Mizuumi Wiki:Sandbox: Difference between revisions

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(→‎Throw Img test: testing using my sandbox5)
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|caption =
|caption =
|data    =
|data    =
  {{ToyThrowData
  {{User:SageVarq/sandbox5
  |condition  =Opponent backturned, standing
  |condition  =Opponent backturned, standing
  |damage    =Throw Down|startup    =x
  |damage    =Throw Down|startup    =x
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  |escapeOff  =-x
  |escapeOff  =-x
  |escapeDef  =+x
  |escapeDef  =+x
|throwInfoImage = [[File:SG fil slp1 fd.png|left]]
  |description=blah blah blah something like this but an image should be above between the data above and this
  |description=blah blah blah something like this but an image should be above between the data above and this
  }}
  }}
}}
}}
[[User:SageVarq/sandbox5]]

Revision as of 08:50, 23 May 2022

This is a sandbox page for general testing, everyone is able to edit here. Feel free to practice wiki editing or play around with existing templates to familiarize yourself with them.


beware, noob testing

General
Controls
FAQ
Glossary
HUD
Links
Mechanics
Characters
Alperen
Efe
Kanae
Brandon
Andre
Shin
Nagashapa
Rungard
Mirei (Warrior)
Mirei (Assassin)
Jaman

testing stuff again

Wild Throw
5S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
15 Unblockable - - - - -

doddooddododo it's the description


Wild Throw (Air)
j.S
Damage Guard Startup Active Recovery Hit Adv. Block Adv.
18 Unblockable - - - - -

also a description

Something Else

3C
MB F Kohaku 3C.png
Damage Red Damage Proration Cancel Guard
1000 707 70% (O) SP, EX, (J) LH
First Active Active Recovery Frame Adv Circuit Invuln
10 5 24 -11 9.0% Reflect 11-17

Kohaku uses her broom as a baseball bat to launch the opponent. Used after 2C in close range as a launcher for aircombo. It's EX-cancellable on whiff for some tricks. Can be useful against some vertical fall-ins. This move also reflects most projectiles back to the opponent.

Reflectable Projectiles Table
Character Move
A.B.A Kihi (Purple Fireball; Normal Mode)
Anji (FB) Shitsu (Butterfly projectile)

Shin: Ichishiki (Aerial fan projectiles)

Axl None
Baiken None
Bridget None
Chipp None
Dizzy None
Eddie Normal Shadow's ]D[ (Ball)
Faust None
I-no (Air/FB) Antidepressant Scale (Flat Note)

(Horizontal/Vertical) Chemical Love (Big Laser)

Jam None
Johnny None
Justice None
Kliff None
Ky Stun Edge / Air Stun Edge (Lighting Shot)

(Air/FB)Charged Stun Edge (Big Lightning Shot, 1st part only)

Sacred Edge (Glowing Blue Blade)<SUPER>

May None
Millia (FB) Tandem Top (Discs)
Order-Sol None
Potemkin None
Robo-Ky 2H (Knee Missile)

Want some Ky? (Bazooka) Aerial Want some Ky? (Aerial Missiles)

Slayer None (lol)
Sol (DI) Gunflame (Ground Hugging Flames)
Testament None
Venom (FB) (Charged) Stinger Aim (Horizontal Ball Shot)

(FB) (Charged) Carcass Raid (Vertical Ball Shot) Ball Seisei / Ball Set (Cue Ball, Only when the ball is in motion)

Dubious Curve (Ball Skull Bash, Only when the ball is in motion)

Red Hail (Multi Shot Raid) <SUPER>

Tactic Arch (Cue Ball Setup, Only when balls are in motion) <SUPER>

Zappa None


General
FAQ
HUD
Characters
Akuma
Arkane
Balrog
Bison
Blade
Cammy
Chun Li
F7
Guile
Honda
Ken
Khyber
Ryu
Sagat
Sawada
Vega
Zangief


Inuyasha: A Feudal Fairy Tale
(InuFFT)
InuYasha FFT PSX Cover.png
Developers

Bandai, Dimps

Systems

PlayStation

Online Play

Delay-based (Netplay Pack)

Community Channels

The Community Discord


InuYasha: A Feudal Fairy Tale (犬夜叉 戦国お伽合戦, Inuyasha: Sengoku Otogi Kassen) is a 2D fighting game based on the manga and anime series Inuyasha. It consists of battles and minigames in an effort to retrieve shards of the sacred Jewel of Four Souls, essentially following the overall plot of the series.


Throw Img test

Kaeru Spring
カエルスプリング
Behind 4P+K
Condition(s) Startup Active Recovery On Escape On Success
Opponent backturned, standing x x x -x +x
SG fil slp1 fd.png

blah blah blah something like this but an image should be above between the data above and this

User:SageVarq/sandbox5