ||
|recovery = | |recovery = | ||
|advantage = - [-] | |advantage = - [-] | ||
|description= | |description= Medicham's empowered aerial kick unleashes a blade of Psychic energy. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 747: | Line 793: | ||
|subtitle = <big>jBC</big> | |subtitle = <big>jBC</big> | ||
|input = [[File:PKMNCC_B.png]][[File:PKMNCC_C.png]] [[File:PKMNCC_J.png]] | |input = [[File:PKMNCC_B.png]][[File:PKMNCC_C.png]] [[File:PKMNCC_J.png]] | ||
|image = | |image = PKMNCC_Medicham_jBC.png | ||
|caption = | |caption = | ||
|hitbox = | |hitbox = PKMNCC_Medicham_jBCHitbox1.png | ||
|hitboxcaption = | |hitboxcaption = | ||
|hitbox2 = PKMNCC_Medicham_jBCHitbox2.png | |||
|hitbox2caption = | |||
|hitbox3 = PKMNCC_Medicham_jBCHitbox3.png | |||
|hitbox3caption = | |||
|linkname= | |linkname= | ||
|data = | |data = | ||
Line 768: | Line 818: | ||
|recovery = | |recovery = | ||
|advantage = - [-] | |advantage = - [-] | ||
|description= | |description= A three-hit aerial kick that launches your opponent upwards. | ||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
Line 788: | Line 838: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 795: | Line 845: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 8 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham effortlessly tosses its opponent with a single arm. | ||
* | *Opponent lands directly in front of Medicham. | ||
}} | }} | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 830: | Line 880: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|advantage = | |advantage = | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 8 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 61 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= | |description= Medicham effortlessly tosses its opponent with a single arm. | ||
* | *Opponent lands directly behind Medicham. | ||
}} | }} | ||
}} | }} | ||
==Combos== | ==Combos== |
Latest revision as of 18:48, 21 May 2024
Archetype: | Glass Cannon |
Health: | 36 |
Endurance: | 10 |
Endurance Refresh: | 3 |
Walk Speed: | 2.8/-2.3 |
Dash Speed: | 5.6/-5.6 |
Prejump Frames: | 6 |
Fastest Attack: | 5A/4A/jAB(7f) |
placeholder blurb
Introduction
Medicham is the ultimate glass cannon, making up for a lack of bulk with incredible damage. Medicham has a deep pool of specials that allow you to act aggressively against your opponent, allowing you to mix, pressure, and confirm into extremely high damage combos. Your tools are relatively safe to use, and any hit you do get can be deadly.
One of Medicham's main draws to players is its unique input system. Medicham features no motion inputs, but instead autocombos and two-button specials. This makes Medicham easy to learn even for players new to fighting games, since it skips the standard learning curve of mastering motion inputs. Most players will be able to learn a few of Medicham's combos in minutes, letting them get to playing immediately!
Don't let this fool you into thinking Medicham is a simple character however. While Medicham's specials may be simple, it has quite a lot of them. 13 total special moves in all give Medicham a fairly deep pool of moves to pull from, giving Medicham players lots to work with in terms of character mastery. You can spend a lot of time learning or optimizing new routes, searching for pressure setups, and so on. Easy to learn, but hard to master!
Options like 2A, Axe Kick (5B), Crescent Slash (jB), and Throw keep your opponent locked-in on defense. Medicham has an answer to anything your opponent tries to do, you just need the right read. Opponents can struggle to get out of the corner when multiple options cover common defensive counterplay like jump and throw. 5A can also be used as pressure to prevent your opponent from mashing out of corner, and also can be used to stagger your options out of 2A, adding additional layers of timing mixups to offensive situations.
Lead Hook (2B) and Dash j8A (668A) can cover a lot of space, allowing Medicham to cover ground and approach the opponent. 2B destroys projectiles and is plus on block, making it rather difficult to contest unless you get an attack in first. Dash j8A is riskier to use, but its existence makes Medicham's dash forward pretty dangerous to contest, as it extends your Dash's range while creating a large danger zone in front of you.
2A, Lead Hook (2B), Crescent Kick (6B)/Shushumna Strike(6BC), and Three Moon Blow (jBC) give Medicham a good amount of forward range in most situations, allowing various punish opportunities that will lead to lots of damage.
Medicham description |
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Normals
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Specials
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Throws
Combos
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3A x 2A